Mono-Nerissa Ravencroft on purple cheers: collab and attack with the 1sts that turn cards into holo power, then bloom 2nd hBP09-076 and burn that power for Arts+30 apiece on every #Singing holomem before Bewitching Tone.
CTier
65.0%Win rate vs the field
#41 of 49JP ranking
JPCard pool
DRound robin tier: 38.8% head-to-head, #38 of 49
How the deck wins
The list is 33 Nerissa Ravencroft with Nerissa as the oshi and 20 Purple Cheer: 3 debut hBP02-065, 4 debut hBP05-058, 4 debut hBP09-073, 2 debut hSD12-012, 4 1st hBP02-067, 4 Buzz 1st hBP07-076, 2 1st hBP09-074, 4 1st hBP09-075, 2 2nd hBP05-061 and 4 2nd hBP09-076. Every Nerissa has #Singing, #Advent and #Bird. Normal PC and Friendly PC put debuts on stage (Friendly PC only finds hBP02-065), and Harusaki Nodoka, holoAN, SorAZ Celebration and Borderline Evil Robot draw.
The engine is holo power. With a Nerissa oshi, Buzz 1st hBP07-076's collab effect and 1st hBP09-075's Arts Song of Peace each draw 1 card and put 1 card from your hand into holo power, and debut hBP05-058's collab effect puts the top card of your deck into holo power if you went second and it is your first turn.
2nd hBP09-076 cashes that power in. Its bloom effect Demon's Bed lets you archive the top 1-3 cards of your holo power, and every #Singing holomem on your stage gets Arts+30 per card that turn. Its Bewitching Tone (2 purple + 1 colorless) does 140 (+50 against green), and when it downs a holomem you return 1 Nerissa from your archive to your hand.
Nerissa's oshi skill Liebesträume (1 holo power, [1/Turn]) gives your center and collab #Singing holomem Arts+10 this turn. Her SP skill Shoot for the Moon (4 holo power, [1/Game]) makes every Nerissa's Arts cost 1 colorless less for the rest of the game, so Bewitching Tone then costs only 2 purple.
Deck list
Tap any card to see it full size.
Oshi and holomem (33)
Support (17)
Cheer deck (20)
Qty
Card
Type
Card no.
1
Nerissa Ravencroft
Oshi
hBP05-006
3
Nerissa Ravencroft
Debut
hBP02-065
4
Nerissa Ravencroft
Debut
hBP05-058
4
Nerissa Ravencroft
Debut
hBP09-073
2
Nerissa Ravencroft
Debut
hSD12-012
4
Nerissa Ravencroft
1st
hBP02-067
4
Nerissa Ravencroft
1st Buzz
hBP07-076
2
Nerissa Ravencroft
1st
hBP09-074
4
Nerissa Ravencroft
1st
hBP09-075
2
Nerissa Ravencroft
2nd
hBP05-061
4
Nerissa Ravencroft
2nd
hBP09-076
4
Harusaki Nodoka
Staff
hSD01-016
2
holoAN
Staff
hSD14-010
1
Borderline Evil Robot
Event
hBP07-094
3
HOLOTORI
Event
hBP08-099
1
So, That Makes You My Enemy
Event
hBP01-108
2
SorAZ Celebration
Event
hBP05-080
1
Friendly PC
Item
hBP05-074
3
Normal PC
Item
hBP01-104
13
Purple Cheer
Cheer
hY05-001
3
Purple Cheer
Cheer
hY05-010
4
Purple Cheer
Cheer
hY05-012
Matchups (round robin)
In the JP round robin, each of the 49 JP specialist AIs played every other one 400 times, half going first. This deck won 38.8% of those games: tier D, #38 of 49. It won 13 of its 48 matchups (26 below 40%). These are AI-vs-AI results, not tournament data.
