2nd IRyS hBP08-014 (main attacker)
Prismatic Anthem: 130; all your holomem get Arts+20 per purple cheer on her. Bloom: 30 special damage to their center.
Your finisher.
An IRyS-led Promise team under Mumei, who takes 50 off a hit each turn.
Mumei's 2-power oshi skill gives a Promise holomem -50 damage on the opponent's turn, so your 2nd IRyS survives hits she otherwise wouldn't.
2nd IRyS hBP08-014 is the main attacker: 130, and every holomem on stage gets Arts+20 per purple cheer on her.
Kronii, Baelz and Mumei 1sts add cheers, special damage and search, and Ruler of Time finds Promise members.
Tap any card to see it full size.
| Qty | Card | Type | Card no. |
|---|---|---|---|
| 1 | Nanashi Mumei | Oshi | hBP01-002 |
| 1 | Hakos Baelz | Debut | hBP06-040 |
| 4 | IRyS | Debut | hBP08-008 |
| 4 | IRyS | Debut | hBP08-009 |
| 1 | Nanashi Mumei | Debut | hBP01-016 |
| 1 | Ouro Kronii | Debut | hBP01-092 |
| 1 | Ouro Kronii | Debut | hBP07-051 |
| 1 | Hakos Baelz | 1st | hBP06-043 |
| 1 | IRyS | 1st | hBP01-030 |
| 1 | IRyS | 1st | hBP08-010 |
| 4 | IRyS | 1st | hBP08-011 |
| 3 | IRyS | 1st | hBP08-012 |
| 1 | Nanashi Mumei | 1st | hBP01-019 |
| 3 | Ouro Kronii | 1st | hBP01-094 |
| 2 | IRyS | 2nd | hBP08-013 |
| 4 | IRyS | 2nd | hBP08-014 |
| 1 | Ouro Kronii | 2nd | hBP01-095 |
| 1 | Bloom Stage | Event | hBP06-090 |
| 1 | Borderline Evil Robot | Event | hBP07-094 |
| 1 | DIYMiko | Event | hBP05-079 |
| 4 | Ruler of Time -Promise- | Event | hBP07-097 |
| 1 | So, That Makes You My Enemy | Event | hBP01-108 |
| 3 | SorAZ Celebration | Event | hBP05-080 |
| 1 | Friendly PC | Item | hBP05-074 |
| 4 | Normal PC | Item | hBP01-104 |
| 1 | GuyRyS | Fan | hBP08-106 |
| 7 | White Cheer | Cheer | hY01-001 |
| 13 | Purple Cheer | Cheer | hY05-001 |
In the JP round robin, each of the 49 JP specialist AIs played every other one 400 times, half going first. This deck won 38.5% of those games: tier D, #39 of 49. It won 15 of its 48 matchups (31 below 40%). These are AI-vs-AI results, not tournament data.
14% going first, 8% going second. Games last 12.5 turns on average (400 games).
Most wins come from taking the opponent's last life card (77% of wins). In a loss, the opponent usually takes its last life card (80% of losses).
In its wins, Towa Selection attacks with "To Become a Full-Fledged Devil" from 2nd Tokoyami Towa (hBP09-057) 2.3 times a game, and attacks with "Top Student at the Underworld Academy" from 2nd Tokoyami Towa (hBP09-057) 1.8 times a game, and downs 4.8 holomems a game. When Promise Reunion wins, it downs 4.5 holomems a game (vs 1.8 in its losses) and attacks with "Prismatic Anthem" from 2nd IRyS (hBP08-014) more often (4.6 vs 1.6 times a game).
Prismatic Anthem: 130; all your holomem get Arts+20 per purple cheer on her. Bloom: 30 special damage to their center.
Your finisher.
2 power: on the opponent's turn, a Promise holomem takes -50 damage. SP: search an event.
Keep 2 power ready to protect your 2nd IRyS.
Collab: going second on turn 1, a Promise holomem gets Arts+30; draw 1 with a purple cheer.
The trained AI collabs it early in most games.
30, draw with a purple cheer. Collab: draw with a white cheer.
Bloom it on turn 2.
Bloom: search a cheer matching a Promise holomem's color.
Free cheers for IRyS.
All-Promise stage: take 2 Promise holomem.
Your main search card.
Collab IRyS and bloom.
Get 2nd IRyS out.
Attack and protect.
In 60 test games the trained AI won 83%, against 58% for the general AI playing the same deck. It finished games in about 8 of its own turns.
| Habit (per game) | Trained AI | General AI | What it means for you |
|---|---|---|---|
| 2nd hBP08-014 damage | 674 | 510 | Make 2nd IRyS the attacker. |
| 2nd hBP08-013 damage | 62 | 94 | hBP08-013 is backup. |
| Baelz debut damage | 36 | 4 | Use Baelz's chip damage. |
| Debut IRyS collabs on turns 1-2 | 0.9 | — | Collab IRyS early. |
| Games finished in (your turns) | 8.2 | 9.0 | Protecting your 2nd wins faster. |
Last updated 2026-11-11.