Oozora Subaru on white cheers with a Hakos Baelz package: drop the right Subaru onto your stage with Oozora Police Dispatched!, then hit hard with 2nd hBP09-014's The Sun that Never Sets for 1 less white.
A+Tier
88.4%Win rate vs the field
#9 of 49JP ranking
JPCard pool
SRound robin tier: 70.2% head-to-head, #2 of 49
How the deck wins
The list is 21 Oozora Subaru and 9 Hakos Baelz, with Subaru as the oshi and 20 White Cheer. It draws hard with 4 Watermelon Bubble, 4 holoAN and 4 HOLOTORI, and wins by keeping a 2nd Subaru attacking from the center.
Subaru's stage skill Police Chief Protecting the Order makes every Oozora Subaru's Arts need 1 less white. Her oshi skill Oozora Police Dispatched! (2 holo power, [1/Turn]) picks 1 holomem on the opponent's stage and places an Oozora Subaru of the same bloom level from your deck onto your stage, so an opposing 2nd lets you put a 2nd Subaru out straight from the deck.
2nd Subaru hBP09-014 is the attacker: The Sun that Never Sets does 160 (+50 against purple) for 2 white with the stage skill, and +40 for each of your holomem downed during the opponent's previous turn. Once a turn, its gift makes the opponent return all of their center holomem's cheers to the bottom of their cheer deck when it takes 200 or more Arts damage at once.
The Baelz cards support Subaru: 1st hBP09-048's bloom searches a 1st Subaru and a 1st Baelz, debut hBP09-047's collab draws 1 with a Subaru in the center, and 2nd hBP09-049's Arts cost nothing with a Subaru oshi and return a Subaru or Baelz from your archive to your hand.
Deck list
Tap any card to see it full size.
Oshi and holomem (30)
Support (20)
Cheer deck (20)
Qty
Card
Type
Card no.
1
Oozora Subaru
Oshi
hBP09-001
3
Hakos Baelz
Debut
hBP09-047
1
Oozora Subaru
Debut
hBP04-067
4
Oozora Subaru
Debut
hBP09-008
4
Oozora Subaru
Debut
hBP09-009
3
Hakos Baelz
1st
hBP09-048
2
Oozora Subaru
1st
hBP09-010
3
Oozora Subaru
1st
hBP09-011
3
Oozora Subaru
1st
hBP09-012
1
Hakos Baelz
2nd
hBP09-049
2
Hakos Baelz
2nd
hBP09-050
4
Oozora Subaru
2nd
hBP09-014
4
holoAN
Staff
hSD14-010
2
Explosion Magic
Event
hBP02-079
4
HOLOTORI
Event
hBP08-099
1
Oozora Police
Event
hBP09-094
1
Speeding Violation
Event
hBP09-099
4
Watermelon Bubble
Event
hBP09-098
4
Normal PC
Item
hBP01-104
6
White Cheer
Cheer
hY01-001
14
White Cheer
Cheer
hY01-003
Matchups (round robin)
In the JP round robin, each of the 49 JP specialist AIs played every other one 400 times, half going first. This deck won 70.2% of those games: tier S, #2 of 49. It won 40 of its 48 matchups (2 below 40%). These are AI-vs-AI results, not tournament data.
Myth Reunion91.8%In its wins, it attacks with "The Sun that Never Sets" from 2nd Oozora Subaru (hBP09-014) 4.4 times a game, and attacks with "Do You Think Long Hair Suits Me?" from Debut Oozora Subaru (hBP09-008) 1.4 times a game, and downs 5.0 holomems a game. Myth Reunion wins more when it attacks with "Memento Mori." from 2nd Mori Calliope (hBP06-060) more often.
Mio-oshi Baelz Elizabeth22.2%In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 4.8 times a game, and downs 4.7 holomems a game. When Subaru Oozora Police wins, it downs 3.0 holomems a game (vs 1.4 in its losses) and attacks with "The Sun that Never Sets" from 2nd Oozora Subaru (hBP09-014) more often (3.4 vs 1.6 times a game).
AZKi-oshi Chloe Lui Slot32.0%In its wins, AZKi-oshi Chloe Lui Slot attacks with "holoX-lot" from 2nd Sakamata Chloe (hBP02-040) 3.1 times a game, and attacks with "Chomp, Chomp, Chooomp!" from Debut Sakamata Chloe (hBP02-035) 2.6 times a game, and downs 3.0 holomems a game. When Subaru Oozora Police wins, it downs 5.0 holomems a game (vs 2.9 in its losses) and attacks with "The Sun that Never Sets" from 2nd Oozora Subaru (hBP09-014) more often (3.9 vs 2.2 times a game).
25% going first, 20% going second. Games last 11.2 turns on average (400 games).
Most wins come from taking the opponent's last life card (99% of wins). In a loss, the opponent usually takes its last life card (91% of losses).
In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 4.8 times a game, and downs 4.7 holomems a game. When Subaru Oozora Police wins, it downs 3.0 holomems a game (vs 1.4 in its losses) and attacks with "The Sun that Never Sets" from 2nd Oozora Subaru (hBP09-014) more often (3.4 vs 1.6 times a game).
Key cards
2nd Subaru hBP09-014 (main attacker)
The Sun that Never Sets, 3 white (2 with the Subaru oshi's stage skill): 160 (+50 against purple), +40 for each of your holomem downed during the opponent's previous turn. Gift I'm Confiscating That!, [1/Turn]: during the opponent's turn, when this holomem takes 200 or more Arts damage at once, the opponent returns all of their center holomem's cheers to the bottom of their cheer deck. 200 HP.
Your attacker every turn; it hits harder right after you lose a holomem.
