AZKi-oshi Chloe Lui Slot

All-Chloe v2 list (the Bloom Cup 2026 Spring winner): 45 holomem in 50 cards, so 2nd Chloe's holoX-lot nearly always reveals holomem, and three of the same bloom level take a life.

ATier
83.8%Win rate vs the field
#19 of 49 · #12 of 35JP ranking and EN ranking
JPCard pool
A+Round robin tier: 69.6% head-to-head, #4 of 49

How the deck wins

This is the v2 list: every holomem is Sakamata Chloe and there is no Takane Lui. 32 Debut hBP02-035 (a Debut you may run any number of) plus 13 other Chloes make 45 holomem in the 50-card deck, with 4 Yamada Lui the 54th and 1 So, That Makes You My Enemy as the only supports. The page keeps the old AZKi-oshi Chloe Lui Slot name, but the list shown is v2.

2nd Chloe hBP02-040 (190 HP) is the attacker: holoX-lot (2 blue + 1 colorless) does 100, and you may reveal the top 3 cards of your deck for +20 per holomem revealed, then archive them, so it usually hits for 140-160 (+50 more against white). Its gift Top-Tier Hell Yeah! ([1/Turn]): when holoX-lot reveals cards and all 3 are holomem of the same bloom level, the opponent gets life-1. With 36 Debuts in the deck, three Debuts in a row is common.

AZKi is the oshi for Let's Go, Pioneers. (1 holo power, [1/Turn]): if one of your holomem was downed during the opponent's previous turn, take an event from your deck, such as Yamada Lui the 54th or the single So, That Makes You My Enemy. Her stage skill only boosts a center AZKi, so it does nothing here.

1st Chloe hBP02-038's bloom looks at the top 3 cards of your cheer deck and sends 1 cheer to a holomem, which helps pay holoX-lot's 3-cheer cost. Debut hBP02-036's collab looks at the top 3 of your deck for a #holoX 2nd.

Deck list

Tap any card to see it full size.

Oshi and holomem (45)
Support (5)
Cheer deck (20)
QtyCardTypeCard no.
1AZKiOshihBP07-006
32Sakamata ChloeDebuthBP02-035
4Sakamata ChloeDebuthBP02-036
4Sakamata Chloe1sthBP02-038
1Sakamata Chloe1sthBP02-039
4Sakamata Chloe2ndhBP02-040
1So, That Makes You My EnemyEventhBP01-108
4Yamada Lui the 54thEventhBP06-093
20Blue CheerCheerhY04-001

Matchups (round robin)

In the JP round robin, each of the 49 JP specialist AIs played every other one 400 times, half going first. This deck won 69.6% of those games: tier A+, #4 of 49. It won 45 of its 48 matchups (1 below 40%). These are AI-vs-AI results, not tournament data.

Best matchups

  1. NePoLaBo Teamwork90.2%
  2. Roboco-oshi Koyori Loop87.2%
  3. Hajime Banchou86.8%
  4. Risu ID Family86.8%
  5. IRyS Hope and Despair86.5%In its wins, it attacks with "holoX-lot" from 2nd Sakamata Chloe (hBP02-040) 3.3 times a game, and attacks with "Chomp, Chomp, Chooomp!" from Debut Sakamata Chloe (hBP02-035) 1.8 times a game, and downs 3.2 holomems a game. IRyS Hope and Despair wins more when it attacks with "Prismatic Anthem" from 2nd IRyS (hBP08-014) more often.

Toughest matchups

  1. Mio-oshi Baelz Elizabeth30.5%In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 5.2 times a game, and downs 5.0 holomems a game. When AZKi-oshi Chloe Lui Slot wins, it downs 1.2 holomems a game (vs 0.7 in its losses) and attacks with "holoX-lot" from 2nd Sakamata Chloe (hBP02-040) more often (3.4 vs 2.4 times a game).
  2. Gigi Homing Riot49.0%In its wins, Gigi Homing Riot attacks with "Homing Riot" from 2nd Gigi Murin (hBP07-086) 3.7 times a game, and attacks with "I Am a Gamer" from 1st Gigi Murin (hBP08-089) 1.4 times a game, and downs 5.0 holomems a game. When AZKi-oshi Chloe Lui Slot wins, it downs 2.3 holomems a game (vs 1.6 in its losses) and attacks with "holoX-lot" from 2nd Sakamata Chloe (hBP02-040) more often (3.7 vs 2.8 times a game).
  3. Koyori Assistants50.0%
  4. Nerissa Demon Song52.0%
  5. AZKi Frontier54.0%

34% going first, 26% going second. Games last 10.2 turns on average (400 games).

Most wins come from taking the opponent's last life card (100% of wins). In a loss, the opponent usually takes its last life card (100% of losses).

In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 5.2 times a game, and downs 5.0 holomems a game. When AZKi-oshi Chloe Lui Slot wins, it downs 1.2 holomems a game (vs 0.7 in its losses) and attacks with "holoX-lot" from 2nd Sakamata Chloe (hBP02-040) more often (3.4 vs 2.4 times a game).

