Mio-oshi Baelz Elizabeth

Keep your hand big and hit with it. Every card in hand adds 20 damage.

STier
96.4%Win rate vs the field
#1 of 49JP ranking
JPCard pool
SRound robin tier: 86.2% head-to-head, #1 of 49

How the deck wins

The whole deck runs on one Arts: 1st Baelz's It's not fun without you. It does 20 damage, plus 20 for every card in your hand. With 8 cards in hand that is 180 damage for 2 cheers.

1st Elizabeth copies it. Her gift lets her use the Arts of any #EN holomem on your stage, so while a 1st Baelz is out, both of them hit for 20 + 20 per card. Elizabeth has 260 HP, so she is the one to keep in the center.

Mio is the oshi because both of her skills fill your hand. More cards means more damage.

Deck list

Tap any card to see it full size.

Oshi and holomem (27)
Support (23)
Cheer deck (20)
QtyCardTypeCard no.
1Ookami MioOshihBP07-003
4Elizabeth Rose BloodflameDebuthBP07-046
5Elizabeth Rose BloodflameDebuthSD13-003
1Hakos BaelzDebuthBP01-072
4Hakos BaelzDebuthBP06-040
4Hakos BaelzDebuthBP06-041
4Elizabeth Rose Bloodflame1st BuzzhBP07-048
4Hakos Baelz1st BuzzhBP07-045
1Elizabeth Rose Bloodflame2ndhBP07-049
4holoANStaffhSD14-010
2Can You Do the hololive?EventhBP03-090
2Co-op PlayEventhBP09-097
2Papa Quits His JobEventhBP08-094
2So, That Makes You My EnemyEventhBP01-108
1TotsumachiEventhBP03-088
4Favorite PCItemhBP06-085
1ASMR MicrophoneToolhBP07-101
1Cool HoodieToolhBP08-102
3Cute Stadium JacketToolhBP06-097
1ThornToolhBP07-104
20Red CheerCheerhY03-001

Matchups (round robin)

In the JP round robin, each of the 49 JP specialist AIs played every other one 400 times, half going first. This deck won 86.2% of those games: tier S, #1 of 49. It won 47 of its 48 matchups (none below 40%). These are AI-vs-AI results, not tournament data.

Best matchups

  1. Chloe holoX-lot99.2%In its wins, it attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 6.1 times a game, and downs 6.0 holomems a game.
  2. Risu ID Family98.8%In its wins, it attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 4.4 times a game, and downs 4.4 holomems a game.
  3. Kobo Rainout98.2%In its wins, it attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 5.0 times a game, and downs 5.1 holomems a game.
  4. Ina Prism Crit97.8%In its wins, it attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 5.5 times a game, and downs 4.9 holomems a game. Ina Prism Crit wins more when it attacks with "No Cookies for Snack Time!" from 2nd Ninomae Ina'nis (hBP08-073) more often.
  5. Koyori Assistants97.8%In its wins, it attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 4.9 times a game, and downs 4.7 holomems a game. Koyori Assistants wins more when it attacks with "A Special Time Nobody Else Knows About...♡" from 2nd Hakui Koyori (hEB01-024) more often.

Toughest matchups

  1. Nene Energy Drink45.2%In its wins, Nene Energy Drink attacks with "We'll Snuggle under the Covers" from 2nd Momosuzu Nene (hBP09-088) 7.7 times a game, and attacks with "Extreme Cheerleading" from 2nd Momosuzu Nene (hBP07-083) 1.1 times a game, and downs 2.9 holomems a game. When Mio-oshi Baelz Elizabeth wins, it downs 3.9 holomems a game (vs 2.9 in its losses) and collabs with Debut Hakos Baelz (hBP06-041) more often (1.2 vs 0.7 times a game).
  2. Towa Selection67.5%In its wins, it attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 4.8 times a game, and downs 4.4 holomems a game. Towa Selection wins more when it attacks with "Impact Achieved through Rigorous Training" from 2nd Tokoyami Towa (hBP09-056) more often.
  3. AZKi-oshi Chloe Lui Slot69.5%In its wins, it attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 5.2 times a game, and downs 5.0 holomems a game. AZKi-oshi Chloe Lui Slot wins more when it attacks with "holoX-lot" from 2nd Sakamata Chloe (hBP02-040) more often.
  4. Vivi FLOW GLOW73.8%
  5. AZKi Frontier74.2%In its wins, it attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 5.1 times a game, and downs 4.6 holomems a game. AZKi Frontier wins more when it blooms into 2nd AZKi (hBP07-069) more often.

50% going first, 41% going second. Games last 12.8 turns on average (400 games).