Oozora Subaru (oshi)
Stage skill Police Chief Protecting the Order: all of your Oozora Subaru need 1 less white for their Arts. Oozora Police Dispatched!, 2 holo power, [1/Turn]: choose 1 holomem on the opponent's stage, then reveal an Oozora Subaru of the same bloom level from your deck, place it on your stage and shuffle. 5 life.
Use the oshi skill on an opposing 1st or 2nd to put that level of Subaru out without blooming.
1st Subaru hBP09-012
Bloom BIG3 Gathering side S (once a turn): if your oshi is Oozora Subaru and the opponent has 2 or more cards in holo power, put the top card of your deck into holo power. Can I Get a Second Helping of Offal Please, 2 white + 1 colorless (white + colorless with the stage skill): 80, +50 if your holomem was downed during the opponent's previous turn. 160 HP.
Bloom it for the extra holo power that pays for Oozora Police Dispatched!.
1st Subaru hBP09-011
Gift Sunshine In the Rain, [1/Turn]: during the opponent's turn, when this holomem takes 100 or more Arts damage at once, draw 2. Neither Rain nor Wind Will Stop Me, white + colorless (colorless only with the stage skill): 40, draw 1. 180 HP.
The most-bloomed 1st: a sturdy body that draws when it is hit hard.
1st Baelz hBP09-048
Bloom CHAOTIC INVITATION: if your oshi is Oozora Subaru, reveal a 1st Oozora Subaru and a 1st Hakos Baelz from your deck, add them to your hand and shuffle. Let's Have Some Fun Together!, 1 colorless: 30, then roll a die; on an odd number, deal 20 special damage to the opponent's collab holomem. 160 HP.
Bloom it early to find your next two 1sts.
2nd Baelz hBP09-049
Gift Heated Interrogation: if your oshi is Oozora Subaru, this holomem's Arts need 3 less colorless. Don't Play Dumb!, 3 colorless (free with the gift): 80 (+50 against green); with a Subaru oshi, return 1 Oozora Subaru or Hakos Baelz from your archive to your hand. 190 HP.
A no-cheer attacker that also gets a downed holomem back.
Oozora Police Dispatched! is once a turn and needs an opposing holomem of the bloom level you want. BIG3 Gathering side S only works when the opponent has 2 or more holo power. Oozora Police needs one of your holomem to have been downed during the opponent's previous turn, and Speeding Violation needs fewer cheers on your stage than on the opponent's. Girly Subaru works only when you went second, on your first turn, and only against the opponent's 1st holomem. A holomem downed by Explosion Magic costs the opponent no life. Debut hBP04-067's Arts need yellow, and this list has only white cheers.
Game plan
Turns 1–2
Early game
Fill the stage and dig for 1sts.
Normal PC places a Debut from your deck; draw with holoAN (draw 3) or Watermelon Bubble (draw 4; if a LIMITED support is already in your archive, return 4 cards from your hand to the bottom). Both are LIMITED, so only one a turn.
Going second on your first turn, collab debut hBP09-009: during the opponent's next turn your Subaru take 100 less Arts damage from their 1st holomem.
With a Subaru in the center, collab debut Baelz hBP09-047 to draw 1.
Turns 3–4
Mid game
Get a 2nd Subaru into the center by turn 3 or 4.
Bloom 1st Baelz hBP09-048 to add a 1st Subaru and a 1st Baelz to your hand, and 1st Subaru hBP09-011 or hBP09-012 (hBP09-012 adds holo power if the opponent has 2 or more).
Use Oozora Police Dispatched! (2 power, once a turn) on an opposing 1st or 2nd to place that level of Subaru from your deck onto your stage.
Bloom 2nd hBP09-014 in the center; HOLOTORI (once a turn) either archives a cheer from a #Bird holomem to draw 2 and return 1 card from your hand to the bottom of your deck, or sends an archived cheer back to one.
Turn 5 on
Late game
Attack with The Sun that Never Sets.
Attack with 2nd hBP09-014 every turn for 2 white; it gets +40 for each of your holomem downed during the opponent's previous turn.
After you lose a holomem, Oozora Police rests one of the opponent's back holomem and keeps it rested through their next reset; Speeding Violation sends 2 archived cheers to a holomem when you have fewer cheers on stage than the opponent.
2nd Baelz hBP09-049 attacks for free and returns a Subaru or Baelz from your archive; Explosion Magic deals 20 special damage to finish a holomem.
The trained AI wins in about 8 of its own turns.
What the trained AI does
In 60 test games the trained AI won 95%, against 78% for the general AI playing the same deck. It finished games in about 8 of its own turns.
Habit (per game)
Trained AI
General AI
What it means for you
The Sun that Never Sets per game
5.08
4.45
Attacks with 2nd hBP09-014 more often.
Damage from 2nd hBP09-014 per game
896
803
Most of its damage comes from this one card.
Debut Baelz hBP09-047 collabs per game
0.78
0.30
Collabs Baelz for the extra draw.
1st Baelz hBP09-048 collabs per game
0.67
0.23
Puts the searched Baelz in the collab spot.
1st Subaru hBP09-010 blooms per game
0.42
1.05
Blooms the sturdier hBP09-011 and the holo-power hBP09-012 instead.
Don't Play Dumb! per game
0.57
0.13
Uses 2nd Baelz hBP09-049's free Arts to get cards back.
Opponent holomem downed per game
4.88
4.43
Takes more knockouts.
Life lost per game
2.13
3.12
Loses about one less life a game.
Practice it
In Match Lab's Player vs Bot, play against the Subaru Oozora Police (JP) Specialist AI first and watch how it sets up.
Then pilot the deck yourself: use Oozora Police Dispatched! to get a 2nd Subaru out early and keep it attacking from the center.
Aim to win in about 8 of your own turns, like the trained AI does.