Mio-oshi Baelz Elizabeth4.0%In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 4.8 times a game, and downs 4.4 holomems a game. When Nerissa Demon Song wins, it downs 3.2 holomems a game (vs 0.5 in its losses) and attacks with "Song of Peace" from 1st Nerissa Ravencroft (hBP09-075) more often (3.5 vs 1.7 times a game).
Kiara-oshi Sora9.8%In its wins, Kiara-oshi Sora attacks with "You're Always There When I Turn Around" from 2nd Tokino Sora (hEB01-010) 6.7 times a game, and attacks with "Yay, 7th Anniversary! ✩°。⋆⸜(*╹꒳ ╹* )⸝" from 2nd Tokino Sora (hBP05-013) 1.9 times a game, and downs 4.8 holomems a game. When Nerissa Demon Song wins, it downs 5.6 holomems a game (vs 2.8 in its losses) and attacks with "Bewitching Tone" from 2nd Nerissa Ravencroft (hBP09-076) more often (4.2 vs 2.4 times a game).
5% going first, 3% going second. Games last 10.4 turns on average (400 games).
Most wins come from taking the opponent's last life card (94% of wins). In a loss, the opponent usually takes its last life card (90% of losses).
In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 4.8 times a game, and downs 4.4 holomems a game. When Nerissa Demon Song wins, it downs 3.2 holomems a game (vs 0.5 in its losses) and attacks with "Song of Peace" from 1st Nerissa Ravencroft (hBP09-075) more often (3.5 vs 1.7 times a game).
Key cards
2nd Nerissa hBP09-076 (main attacker)
Bloom Demon's Bed: you may archive the top 1-3 cards of your holo power; this turn all holomem on your stage with #Singing get Arts+30 for each card archived. Bewitching Tone, 2 purple + 1 colorless: 140 (+50 against green); when it downs the opponent's holomem, return 1 Nerissa Ravencroft from your archive to your hand. 200 HP.
Bloom it in the center around turn 3 with holo power saved up, archive power for +30 each, and hit with Bewitching Tone.
1st Nerissa hBP09-075
Song of Peace, 1 purple: 40; if your oshi is Nerissa Ravencroft, draw 1 card and put 1 card from your hand into holo power. Gift Demon's Off-Mode [Center Position Only]: when you use your oshi skill, this turn your collab Nerissa needs 1 less purple for its Arts. 140 HP.
Your early attacker: one cheer for 40 damage, a card and a holo power card.
Buzz 1st Nerissa hBP07-076
Buzz, 260 HP (downed = life-2). Collab SUGOISUGOIDEKAI: if your oshi is Nerissa Ravencroft, draw 1 card and put 1 card from your hand into holo power. Oh My, You Got Me!, purple + colorless: 50; you may archive 1 holo power for +30.
Collab it for the draw and the power card; it is sturdy, but losing it costs 2 life.
Nerissa Ravencroft (oshi)
Liebesträume, 1 holo power, [1/Turn]: this turn your center and collab holomem with #Singing get Arts+10. SP Shoot for the Moon, 4 holo power, [1/Game]: for the rest of the game all your Nerissa Ravencroft need 1 less colorless for their Arts. 5 life.
Fire Shoot for the Moon once you have 4 power; use Liebesträume when the extra 10 sets up a knockout.
Debut Nerissa hBP09-073
Gift A Wish Put into Song [Center Position Only]: while you have 2 or more cards in your holo power, all your Nerissa Ravencroft take 30 less Arts damage. Melody of Magic, 1 colorless: 20. 130 HP.
A sturdy early center once you have 2 power.
HOLOTORI
Event, once a turn. Choose one: archive 1 cheer from your #Bird holomem to draw 2 and return 1 card from your hand to the bottom of your deck, or send 1 cheer from your archive to your #Bird holomem.
Every Nerissa has #Bird: dig with it early and use it later to put an archived cheer back on your attacker.
