Kiara oshi on an all-Sora list: 2nd Sora hEB01-010 hits for 100 twice, and Kiara's SP softens the hit when a red Sora is downed on the opponent's turn.
A+Tier
88.9%Win rate vs the field
#8 of 49JP ranking
JPCard pool
A+Round robin tier: 68.7% head-to-head, #6 of 49
How the deck wins
Every holomem in the list is Tokino Sora, with Takanashi Kiara as the oshi. The cheer deck is 20 Red Cheer, which pays the red Summer Soras (the hEB01 cards); Ankimo counts as a white cheer when the Sora it is attached to uses Arts.
2nd Sora hEB01-010 is the main attacker: 100 for red + 2 colorless (+50 against green), and you may rest one of your active back 2nd Sora to use the same Arts once more. 2nd Sora hBP05-013's gift, from the center or collab position, gives all your #Gen 0 holomem Arts+30.
Kiara's SP Rise from the ashes (2 holo power, once a game) can be used when your red holomem is downed during the opponent's turn: you take 1 less life damage, then return that downed holomem and every holomem stacked under it to your hand. The trained AI learned to keep 2 power for it instead of spending it on Phoenix Tail.
Deck list
Tap any card to see it full size.
Oshi and holomem (30)
Support (20)
Cheer deck (20)
Qty
Card
Type
Card no.
1
Takanashi Kiara
Oshi
hBP01-006
3
Tokino Sora
Debut
hBP01-021
4
Tokino Sora
Debut
hEB01-004
4
Tokino Sora
Debut
hEB01-005
4
Tokino Sora
1st
hBP01-022
2
Tokino Sora
1st
hBP08-016
2
Tokino Sora
1st
hBP08-017
3
Tokino Sora
1st
hEB01-008
2
Tokino Sora
2nd
hBP05-013
2
Tokino Sora
2nd
hEB01-009
4
Tokino Sora
2nd
hEB01-010
1
Bloom Stage
Event
hBP06-090
1
Oink!
Event
hBP07-099
2
Playing with Water
Event
hEB01-031
3
STAR STAR☆T
Event
hEB01-032
3
SorAZ Celebration
Event
hBP05-080
1
Summer Concert
Event
hEB01-027
1
Totsumachi
Event
hBP03-088
1
Creator PC
Item
hBP08-091
4
Summer PC
Item
hEB01-025
3
Ankimo
Mascot
hBP01-118
20
Red Cheer
Cheer
hY03-001
Matchups (round robin)
In the JP round robin, each of the 49 JP specialist AIs played every other one 400 times, half going first. This deck won 68.7% of those games: tier A+, #6 of 49. It won 41 of its 48 matchups (3 below 40%). These are AI-vs-AI results, not tournament data.
Best matchups
NePoLaBo Teamwork97.5%In its wins, it attacks with "You're Always There When I Turn Around" from 2nd Tokino Sora (hEB01-010) 6.2 times a game, and attacks with "A Cozy Distance" from Debut Tokino Sora (hEB01-004) 1.9 times a game, and downs 5.0 holomems a game. NePoLaBo Teamwork wins more when it attacks with "We'll Snuggle under the Covers" from 2nd Momosuzu Nene (hBP09-088) more often.
Nerissa Demon Song90.2%In its wins, it attacks with "You're Always There When I Turn Around" from 2nd Tokino Sora (hEB01-010) 6.7 times a game, and attacks with "Yay, 7th Anniversary! ✩°。⋆⸜(*╹꒳ ╹* )⸝" from 2nd Tokino Sora (hBP05-013) 1.9 times a game, and downs 4.8 holomems a game. Nerissa Demon Song wins more when it attacks with "Bewitching Tone" from 2nd Nerissa Ravencroft (hBP09-076) more often.
Toughest matchups
Mio-oshi Baelz Elizabeth19.0%In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 5.4 times a game, and downs 5.2 holomems a game. When Kiara-oshi Sora wins, it downs 3.2 holomems a game (vs 0.7 in its losses) and attacks with "You're Always There When I Turn Around" from 2nd Tokino Sora (hEB01-010) more often (4.9 vs 1.5 times a game).
Vivi Overflow Stall37.0%In its wins, Vivi Overflow Stall attacks with "Vivi is a Strong Defender!" from 2nd Kikirara Vivi (hBP09-069) 4.1 times a game, and attacks with "Vivacious Vision" from 2nd Kikirara Vivi (hBP09-070) 1.7 times a game, and downs 3.4 holomems a game. When Kiara-oshi Sora wins, it downs 4.7 holomems a game (vs 2.5 in its losses) and attacks with "You're Always There When I Turn Around" from 2nd Tokino Sora (hEB01-010) more often (9.7 vs 7.0 times a game).
20% going first, 18% going second. Games last 11.9 turns on average (400 games).
Most wins come from taking the opponent's last life card (100% of wins). In a loss, the opponent usually takes its last life card (87% of losses).
