Nerissa Demon Song

Mono-Nerissa Ravencroft on purple cheers: collab and attack with the 1sts that turn cards into holo power, then bloom 2nd hBP09-076 and burn that power for Arts+30 apiece on every #Singing holomem before Bewitching Tone.

CTier
65.0%Win rate vs the field
#41 of 49JP ranking
JPCard pool
DRound robin tier: 38.8% head-to-head, #38 of 49

How the deck wins

The list is 33 Nerissa Ravencroft with Nerissa as the oshi and 20 Purple Cheer: 3 debut hBP02-065, 4 debut hBP05-058, 4 debut hBP09-073, 2 debut hSD12-012, 4 1st hBP02-067, 4 Buzz 1st hBP07-076, 2 1st hBP09-074, 4 1st hBP09-075, 2 2nd hBP05-061 and 4 2nd hBP09-076. Every Nerissa has #Singing, #Advent and #Bird. Normal PC and Friendly PC put debuts on stage (Friendly PC only finds hBP02-065), and Harusaki Nodoka, holoAN, SorAZ Celebration and Borderline Evil Robot draw.

The engine is holo power. With a Nerissa oshi, Buzz 1st hBP07-076's collab effect and 1st hBP09-075's Arts Song of Peace each draw 1 card and put 1 card from your hand into holo power, and debut hBP05-058's collab effect puts the top card of your deck into holo power if you went second and it is your first turn.

2nd hBP09-076 cashes that power in. Its bloom effect Demon's Bed lets you archive the top 1-3 cards of your holo power, and every #Singing holomem on your stage gets Arts+30 per card that turn. Its Bewitching Tone (2 purple + 1 colorless) does 140 (+50 against green), and when it downs a holomem you return 1 Nerissa from your archive to your hand.

Nerissa's oshi skill Liebesträume (1 holo power, [1/Turn]) gives your center and collab #Singing holomem Arts+10 this turn. Her SP skill Shoot for the Moon (4 holo power, [1/Game]) makes every Nerissa's Arts cost 1 colorless less for the rest of the game, so Bewitching Tone then costs only 2 purple.

Deck list

Tap any card to see it full size.

Oshi and holomem (33)
Support (17)
Cheer deck (20)
QtyCardTypeCard no.
1Nerissa RavencroftOshihBP05-006
3Nerissa RavencroftDebuthBP02-065
4Nerissa RavencroftDebuthBP05-058
4Nerissa RavencroftDebuthBP09-073
2Nerissa RavencroftDebuthSD12-012
4Nerissa Ravencroft1sthBP02-067
4Nerissa Ravencroft1st BuzzhBP07-076
2Nerissa Ravencroft1sthBP09-074
4Nerissa Ravencroft1sthBP09-075
2Nerissa Ravencroft2ndhBP05-061
4Nerissa Ravencroft2ndhBP09-076
4Harusaki NodokaStaffhSD01-016
2holoANStaffhSD14-010
1Borderline Evil RobotEventhBP07-094
3HOLOTORIEventhBP08-099
1So, That Makes You My EnemyEventhBP01-108
2SorAZ CelebrationEventhBP05-080
1Friendly PCItemhBP05-074
3Normal PCItemhBP01-104
13Purple CheerCheerhY05-001
3Purple CheerCheerhY05-010
4Purple CheerCheerhY05-012

Matchups (round robin)

In the JP round robin, each of the 49 JP specialist AIs played every other one 400 times, half going first. This deck won 38.8% of those games: tier D, #38 of 49. It won 13 of its 48 matchups (26 below 40%). These are AI-vs-AI results, not tournament data.

