Haato Chama Journey

All-Akai Haato on red cheers: keep returning Haato from your stage to the deck to draw cards, power up the next attack and refill cheers, then hit with 2nd Haato hBP07-042.

A+Tier
85.9%Win rate vs the field
#12 of 49JP ranking
JPCard pool
ARound robin tier: 60.7% head-to-head, #14 of 49

How the deck wins

Every holomem in the list is Akai Haato, with Haato as the oshi and 20 Red Cheer. The deck's engine is returning a Haato from your stage to your deck: several cards pay off when it happens (most of them once a turn).

Haato's stage skill Haachama Now ([1/Turn]) draws 2 when one of your abilities returns your Haato from your stage to your deck. Her 2-power oshi skill Strongest Idol Worldwide! ([1/Turn]) returns 1 back Debut Haato to the bottom of your deck and gives a Haato on your stage Arts+50 this turn.

Chama Journey (4 copies) returns a back Haato and every holomem stacked under it to the bottom of your deck, and this turn every Haato needs 1 less colorless cheer for its Arts. 1st Haato hBP07-040's collab can return a back Debut Haato to search your deck for a non-Buzz 1st or 2nd, and once a turn, when a Haato returns from your stage to your deck on your turn, 1st hBP07-039's gift lets you send a cheer from your archive to it.

2nd Haato hBP07-042 is the attacker. Pure Heart Tarantula (2 red) does 80 plus 40 special damage to the opponent's center and collab holomem; Journey to Happiness (red + 2 colorless) does 140, +50 if one of your holomem returned from your stage to your deck this turn. The trained AI uses the cheaper Tarantula about three times as often.

Deck list

Tap any card to see it full size.

Oshi and holomem (28)
Support (22)
Cheer deck (20)
QtyCardTypeCard no.
1Akai HaatoOshihBP07-004
4Akai HaatoDebuthBP07-036
4Akai HaatoDebuthBP07-037
4Akai HaatoDebuthBP03-031
4Akai Haato1sthBP07-039
4Akai Haato1sthBP07-040
1Akai Haato1st BuzzhBP03-034
1Akai Haato2ndhBP07-041
4Akai Haato2ndhBP07-042
2Akai Haato2ndhBP09-045
2Harusaki NodokaStaffhSD01-016
1holoANStaffhSD14-010
2Bloom StageEventhBP06-090
1Borderline Evil RobotEventhBP07-094
4Chama JourneyEventhBP07-096
1Explosion MagicEventhBP02-079
1Oink!EventhBP07-099
1So, That Makes You My EnemyEventhBP01-108
1SorAZ CelebrationEventhBP05-080
1TotsumachiEventhBP03-088
1Watermelon BubbleEventhBP09-098
2Creator PCItemhBP08-091
2Friendly PCItemhBP05-074
2Normal PCItemhBP01-104
20Red CheerCheerhY03-001

Matchups (round robin)

In the JP round robin, each of the 49 JP specialist AIs played every other one 400 times, half going first. This deck won 60.7% of those games: tier A, #14 of 49. It won 37 of its 48 matchups (8 below 40%). These are AI-vs-AI results, not tournament data.

Toughest matchups

  1. Mio-oshi Baelz Elizabeth19.2%In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 5.2 times a game, and downs 4.7 holomems a game. When Haato Chama Journey wins, it downs 3.1 holomems a game (vs 1.0 in its losses) and attacks with "Pure Heart Tarantula" from 2nd Akai Haato (hBP07-042) more often (1.8 vs 0.6 times a game).
  2. Subaru Oozora Police29.0%In its wins, Subaru Oozora Police attacks with "The Sun that Never Sets" from 2nd Oozora Subaru (hBP09-014) 5.1 times a game, and attacks with "Neither Rain nor Wind Will Stop Me" from 1st Oozora Subaru (hBP09-011) 1.4 times a game, and downs 4.9 holomems a game. When Haato Chama Journey wins, it downs 4.8 holomems a game (vs 3.1 in its losses) and attacks with "Pure Heart Tarantula" from 2nd Akai Haato (hBP07-042) more often (2.4 vs 1.5 times a game).
  3. Kiara-oshi Sora30.8%
  4. Towa Selection33.2%
  5. Kobo-oshi Moona Hiroshima33.8%

21% going first, 18% going second. Games last 10.8 turns on average (400 games).

Most wins come from taking the opponent's last life card (100% of wins). In a loss, the opponent usually takes its last life card (89% of losses).

In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 5.2 times a game, and downs 4.7 holomems a game. When Haato Chama Journey wins, it downs 3.1 holomems a game (vs 1.0 in its losses) and attacks with "Pure Heart Tarantula" from 2nd Akai Haato (hBP07-042) more often (1.8 vs 0.6 times a game).

Key cards

2nd Haato hBP07-042 (main attacker)

Pure Heart Tarantula, 2 red: 80, and deal 40 special damage to the opponent's center and collab holomem. Journey to Happiness, red + 2 colorless: 140, +50 if your holomem returned from your stage to your deck this turn. Both +50 against purple. 200 HP.

Bloom it in the center; Tarantula chips two targets each turn, Journey to Happiness finishes after a return.