In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 5.4 times a game, and downs 5.2 holomems a game. When Kiara-oshi Sora wins, it downs 3.2 holomems a game (vs 0.7 in its losses) and attacks with "You're Always There When I Turn Around" from 2nd Tokino Sora (hEB01-010) more often (4.9 vs 1.5 times a game).
Key cards
2nd Sora hEB01-010 (main attacker)
You're Always There When I Turn Around: 100 for red + 2 colorless (+50 against green). You may rest 1 of your active back 2nd Sora to use the same Arts once more. Bloom, center only: you may roll a die; if odd, swap the opponent's center with one of their back holomem. 210 HP.
Bloom it in the center and keep another 2nd Sora active in the back so it can attack twice.
Takanashi Kiara (oshi)
Phoenix Tail, 2 holo power, once per turn: return 1 holomem from your archive to your hand. SP Rise from the ashes, 2 holo power, once per game: usable if your red holomem is downed during the opponent's turn; you take 1 less life damage, then choose 1 downed card and return all the stacked holomem including it to your hand.
Save 2 power for the SP; it protects a life point and gives back a whole 2nd Sora stack.
2nd Sora hBP05-013
Gift Ray of Jewelry, center or collab position only: all your holomem with #Gen 0 on stage get Arts+30. Arts: 90 for 2 colorless (+50 against red). 210 HP.
Bloom it on your collab (or center) Sora so hEB01-010's two hits are 130 each.
Debut Sora hEB01-005
Collab: if you went second and it is your first turn, search 1–3 Debut Sora with Extra (here debut hBP01-021) and place them on your stage; if you placed 3, return 1 card from your hand to the bottom of the deck. Arts: 30 for 1 colorless.
Your turn-1 collab when going second; the trained AI uses it far more than the general AI.
Ankimo
Mascot: +10 HP. Attached to Sora, it also counts as a white cheer when that holomem uses Arts. Only 1 mascot per holomem.
The deck's only white cheer; give it to the Sora whose Arts needs white.
STAR STAR☆T
LIMITED event: draw 3, then return 1 card from your hand to the bottom of your deck. (Its first-turn clause needs a Sora oshi, so it does not apply here.)
1st Sora hEB01-008's bloom reveals it from the deck.
The cheer deck is all red, but debut hBP01-021, 1st hBP08-016's 90 and 1st hBP08-017 need a white cheer. Only Ankimo (counts as a white cheer for Sora's Arts) pays it. Rise from the ashes only works for red holomem: the hEB01 Soras, not the white hBP01, hBP05 and hBP08 ones.
Game plan
Turns 1–2
Early game
Fill the stage with Debut Sora.
Use Summer PC (life 2 or more) to put Debut Sora hEB01-004 or hEB01-005 on your stage; Creator PC places debut hBP01-021 from the deck and a Debut from your archive.
Going second on your first turn, collab debut hEB01-005 to place debut hBP01-021 from the deck.
Draw with STAR STAR☆T and SorAZ Celebration (it can also find a 1st from the top 5), and attach Ankimo early.
Turns 3–4
Mid game
Bloom 1sts, then 2nds.
Bloom 1sts on your 2nd turn: hBP01-022 draws 1, hEB01-008 finds STAR STAR☆T.
Bloom 2nd hEB01-010 in the center around your 3rd turn; bloom 2nd hBP05-013 on your collab Sora for Arts+30.
Get a second 2nd Sora into the back so hEB01-010 can rest it for a second Arts.
Keep 2 holo power for Rise from the ashes rather than using Phoenix Tail every turn.
Turn 5 on
Late game
Two hits a turn close it out.
hEB01-010 hits 100 (130 with hBP05-013's gift), then again by resting an active back 2nd Sora.
Summer Concert gives every #Summer holomem Arts+30 this turn and sends 1 archived cheer to a holomem; Oink! draws 2, and if your holomem was downed on the opponent's last turn, 1 chosen holomem gets Arts+20 this turn.
When a red Sora is downed on the opponent's turn, use Rise from the ashes to save a life point and get the stack back.
The trained AI wins in about 8 of its own turns.
What the trained AI does
In 60 test games the trained AI won 92%, against 82% for the general AI playing the same deck. It finished games in about 8 of its own turns.
Habit (per game)
Trained AI
General AI
What it means for you
Rise from the ashes (SP) per game
0.62
0.00
The general AI never saves power for it.
Phoenix Tail per game
0.27
2.22
Spends far less power on the 1-per-turn skill.
Collabs with debut hEB01-005 per game
0.75
0.05
Uses its going-second search.
Blooms into 1st hBP01-022 per game
2.87
1.68
The bloom draws 1.
2nd hEB01-010 damage per game
693
571
It uses its Arts 5.9 times a game vs 5.0.
Life lost per game
1.85
2.73
The SP and faster wins save life.
Practice it
In Match Lab's Player vs Bot, play against the Kiara-oshi Sora (JP) Specialist AI first and watch how it sets up.
Then pilot the deck yourself against the Generalist AI.
Aim to win in about 8 of your own turns, like the trained AI does.