Subaru Oozora Police

Oozora Subaru on white cheers with a Hakos Baelz package: drop the right Subaru onto your stage with Oozora Police Dispatched!, then hit hard with 2nd hBP09-014's The Sun that Never Sets for 1 less white.

A+Tier
88.4%Win rate vs the field
#9 of 49JP ranking
JPCard pool
SRound robin tier: 70.2% head-to-head, #2 of 49

How the deck wins

The list is 21 Oozora Subaru and 9 Hakos Baelz, with Subaru as the oshi and 20 White Cheer. It draws hard with 4 Watermelon Bubble, 4 holoAN and 4 HOLOTORI, and wins by keeping a 2nd Subaru attacking from the center.

Subaru's stage skill Police Chief Protecting the Order makes every Oozora Subaru's Arts need 1 less white. Her oshi skill Oozora Police Dispatched! (2 holo power, [1/Turn]) picks 1 holomem on the opponent's stage and places an Oozora Subaru of the same bloom level from your deck onto your stage, so an opposing 2nd lets you put a 2nd Subaru out straight from the deck.

2nd Subaru hBP09-014 is the attacker: The Sun that Never Sets does 160 (+50 against purple) for 2 white with the stage skill, and +40 for each of your holomem downed during the opponent's previous turn. Once a turn, its gift makes the opponent return all of their center holomem's cheers to the bottom of their cheer deck when it takes 200 or more Arts damage at once.

The Baelz cards support Subaru: 1st hBP09-048's bloom searches a 1st Subaru and a 1st Baelz, debut hBP09-047's collab draws 1 with a Subaru in the center, and 2nd hBP09-049's Arts cost nothing with a Subaru oshi and return a Subaru or Baelz from your archive to your hand.

Deck list

Tap any card to see it full size.

Oshi and holomem (30)
Support (20)
Cheer deck (20)
QtyCardTypeCard no.
1Oozora SubaruOshihBP09-001
3Hakos BaelzDebuthBP09-047
1Oozora SubaruDebuthBP04-067
4Oozora SubaruDebuthBP09-008
4Oozora SubaruDebuthBP09-009
3Hakos Baelz1sthBP09-048
2Oozora Subaru1sthBP09-010
3Oozora Subaru1sthBP09-011
3Oozora Subaru1sthBP09-012
1Hakos Baelz2ndhBP09-049
2Hakos Baelz2ndhBP09-050
4Oozora Subaru2ndhBP09-014
4holoANStaffhSD14-010
2Explosion MagicEventhBP02-079
4HOLOTORIEventhBP08-099
1Oozora PoliceEventhBP09-094
1Speeding ViolationEventhBP09-099
4Watermelon BubbleEventhBP09-098
4Normal PCItemhBP01-104
6White CheerCheerhY01-001
14White CheerCheerhY01-003

Matchups (round robin)

In the JP round robin, each of the 49 JP specialist AIs played every other one 400 times, half going first. This deck won 70.2% of those games: tier S, #2 of 49. It won 40 of its 48 matchups (2 below 40%). These are AI-vs-AI results, not tournament data.

Best matchups

  1. Risu ID Family96.2%
  2. Myth Reunion91.8%In its wins, it attacks with "The Sun that Never Sets" from 2nd Oozora Subaru (hBP09-014) 4.4 times a game, and attacks with "Do You Think Long Hair Suits Me?" from Debut Oozora Subaru (hBP09-008) 1.4 times a game, and downs 5.0 holomems a game. Myth Reunion wins more when it attacks with "Memento Mori." from 2nd Mori Calliope (hBP06-060) more often.
  3. Chloe holoX-lot91.8%
  4. NePoLaBo Teamwork88.8%
  5. Ina Prism Crit88.2%