Most wins come from taking the opponent's last life card (72% of wins). In a loss, the opponent usually takes its last life card (91% of losses).

In its wins, Nene Energy Drink attacks with "We'll Snuggle under the Covers" from 2nd Momosuzu Nene (hBP09-088) 7.7 times a game, and attacks with "Extreme Cheerleading" from 2nd Momosuzu Nene (hBP07-083) 1.1 times a game, and downs 2.9 holomems a game. When Mio-oshi Baelz Elizabeth wins, it downs 3.9 holomems a game (vs 2.9 in its losses) and collabs with Debut Hakos Baelz (hBP06-041) more often (1.2 vs 0.7 times a game).

Key cards

1st Hakos Baelz (Buzz)

It's not fun without you: 20 damage +20 per card in your hand, for 1 red + 1 colorless.

Your damage engine. Get one on stage early, usually in the collab spot, so Elizabeth can copy her Arts.

1st Elizabeth Rose Bloodflame (Buzz)

Queen of Impersonation: she can use the Arts of any #EN holomem on your stage.

Your main center attacker. Use Baelz's Arts through her, not her own 60-damage Arts.

Ookami Mio (oshi)

1 power: look at the top 2 cards, take 1. SP, 2 power: take 3 of the top 6 and heal all your holomem 50.

Both skills add damage. Save 2 power so the SP is ready around your 3rd to 5th turn.

holoAN

Draw 3 cards.

It draws 3 but leaves your hand itself, so your hand grows by 2: +40 damage this turn. Play it before you attack.

Debut Hakos Baelz

Collab GYMRAT: if you went second, on your first turn, draw 3 and archive 2.

Your best first-turn collab when you go second.

Papa Quits His Job

With a collab holomem: your center takes -300 from the first Arts hit next turn.

Protect a Buzz holomem on the turn your opponent can knock it out.

Both 1st Buzz holomem cost you 2 life when they are downed. Protecting them is half the game.

Game plan

Turns 1–2

Early game

Set up Debuts and find your 1st Buzz cards.

  1. Put out as many Debuts as you can. With 18 in the deck this is easy.
  2. Going second, collab debut Baelz hBP06-041 (draw 3, archive 2) or debut Elizabeth hBP07-046 (search a 1st Elizabeth).
  3. Use Favorite PC and Can You Do the hololive? to find missing pieces.
  4. Don't attack with Debuts unless the damage is free.
Turns 3–4

Mid game

Build the Baelz + Elizabeth pair.

  1. Bloom a 1st Baelz and keep her on stage, ideally in the collab spot.
  2. Bloom a 1st Elizabeth in the center. Give both 2 red cheers.
  3. Draw first (oshi skill, holoAN), then attack. Only play a card if it is worth more than the 20 damage it adds in hand.
  4. Attack with both: Elizabeth copying Baelz from the center, Baelz from the collab spot.
Turn 5 on

Late game

SP, heal, and close it out.

  1. Use Everybody's Mama before attacking: +3 cards (+60 damage) and 50 HP back on every holomem.
  2. With Baelz in the center or collab, the SP also puts your top card into holo power.
  3. If a Buzz holomem is about to fall, play Papa Quits His Job or move it to the back.
  4. Keep 2–3 Debuts in the back so you never lose to an empty stage.

What the trained AI does

In 150 test games the trained AI won 98%, against 67% for the starting AI on the same deck. It lost only 0.8 life a game instead of 3.3 and won in about 11 turns.

Habit (per game)Trained AIGeneral AIWhat it means for you
Elizabeth's own Arts0.172.09Copy Baelz's Arts instead. Elizabeth did 726 damage a game this way, vs 437.
Tools played1.34.7Every card you play is 20 less damage. Keep cards unless they win the turn.
Oshi skill (top 2, take 1)3.35.1Don't spend every power on it. Save 2 for the SP.
SP Everybody's Mama0.960.00Use it every game. Cards plus a 50 heal is the deck's best turn.
2nd Elizabeth bloomed0.000.18Don't bloom to 2nd: you'd lose the copy gift.
Debut Baelz hBP06-041 collab1.360.27Collab it early for cards.
Your holomem downed0.451.96Protect the Buzz pair; each one lost is 2 life.

Practice it

  1. In Match Lab's Player vs Bot, play against the Mio-oshi Baelz Elizabeth (JP) Specialist AI. Watch when it collabs Baelz and when it uses the SP.
  2. Then pilot the deck yourself against the Generalist AI. Before each attack, count your damage: 20 + 20 × cards in hand.
  3. Aim to win in about 11 turns. If your games run long, you are probably spending cards instead of keeping them.

Last updated 2026-11-11.