Toughest matchups

  1. Mio-oshi Baelz Elizabeth4.0%In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 4.8 times a game, and downs 4.4 holomems a game. When Nerissa Demon Song wins, it downs 3.2 holomems a game (vs 0.5 in its losses) and attacks with "Song of Peace" from 1st Nerissa Ravencroft (hBP09-075) more often (3.5 vs 1.7 times a game).
  2. Kiara-oshi Sora9.8%In its wins, Kiara-oshi Sora attacks with "You're Always There When I Turn Around" from 2nd Tokino Sora (hEB01-010) 6.7 times a game, and attacks with "Yay, 7th Anniversary! ✩°。⋆⸜(*╹꒳ ╹* )⸝" from 2nd Tokino Sora (hBP05-013) 1.9 times a game, and downs 4.8 holomems a game. When Nerissa Demon Song wins, it downs 5.6 holomems a game (vs 2.8 in its losses) and attacks with "Bewitching Tone" from 2nd Nerissa Ravencroft (hBP09-076) more often (4.2 vs 2.4 times a game).
  3. Haato Chama Journey10.2%
  4. Vivi x Su Lock v214.5%
  5. Subaru Oozora Police14.8%

5% going first, 3% going second. Games last 10.4 turns on average (400 games).

Most wins come from taking the opponent's last life card (94% of wins). In a loss, the opponent usually takes its last life card (90% of losses).

In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 4.8 times a game, and downs 4.4 holomems a game. When Nerissa Demon Song wins, it downs 3.2 holomems a game (vs 0.5 in its losses) and attacks with "Song of Peace" from 1st Nerissa Ravencroft (hBP09-075) more often (3.5 vs 1.7 times a game).

Key cards

2nd Nerissa hBP09-076 (main attacker)

Bloom Demon's Bed: you may archive the top 1-3 cards of your holo power; this turn all holomem on your stage with #Singing get Arts+30 for each card archived. Bewitching Tone, 2 purple + 1 colorless: 140 (+50 against green); when it downs the opponent's holomem, return 1 Nerissa Ravencroft from your archive to your hand. 200 HP.

Bloom it in the center around turn 3 with holo power saved up, archive power for +30 each, and hit with Bewitching Tone.

1st Nerissa hBP09-075

Song of Peace, 1 purple: 40; if your oshi is Nerissa Ravencroft, draw 1 card and put 1 card from your hand into holo power. Gift Demon's Off-Mode [Center Position Only]: when you use your oshi skill, this turn your collab Nerissa needs 1 less purple for its Arts. 140 HP.

Your early attacker: one cheer for 40 damage, a card and a holo power card.

Buzz 1st Nerissa hBP07-076

Buzz, 260 HP (downed = life-2). Collab SUGOISUGOIDEKAI: if your oshi is Nerissa Ravencroft, draw 1 card and put 1 card from your hand into holo power. Oh My, You Got Me!, purple + colorless: 50; you may archive 1 holo power for +30.

Collab it for the draw and the power card; it is sturdy, but losing it costs 2 life.

Nerissa Ravencroft (oshi)

Liebesträume, 1 holo power, [1/Turn]: this turn your center and collab holomem with #Singing get Arts+10. SP Shoot for the Moon, 4 holo power, [1/Game]: for the rest of the game all your Nerissa Ravencroft need 1 less colorless for their Arts. 5 life.

Fire Shoot for the Moon once you have 4 power; use Liebesträume when the extra 10 sets up a knockout.

Debut Nerissa hBP09-073

Gift A Wish Put into Song [Center Position Only]: while you have 2 or more cards in your holo power, all your Nerissa Ravencroft take 30 less Arts damage. Melody of Magic, 1 colorless: 20. 130 HP.

A sturdy early center once you have 2 power.

HOLOTORI

Event, once a turn. Choose one: archive 1 cheer from your #Bird holomem to draw 2 and return 1 card from your hand to the bottom of your deck, or send 1 cheer from your archive to your #Bird holomem.

Every Nerissa has #Bird: dig with it early and use it later to put an archived cheer back on your attacker.