Toughest matchups

  1. Mio-oshi Baelz Elizabeth22.2%In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 4.8 times a game, and downs 4.7 holomems a game. When Subaru Oozora Police wins, it downs 3.0 holomems a game (vs 1.4 in its losses) and attacks with "The Sun that Never Sets" from 2nd Oozora Subaru (hBP09-014) more often (3.4 vs 1.6 times a game).
  2. AZKi-oshi Chloe Lui Slot32.0%In its wins, AZKi-oshi Chloe Lui Slot attacks with "holoX-lot" from 2nd Sakamata Chloe (hBP02-040) 3.1 times a game, and attacks with "Chomp, Chomp, Chooomp!" from Debut Sakamata Chloe (hBP02-035) 2.6 times a game, and downs 3.0 holomems a game. When Subaru Oozora Police wins, it downs 5.0 holomems a game (vs 2.9 in its losses) and attacks with "The Sun that Never Sets" from 2nd Oozora Subaru (hBP09-014) more often (3.9 vs 2.2 times a game).
  3. Kiara-oshi Sora41.2%
  4. Towa Selection44.2%
  5. Vivi Overflow Stall45.5%

25% going first, 20% going second. Games last 11.2 turns on average (400 games).

Most wins come from taking the opponent's last life card (99% of wins). In a loss, the opponent usually takes its last life card (91% of losses).

In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 4.8 times a game, and downs 4.7 holomems a game. When Subaru Oozora Police wins, it downs 3.0 holomems a game (vs 1.4 in its losses) and attacks with "The Sun that Never Sets" from 2nd Oozora Subaru (hBP09-014) more often (3.4 vs 1.6 times a game).

Key cards

2nd Subaru hBP09-014 (main attacker)

The Sun that Never Sets, 3 white (2 with the Subaru oshi's stage skill): 160 (+50 against purple), +40 for each of your holomem downed during the opponent's previous turn. Gift I'm Confiscating That!, [1/Turn]: during the opponent's turn, when this holomem takes 200 or more Arts damage at once, the opponent returns all of their center holomem's cheers to the bottom of their cheer deck. 200 HP.

Your attacker every turn; it hits harder right after you lose a holomem.

Oozora Subaru (oshi)

Stage skill Police Chief Protecting the Order: all of your Oozora Subaru need 1 less white for their Arts. Oozora Police Dispatched!, 2 holo power, [1/Turn]: choose 1 holomem on the opponent's stage, then reveal an Oozora Subaru of the same bloom level from your deck, place it on your stage and shuffle. 5 life.

Use the oshi skill on an opposing 1st or 2nd to put that level of Subaru out without blooming.

1st Subaru hBP09-012

Bloom BIG3 Gathering side S (once a turn): if your oshi is Oozora Subaru and the opponent has 2 or more cards in holo power, put the top card of your deck into holo power. Can I Get a Second Helping of Offal Please, 2 white + 1 colorless (white + colorless with the stage skill): 80, +50 if your holomem was downed during the opponent's previous turn. 160 HP.

Bloom it for the extra holo power that pays for Oozora Police Dispatched!.

1st Subaru hBP09-011

Gift Sunshine In the Rain, [1/Turn]: during the opponent's turn, when this holomem takes 100 or more Arts damage at once, draw 2. Neither Rain nor Wind Will Stop Me, white + colorless (colorless only with the stage skill): 40, draw 1. 180 HP.

The most-bloomed 1st: a sturdy body that draws when it is hit hard.

1st Baelz hBP09-048

Bloom CHAOTIC INVITATION: if your oshi is Oozora Subaru, reveal a 1st Oozora Subaru and a 1st Hakos Baelz from your deck, add them to your hand and shuffle. Let's Have Some Fun Together!, 1 colorless: 30, then roll a die; on an odd number, deal 20 special damage to the opponent's collab holomem. 160 HP.

Bloom it early to find your next two 1sts.

2nd Baelz hBP09-049

Gift Heated Interrogation: if your oshi is Oozora Subaru, this holomem's Arts need 3 less colorless. Don't Play Dumb!, 3 colorless (free with the gift): 80 (+50 against green); with a Subaru oshi, return 1 Oozora Subaru or Hakos Baelz from your archive to your hand. 190 HP.

