1st Hakos Baelz (Buzz)
It's not fun without you: 20 damage +20 per card in your hand, for 1 red + 1 colorless.
Your damage engine. Get one on stage early, usually in the collab spot, so Elizabeth can copy her Arts.
Keep your hand big and hit with it. Every card in hand adds 20 damage.
The whole deck runs on one Arts: 1st Baelz's It's not fun without you. It does 20 damage, plus 20 for every card in your hand. With 8 cards in hand that is 180 damage for 2 cheers.
1st Elizabeth copies it. Her gift lets her use the Arts of any #EN holomem on your stage, so while a 1st Baelz is out, both of them hit for 20 + 20 per card. Elizabeth has 260 HP, so she is the one to keep in the center.
Mio is the oshi because both of her skills fill your hand. More cards means more damage.
Tap any card to see it full size.
| Qty | Card | Type | Card no. |
|---|---|---|---|
| 1 | Ookami Mio | Oshi | hBP07-003 |
| 4 | Elizabeth Rose Bloodflame | Debut | hBP07-046 |
| 5 | Elizabeth Rose Bloodflame | Debut | hSD13-003 |
| 1 | Hakos Baelz | Debut | hBP01-072 |
| 4 | Hakos Baelz | Debut | hBP06-040 |
| 4 | Hakos Baelz | Debut | hBP06-041 |
| 4 | Elizabeth Rose Bloodflame | 1st Buzz | hBP07-048 |
| 4 | Hakos Baelz | 1st Buzz | hBP07-045 |
| 1 | Elizabeth Rose Bloodflame | 2nd | hBP07-049 |
| 4 | holoAN | Staff | hSD14-010 |
| 2 | Can You Do the hololive? | Event | hBP03-090 |
| 2 | Co-op Play | Event | hBP09-097 |
| 2 | Papa Quits His Job | Event | hBP08-094 |
| 2 | So, That Makes You My Enemy | Event | hBP01-108 |
| 1 | Totsumachi | Event | hBP03-088 |
| 4 | Favorite PC | Item | hBP06-085 |
| 1 | ASMR Microphone | Tool | hBP07-101 |
| 1 | Cool Hoodie | Tool | hBP08-102 |
| 3 | Cute Stadium Jacket | Tool | hBP06-097 |
| 1 | Thorn | Tool | hBP07-104 |
| 20 | Red Cheer | Cheer | hY03-001 |
In the JP round robin, each of the 49 JP specialist AIs played every other one 400 times, half going first. This deck won 86.2% of those games: tier S, #1 of 49. It won 47 of its 48 matchups (none below 40%). These are AI-vs-AI results, not tournament data.
50% going first, 41% going second. Games last 12.8 turns on average (400 games).
Most wins come from taking the opponent's last life card (72% of wins). In a loss, the opponent usually takes its last life card (91% of losses).
In its wins, Nene Energy Drink attacks with "We'll Snuggle under the Covers" from 2nd Momosuzu Nene (hBP09-088) 7.7 times a game, and attacks with "Extreme Cheerleading" from 2nd Momosuzu Nene (hBP07-083) 1.1 times a game, and downs 2.9 holomems a game. When Mio-oshi Baelz Elizabeth wins, it downs 3.9 holomems a game (vs 2.9 in its losses) and collabs with Debut Hakos Baelz (hBP06-041) more often (1.2 vs 0.7 times a game).
It's not fun without you: 20 damage +20 per card in your hand, for 1 red + 1 colorless.
Your damage engine. Get one on stage early, usually in the collab spot, so Elizabeth can copy her Arts.
Queen of Impersonation: she can use the Arts of any #EN holomem on your stage.
Your main center attacker. Use Baelz's Arts through her, not her own 60-damage Arts.
1 power: look at the top 2 cards, take 1. SP, 2 power: take 3 of the top 6 and heal all your holomem 50.
Both skills add damage. Save 2 power so the SP is ready around your 3rd to 5th turn.
Draw 3 cards.
It draws 3 but leaves your hand itself, so your hand grows by 2: +40 damage this turn. Play it before you attack.
Collab GYMRAT: if you went second, on your first turn, draw 3 and archive 2.
Your best first-turn collab when you go second.
With a collab holomem: your center takes -300 from the first Arts hit next turn.
Protect a Buzz holomem on the turn your opponent can knock it out.
Both 1st Buzz holomem cost you 2 life when they are downed. Protecting them is half the game.
Set up Debuts and find your 1st Buzz cards.
Build the Baelz + Elizabeth pair.
SP, heal, and close it out.
In 150 test games the trained AI won 98%, against 67% for the starting AI on the same deck. It lost only 0.8 life a game instead of 3.3 and won in about 11 turns.
| Habit (per game) | Trained AI | General AI | What it means for you |
|---|---|---|---|
| Elizabeth's own Arts | 0.17 | 2.09 | Copy Baelz's Arts instead. Elizabeth did 726 damage a game this way, vs 437. |
| Tools played | 1.3 | 4.7 | Every card you play is 20 less damage. Keep cards unless they win the turn. |
| Oshi skill (top 2, take 1) | 3.3 | 5.1 | Don't spend every power on it. Save 2 for the SP. |
| SP Everybody's Mama | 0.96 | 0.00 | Use it every game. Cards plus a 50 heal is the deck's best turn. |
| 2nd Elizabeth bloomed | 0.00 | 0.18 | Don't bloom to 2nd: you'd lose the copy gift. |
| Debut Baelz hBP06-041 collab | 1.36 | 0.27 | Collab it early for cards. |
| Your holomem downed | 0.45 | 1.96 | Protect the Buzz pair; each one lost is 2 life. |
Last updated 2026-11-11.