Akai Haato (oshi)

Stage skill Haachama Now, [1/Turn]: during your turn, when your Akai Haato is returned from your stage to your deck by your ability, draw 2 cards. Strongest Idol Worldwide!, 2 holo power, [1/Turn]: return 1 of your back Debut Akai Haato to the bottom of your deck; choose 1 Akai Haato on your stage, it gets Arts+50 this turn.

One oshi skill a turn both draws 2 (through Haachama Now) and adds 50 damage.

Chama Journey

Event: choose 1 Akai Haato in your back position and return it and all its stacked holomem to the bottom of your deck in any order. This turn all your Akai Haato need 1 less colorless for their Arts.

A return that turns on the +50 for Journey to Happiness and 1st hBP07-039's gift, and makes that Arts cost red + 1 colorless.

1st Haato hBP07-040

Collab: you may return 1 of your back Debut Akai Haato to the bottom of your deck to search your deck for a [1st or 2nd holomem] other than Buzz and add it to your hand. Our Restaurant's Famous Haaton Burger!, 1 red: 40. 170 HP.

Your search card; its return also triggers Haachama Now.

2nd Haato hBP09-045

Bloom: roll a die; odd, deal 30 special damage to the opponent's center holomem; even, draw 2. Making Delicious Sweets!, 2 red + 1 colorless: 170 (+50 against yellow), and place 1 Debut Akai Haato from your archive on your stage. 200 HP.

The second 2nd: a big hit that puts a downed (archived) Debut back on stage.

1st Haato hBP07-039

Gift, [1/Turn]: during your turn, when your Akai Haato is returned from your stage to your deck, you may send 1 cheer from your archive to this holomem. My Name Is "Chamao" a Real Man's Man!, red + 1 colorless: 50, and 20 special damage to the opponent's center. 160 HP.

Gets back the cheers you lose when a Haato stack leaves the stage.

Haachama Now is once a turn, so a second return in the same turn does not draw again, and each 1st hBP07-039 takes only one archived cheer a turn. Journey to Happiness only gets +50 after a return THIS turn, and Chama Journey's cost cut does not help Pure Heart Tarantula (2 red, no colorless). 1st hBP03-034 is Buzz: if it is downed you lose 2 life.

Game plan

Turns 1–2

Early game

Fill the stage with Debut Haato.

  1. Normal PC places any Debut from the deck; Friendly PC places 1–2 debut hBP03-031 (the Extra card; if it places 2, put 1 card from your hand on the bottom of your deck); Creator PC places one hBP03-031 from the deck and a Debut from your archive.
  2. Going second on your first turn, collab debut hBP07-036 to place 2 Debut Haato from your deck on stage; otherwise collab debut hBP07-037 to draw 1 while your center is Haato.
  3. Draw with Harusaki Nodoka and holoAN (draw 3 each); SorAZ Celebration draws 2 and finds a 1st in the top 5.
Turns 3–4

Mid game

Bloom 1sts on turn 2, 2nds on turn 3, and start returning.

  1. Bloom 1st hBP07-040 and collab it to return a back Debut and search for a 2nd; that return also draws 2 with Haachama Now.
  2. Bloom 1st hBP07-039 so each later return can send it an archived cheer (once a turn).
  3. Bloom Stage draws 2 and, at 4 life or less, lets a 1st that bloomed from a Debut this turn bloom again into a 2nd.
  4. Bloom 2nd hBP07-042 in the center around your 3rd turn; the trained AI also collabs a second hBP07-042.
Turn 5 on

Late game

Return a Haato every turn and attack.

  1. Use Strongest Idol Worldwide! each turn you have a back Debut Haato: it returns that Debut (drawing 2 with Haachama Now if it has not drawn yet this turn) and gives your attacker Arts+50.
  2. Pure Heart Tarantula does 80 to its target and 40 special damage to both the opponent's center and collab; with Strongest Idol Worldwide! the Arts part is 130.
  3. When you need one big hit, play Chama Journey first: Journey to Happiness then costs red + 1 colorless and does 140 + 50, or 240 with Strongest Idol Worldwide!.
  4. 2nd hBP09-045 hits 170 and puts an archived Debut back on stage to keep the returns going.
  5. The trained AI wins in about 7 of its own turns.

What the trained AI does

In 60 test games the trained AI won 93%, against 63% for the general AI playing the same deck. It finished games in about 7 of its own turns.

Habit (per game)Trained AIGeneral AIWhat it means for you
Haato returned from stage to deck per game4.021.77Runs its engine more than twice as often.
Strongest Idol Worldwide! per game2.621.32Uses the oshi skill almost every turn.
Chama Journey played per game1.300.55More returns and cheaper Arts.
Pure Heart Tarantula per game3.331.05Prefers the cheap 2-target Arts.
Journey to Happiness per game1.122.20Saves the big Arts for finishing.
Special damage per game241114Tarantula's 40 to center and collab adds up.
Life lost per game1.783.37Fewer holomem downed (1.8 vs 3.4).

Practice it

  1. In Match Lab's Player vs Bot, play against the Haato Chama Journey (JP) Specialist AI first and watch how it sets up.
  2. Then pilot the deck yourself and count your returns: aim for one Haato returned to the deck every turn.
  3. Aim to win in about 7 of your own turns, like the trained AI does.

Last updated 2026-11-12.