A no-cheer attacker that also gets a downed holomem back.

Oozora Police Dispatched! is once a turn and needs an opposing holomem of the bloom level you want. BIG3 Gathering side S only works when the opponent has 2 or more holo power. Oozora Police needs one of your holomem to have been downed during the opponent's previous turn, and Speeding Violation needs fewer cheers on your stage than on the opponent's. Girly Subaru works only when you went second, on your first turn, and only against the opponent's 1st holomem. A holomem downed by Explosion Magic costs the opponent no life. Debut hBP04-067's Arts need yellow, and this list has only white cheers.

Game plan

Turns 1–2

Early game

Fill the stage and dig for 1sts.

  1. Normal PC places a Debut from your deck; draw with holoAN (draw 3) or Watermelon Bubble (draw 4; if a LIMITED support is already in your archive, return 4 cards from your hand to the bottom). Both are LIMITED, so only one a turn.
  2. Going second on your first turn, collab debut hBP09-009: during the opponent's next turn your Subaru take 100 less Arts damage from their 1st holomem.
  3. With a Subaru in the center, collab debut Baelz hBP09-047 to draw 1.
Turns 3–4

Mid game

Get a 2nd Subaru into the center by turn 3 or 4.

  1. Bloom 1st Baelz hBP09-048 to add a 1st Subaru and a 1st Baelz to your hand, and 1st Subaru hBP09-011 or hBP09-012 (hBP09-012 adds holo power if the opponent has 2 or more).
  2. Use Oozora Police Dispatched! (2 power, once a turn) on an opposing 1st or 2nd to place that level of Subaru from your deck onto your stage.
  3. Bloom 2nd hBP09-014 in the center; HOLOTORI (once a turn) either archives a cheer from a #Bird holomem to draw 2 and return 1 card from your hand to the bottom of your deck, or sends an archived cheer back to one.
Turn 5 on

Late game

Attack with The Sun that Never Sets.

  1. Attack with 2nd hBP09-014 every turn for 2 white; it gets +40 for each of your holomem downed during the opponent's previous turn.
  2. After you lose a holomem, Oozora Police rests one of the opponent's back holomem and keeps it rested through their next reset; Speeding Violation sends 2 archived cheers to a holomem when you have fewer cheers on stage than the opponent.
  3. 2nd Baelz hBP09-049 attacks for free and returns a Subaru or Baelz from your archive; Explosion Magic deals 20 special damage to finish a holomem.
  4. The trained AI wins in about 8 of its own turns.

What the trained AI does

In 60 test games the trained AI won 95%, against 78% for the general AI playing the same deck. It finished games in about 8 of its own turns.

Habit (per game)Trained AIGeneral AIWhat it means for you
The Sun that Never Sets per game5.084.45Attacks with 2nd hBP09-014 more often.
Damage from 2nd hBP09-014 per game896803Most of its damage comes from this one card.
Debut Baelz hBP09-047 collabs per game0.780.30Collabs Baelz for the extra draw.
1st Baelz hBP09-048 collabs per game0.670.23Puts the searched Baelz in the collab spot.
1st Subaru hBP09-010 blooms per game0.421.05Blooms the sturdier hBP09-011 and the holo-power hBP09-012 instead.
Don't Play Dumb! per game0.570.13Uses 2nd Baelz hBP09-049's free Arts to get cards back.
Opponent holomem downed per game4.884.43Takes more knockouts.
Life lost per game2.133.12Loses about one less life a game.

Practice it

  1. In Match Lab's Player vs Bot, play against the Subaru Oozora Police (JP) Specialist AI first and watch how it sets up.
  2. Then pilot the deck yourself: use Oozora Police Dispatched! to get a 2nd Subaru out early and keep it attacking from the center.
  3. Aim to win in about 8 of your own turns, like the trained AI does.

Last updated 2026-11-11.