Towa Selection

Towa attacks twice a turn: two Arts from one 2nd Towa, with bonuses on the second and third.

A+Tier
88.9%Win rate vs the field
#7 of 49JP ranking
JPCard pool
ARound robin tier: 63.9% head-to-head, #11 of 49

How the deck wins

Towa's stage skill, Magic Bullet Shooter, lets your center Towa use a second, differently named Arts after her first one each turn.

Many Towa Arts get stronger as the second or third Arts of the turn. 2nd Towa hBP09-057's second Arts does 100 and, as the third Arts, also deals 50 special damage.

Break Mic gives Arts+20 and lets blue cheers count as purple, and the 2-power oshi skill draws a card for each #Singing Arts used.

Deck list

Tap any card to see it full size.

Oshi and holomem (31)
Support (19)
Cheer deck (20)
QtyCardTypeCard no.
1Tokoyami TowaOshihBP09-005
3Tokoyami TowaDebuthBP03-051
4Tokoyami TowaDebuthBP09-051
4Tokoyami TowaDebuthBP09-052
4Tokoyami Towa1sthBP09-053
4Tokoyami Towa1sthBP09-054
4Tokoyami Towa1sthBP09-055
4Tokoyami Towa2ndhBP09-056
4Tokoyami Towa2ndhBP09-057
4holoANStaffhSD14-010
2Dummy! Pervert! Shut Up! I Don't Know You Anymore!EventhBP09-101
1Papa Quits His JobEventhBP08-094
3SorAZ CelebrationEventhBP05-080
1Friendly PCItemhBP05-074
4Normal PCItemhBP01-104
4Tokoyami Towa's Break MicToolhBP09-108
20Blue CheerCheerhY04-001

Matchups (round robin)

In the JP round robin, each of the 49 JP specialist AIs played every other one 400 times, half going first. This deck won 63.9% of those games: tier A, #11 of 49. It won 38 of its 48 matchups (7 below 40%). These are AI-vs-AI results, not tournament data.

Best matchups

  1. Kobo Rainout93.2%
  2. NePoLaBo Teamwork92.0%
  3. Hajime Banchou91.2%In its wins, it attacks with "To Become a Full-Fledged Devil" from 2nd Tokoyami Towa (hBP09-057) 2.0 times a game, and attacks with "Top Student at the Underworld Academy" from 2nd Tokoyami Towa (hBP09-057) 1.9 times a game, and downs 4.8 holomems a game. Hajime Banchou wins more when it attacks with "You've Got to Understand!" from 2nd Todoroki Hajime (hBP09-020) more often.
  4. Chloe holoX-lot91.0%
  5. Promise Reunion89.0%In its wins, it attacks with "To Become a Full-Fledged Devil" from 2nd Tokoyami Towa (hBP09-057) 2.3 times a game, and attacks with "Top Student at the Underworld Academy" from 2nd Tokoyami Towa (hBP09-057) 1.8 times a game, and downs 4.8 holomems a game. Promise Reunion wins more when it attacks with "Prismatic Anthem" from 2nd IRyS (hBP08-014) more often.

Toughest matchups

  1. AZKi-oshi Chloe Lui Slot29.0%In its wins, AZKi-oshi Chloe Lui Slot attacks with "holoX-lot" from 2nd Sakamata Chloe (hBP02-040) 3.7 times a game, and attacks with "Chomp, Chomp, Chooomp!" from Debut Sakamata Chloe (hBP02-035) 1.4 times a game, and downs 2.3 holomems a game. When Towa Selection wins, it downs 5.0 holomems a game (vs 2.4 in its losses) and attacks with "To Become a Full-Fledged Devil" from 2nd Tokoyami Towa (hBP09-057) more often (2.6 vs 1.0 times a game).
  2. Mio-oshi Baelz Elizabeth32.5%In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 4.8 times a game, and downs 4.4 holomems a game. When Towa Selection wins, it downs 3.2 holomems a game (vs 0.9 in its losses) and attacks with "Impact Achieved through Rigorous Training" from 2nd Tokoyami Towa (hBP09-056) more often (1.8 vs 0.8 times a game).
  3. Vivi Overflow Stall32.5%In its wins, Vivi Overflow Stall attacks with "Vivi is a Strong Defender!" from 2nd Kikirara Vivi (hBP09-069) 5.0 times a game, and attacks with "Vivacious Vision" from 2nd Kikirara Vivi (hBP09-070) 1.8 times a game, and downs 3.4 holomems a game. When Towa Selection wins, it downs 4.4 holomems a game (vs 2.7 in its losses) and collabs with 2nd Tokoyami Towa (hBP09-057) more often (1.4 vs 0.8 times a game).
  4. Matsuri Limited Rush34.5%
  5. Kobo-oshi Moona Hiroshima35.5%

32% going first, 26% going second. Games last 10.8 turns on average (400 games).