Song of Peace and SUGOISUGOIDEKAI make holo power only with a Nerissa oshi, and they put a card from your hand, not your deck, into power. SUGOIDEKAI (debut hBP05-058) works only if you went second, it is your first turn and your oshi is Nerissa. Demon's Bed's Arts+30 lasts only that turn and archives power you may want for Shoot for the Moon (4 power, once a game). Liebesträume is [1/Turn] and boosts only your center and collab #Singing holomem. Demon's Off-Mode works only while hBP09-075 is in the center and only for your collab Nerissa's purple cost. A Wish Put into Song works only from the center with 2 or more power. Hiya Darlings!'s +10 needs a red cheer, and this deck has none. Losing Buzz 1st hBP07-076 costs 2 life. HOLOTORI is once a turn. Harusaki Nodoka, holoAN, SorAZ Celebration, Borderline Evil Robot and So, That Makes You My Enemy are LIMITED, so only one of them a turn.
Game plan
Turns 1–2
Early game
Fill the stage and start making holo power.
Normal PC places a debut from your deck; Friendly PC places 1-2 debut hBP02-065 (if you place 2, return 1 card from hand to the bottom of your deck).
Going second on your first turn, collab debut hBP05-058 to put the top card of your deck into holo power.
Bloom 1st hBP09-075 on turn 2 and attack with Song of Peace for 40, a draw and a power card; the trained AI does this almost 3 times a game.
Collab Buzz 1st hBP07-076 to draw 1 and put a card into holo power.
Turns 3–4
Mid game
Bloom 2nd hBP09-076 and fire the SP.
Bloom 2nd hBP09-076 in the center around turn 3 and archive 1-3 holo power for Arts+30 each on every #Singing holomem that turn.
Use Shoot for the Moon (4 power, once a game) so Bewitching Tone costs only 2 purple; the trained AI fires it around its 4th turn in about two games out of three.
Debut hBP09-073 in the center makes your Nerissa take 30 less Arts damage while you have 2 or more power.
Turn 5 on
Late game
Hit with Bewitching Tone and recycle.
Attack with Bewitching Tone for 140; each knockout returns a Nerissa from the archive to your hand.
2nd hBP05-061's Unleashed Charm can archive 1-3 cards from hand for Arts+20 each to your #Singing holomem, and its DEO draws 2 when it downs a holomem.
Use HOLOTORI to send an archived cheer back onto your attacker, and 1st hBP09-074's bloom to return a Debut or 1st with #Advent from your archive to your hand.
The trained AI wins in about 8 of its own turns.
What the trained AI does
In 60 test games the trained AI won 78%, against 48% for the general AI playing the same deck. It finished games in about 8 of its own turns.
Habit (per game)
Trained AI
General AI
What it means for you
Win rate (60 games each)
78%
48%
Same deck, far better results in the trained AI's hands.
Song of Peace attacks (1st hBP09-075) per game
2.87
0.55
Attack with it early: 40 damage, a draw and a holo power card (164 vs 26 damage a game).
1st hBP09-075 blooms per game
2.33
0.87
Blooms the power-making 1st instead of 1st hBP02-067 (0.68 vs 1.82).
Buzz 1st hBP07-076 collabs per game
1.58
0.63
Collabs it for the draw and the holo power card.
Shoot for the Moon used (share of games)
65%
5%
Saves 4 power for the SP and fires it around turn 4.
Damage from 2nd hBP09-076 per game
652
557
Gets more out of Demon's Bed and Bewitching Tone.
Opponent holomem downed per game
4.38
3.22
Downs about one more holomem a game.
Life lost per game
2.98
3.92
Loses about 1 less life a game.
Practice it
In Match Lab's Player vs Bot, play against the Nerissa Demon Song (JP) Specialist AI first and watch how it sets up.
Then pilot the deck yourself: attack with 1st hBP09-075's Song of Peace early, collab Buzz 1st hBP07-076 to build power, and save 4 power for Shoot for the Moon before your 2nd hBP09-076 cashes the rest in.
Aim to win in about 8 of your own turns, like the trained AI does.