Song of Peace and SUGOISUGOIDEKAI make holo power only with a Nerissa oshi, and they put a card from your hand, not your deck, into power. SUGOIDEKAI (debut hBP05-058) works only if you went second, it is your first turn and your oshi is Nerissa. Demon's Bed's Arts+30 lasts only that turn and archives power you may want for Shoot for the Moon (4 power, once a game). Liebesträume is [1/Turn] and boosts only your center and collab #Singing holomem. Demon's Off-Mode works only while hBP09-075 is in the center and only for your collab Nerissa's purple cost. A Wish Put into Song works only from the center with 2 or more power. Hiya Darlings!'s +10 needs a red cheer, and this deck has none. Losing Buzz 1st hBP07-076 costs 2 life. HOLOTORI is once a turn. Harusaki Nodoka, holoAN, SorAZ Celebration, Borderline Evil Robot and So, That Makes You My Enemy are LIMITED, so only one of them a turn.

Game plan

Turns 1–2

Early game

Fill the stage and start making holo power.

  1. Normal PC places a debut from your deck; Friendly PC places 1-2 debut hBP02-065 (if you place 2, return 1 card from hand to the bottom of your deck).
  2. Going second on your first turn, collab debut hBP05-058 to put the top card of your deck into holo power.
  3. Bloom 1st hBP09-075 on turn 2 and attack with Song of Peace for 40, a draw and a power card; the trained AI does this almost 3 times a game.
  4. Collab Buzz 1st hBP07-076 to draw 1 and put a card into holo power.
Turns 3–4

Mid game

Bloom 2nd hBP09-076 and fire the SP.

  1. Bloom 2nd hBP09-076 in the center around turn 3 and archive 1-3 holo power for Arts+30 each on every #Singing holomem that turn.
  2. Use Shoot for the Moon (4 power, once a game) so Bewitching Tone costs only 2 purple; the trained AI fires it around its 4th turn in about two games out of three.
  3. Debut hBP09-073 in the center makes your Nerissa take 30 less Arts damage while you have 2 or more power.
Turn 5 on

Late game

Hit with Bewitching Tone and recycle.

  1. Attack with Bewitching Tone for 140; each knockout returns a Nerissa from the archive to your hand.
  2. 2nd hBP05-061's Unleashed Charm can archive 1-3 cards from hand for Arts+20 each to your #Singing holomem, and its DEO draws 2 when it downs a holomem.
  3. Use HOLOTORI to send an archived cheer back onto your attacker, and 1st hBP09-074's bloom to return a Debut or 1st with #Advent from your archive to your hand.
  4. The trained AI wins in about 8 of its own turns.

What the trained AI does

In 60 test games the trained AI won 78%, against 48% for the general AI playing the same deck. It finished games in about 8 of its own turns.

Habit (per game)Trained AIGeneral AIWhat it means for you
Win rate (60 games each)78%48%Same deck, far better results in the trained AI's hands.
Song of Peace attacks (1st hBP09-075) per game2.870.55Attack with it early: 40 damage, a draw and a holo power card (164 vs 26 damage a game).
1st hBP09-075 blooms per game2.330.87Blooms the power-making 1st instead of 1st hBP02-067 (0.68 vs 1.82).
Buzz 1st hBP07-076 collabs per game1.580.63Collabs it for the draw and the holo power card.
Shoot for the Moon used (share of games)65%5%Saves 4 power for the SP and fires it around turn 4.
Damage from 2nd hBP09-076 per game652557Gets more out of Demon's Bed and Bewitching Tone.
Opponent holomem downed per game4.383.22Downs about one more holomem a game.
Life lost per game2.983.92Loses about 1 less life a game.

Practice it

  1. In Match Lab's Player vs Bot, play against the Nerissa Demon Song (JP) Specialist AI first and watch how it sets up.
  2. Then pilot the deck yourself: attack with 1st hBP09-075's Song of Peace early, collab Buzz 1st hBP07-076 to build power, and save 4 power for Shoot for the Moon before your 2nd hBP09-076 cashes the rest in.
  3. Aim to win in about 8 of your own turns, like the trained AI does.

Last updated 2026-11-11.