Key cards

2nd Chloe hBP02-040 (main attacker)

holoX-lot, 2 blue + 1 colorless: 100 (+50 against white); you may reveal the top 3 cards of your deck for +20 per holomem revealed, then archive them. Gift Top-Tier Hell Yeah!, [1/Turn]: when holoX-lot reveals cards, if all 3 are holomem with the same bloom level, the opponent gets life-1. 190 HP.

Your finisher; reveal the top 3 every time for the extra damage and the chance at a free life.

Debut Chloe hBP02-035

Chomp, Chomp, Chooomp!, 1 colorless: 30. You may include any number of this holomem in the deck. 110 HP.

The list runs 32, so holoX-lot's reveals are almost always holomem and often three Debuts.

1st Chloe hBP02-038

Bloom Gonna Chomp-Chomp Your Heart! ♡: look at the top 3 cards of your cheer deck, send 1 cheer to one of your holomem, and return the rest to the bottom. (This is the Part Where You Cheer), 1 colorless: 30. 110 HP.

Bloom it early to build toward the 2nd's 3 cheers.

Debut Chloe hBP02-036

Collab Intern at the Cleaner's: look at the top 3 cards of your deck, take a 2nd holomem with #holoX, and return the rest to the bottom. 60 HP.

Collab it when you still need a 2nd Chloe.

Yamada Lui the 54th

LIMITED event. Only if every holomem on your stage has #holoX: take 2 #holoX holomem from your deck, then shuffle; if you have fewer cheers on stage than the opponent, you may send the top card of your cheer deck to a holomem.

Every Chloe is #holoX, so it always works; grab 1sts and 2nds with it.

AZKi (oshi)

Let's Go, Pioneers., 1 holo power, [1/Turn]: if your holomem was downed during the opponent's previous turn, take an event from your deck. Stage skill ETERNiTY FRONTiER only boosts a center AZKi. 5 life.

Use it after you lose a holomem to find Yamada Lui or So, That Makes You My Enemy.

holoX-lot's reveal is optional, but the +20s and Top-Tier Hell Yeah! only happen if you reveal; revealed cards are archived, so the deck shrinks by 3 each attack where you reveal. Yamada Lui the 54th and So, That Makes You My Enemy are both LIMITED, so only one can be used per turn. Top-Tier Hell Yeah! is once a turn and needs all 3 revealed cards to be holomem of the same bloom level. Yamada Lui the 54th only works while every holomem on your stage is #holoX. AZKi's skill works only on the turn after one of your holomem was downed.

Game plan

Turns 1–2

Early game

Bloom 1st Chloe and dig for 2nds.

  1. Bloom 1st hBP02-038 on your second turn to pick up a cheer from the top 3 of the cheer deck.
  2. Play Yamada Lui the 54th for 2 more Chloes; it also sends a cheer when you have fewer cheers on stage.
  3. Collab Debut hBP02-036 if you still need a 2nd.
Turns 3–4

Mid game

Get 2nd Chloe out by turn 3-4.

  1. Bloom 2nd hBP02-040 in the center and give her 2 blue cheers and 1 more.
  2. Keep a second 2nd Chloe on stage too; the trained AI collabs one more often than the v1 AI.
  3. Save So, That Makes You My Enemy (LIMITED; swap their center with a back holomem) for when it sets up a knockout.
Turn 5 on

Late game

Pull the slot every turn.

  1. Attack with holoX-lot and reveal the top 3 every time: +20 per holomem, and three of the same bloom level take a life.
  2. After you lose a holomem, use AZKi's 1-power skill to fetch an event.
  3. The trained AI wins in about 6 of its own turns.

What the trained AI does

In 60 test games the trained AI won 85%, against 78% for the v1 specialist AI playing the same v2 list. It finished games in about 6 of its own turns.

Habit (per game)Trained AIv1 AIWhat it means for you
2nd hBP02-040 blooms per game3.102.80Get 2nd Chloes out and keep replacing them.
2nd hBP02-040 collabs per game1.701.27Keep a second 2nd in the collab spot.
Debut hBP02-035 collabs per game0.781.42Collab Debuts less.
So, That Makes You My Enemy per game0.080.48Save the swap; the trained AI rarely needs it.
Damage from 2nd hBP02-040 per game582553Almost all damage comes from holoX-lot.
Holomem lost per game2.452.67Loses a little less.

Practice it

  1. In Match Lab's Player vs Bot, play against the AZKi-oshi Chloe v2 (JP) Specialist AI first and watch how it sets up.
  2. Then pilot the deck yourself: bloom 1st Chloe early, get two 2nd Chloes on stage, and reveal the top 3 with every holoX-lot.
  3. Aim to win in about 6 of your own turns, like the trained AI does.

Last updated 2026-11-12.