Most wins come from taking the opponent's last life card (100% of wins). In a loss, the opponent usually takes its last life card (95% of losses).

In its wins, AZKi-oshi Chloe Lui Slot attacks with "holoX-lot" from 2nd Sakamata Chloe (hBP02-040) 3.7 times a game, and attacks with "Chomp, Chomp, Chooomp!" from Debut Sakamata Chloe (hBP02-035) 1.4 times a game, and downs 2.3 holomems a game. When Towa Selection wins, it downs 5.0 holomems a game (vs 2.4 in its losses) and attacks with "To Become a Full-Fledged Devil" from 2nd Tokoyami Towa (hBP09-057) more often (2.6 vs 1.0 times a game).

Key cards

2nd Towa hBP09-057 (finisher)

Top Student...: 70; as the 2nd Arts, search a support. To Become a Full-Fledged Devil: 100; as the 3rd Arts, 50 special damage.

Your main attacker; chain both Arts each turn.

Tokoyami Towa (oshi)

Stage: after the center Towa uses Arts, she may use another differently named Arts. 2 power: draw 1 per #Singing Arts used this turn.

Attack twice every turn; draw after big turns.

2nd Towa hBP09-056

40, send an archived cheer to a #Singing holomem. Second Arts: 50; as the 2nd Arts, put the top card into holo power.

Second attacker that also refuels cheers and power.

Towa's Break Mic

Towa gets Arts+20. On a 2nd Towa, blue cheers also count as purple.

Goes on your 2nd for Arts+20.

1st Towa hBP09-054

Bloom effect: send the top cheer to a Towa. Arts deals 20 special if a #Singing 2nd is on stage.

The 1st to bloom first, for the extra cheer.

Dummy! Pervert! Shut Up!...

Towa oshi only: 20 special to their center; your third Arts this turn (by Towa) can also target a back non-Debut holomem.

Use it on a turn you plan three Arts, to reach a back attacker.

Game plan

Turns 1–2

Early game

Set up Debuts and get cheers on Towa.

  1. Put Debuts out with Normal PC and Friendly PC.
  2. Collab with a Debut, not a 1st, so your 1sts stay safe for blooming.
  3. Going second, collab debut hBP09-052 for a free cheer.
Turns 3–4

Mid game

Bloom 1sts and reach a 2nd.

  1. Bloom 1st hBP09-054 first; its bloom sends a cheer.
  2. Bloom a 2nd around your 3rd turn and attach Break Mic.
  3. Start using two Arts a turn with the stage skill.
Turn 5 on

Late game

Chain Arts with 2nd hBP09-057.

  1. Use both of 2nd hBP09-057's Arts every turn.
  2. Use the 2-power oshi skill after a turn with several #Singing Arts to refill.
  3. The trained AI wins in about 7 of its own turns.

What the trained AI does

In 60 test games the trained AI won 97%, against 87% for the general AI playing the same deck. It finished games in about 7 of its own turns.

Habit (per game)Trained AIGeneral AIWhat it means for you
2nd Towa hBP09-057 damage499413Make hBP09-057 your finisher.
Double-Arts stage skill used4.23.8Attack twice every turn you can.
Collabs with debut hBP09-0520.50.1Collab Debuts, not 1sts.
Collabs with 1st hBP09-0530.61.4Keep 1sts back for blooming.
Your holomem downed1.62.3Safer collabs mean fewer losses.

Practice it

  1. In Match Lab's Player vs Bot, play against the Towa Selection (JP) Specialist AI first and watch how it sets up.
  2. Then pilot the deck yourself against the Generalist AI.
  3. Aim to win in about 7 of your own turns, like the trained AI does.

Last updated 2026-11-11.