Ayunda Risu-oshi #ID Gen 1 on yellow, green and blue cheers: fill the stage with debut Risu, bloom into 2nd Risu hBP03-078 and stack a green and a blue cheer on her so Squirrel Girl from the Magical Forest hits for 150, with 2nd Airani Iofifteen as the second attacker.
DTier
38.8%Win rate vs the field
#48 of 49 · #33 of 35JP ranking and EN ranking
JPCard pool
DRound robin tier: 18.8% head-to-head, #48 of 49
How the deck wins
The list is 23 Ayunda Risu and 8 Airani Iofifteen (31 holomem, all #ID Gen 1) with Risu as the oshi and 8 Yellow, 6 Green and 6 Blue Cheer: 9 debut hBP03-073 (a card you may run any number of), 1 debut hBP03-074, 2 1st hBP03-075, 4 1st hBP03-076, 3 1st hBP03-077, 4 2nd hBP03-078, plus 2 debut Iofi hSD01-012, 4 1st Iofi hBP01-054 and 2 2nd Iofi hBP01-055. Mikkorone 24 and Harusaki Nodoka draw, Amazing PC (archive 1 cheer from your stage) searches a 1st or 2nd, Two-Tone PC (with a yellow Risu and a green Iofi on stage) searches a yellow and a green 1st, Retro PC returns a holomem from the archive at 3 life or less, So, That Makes You My Enemy and Totsumachi move the opponent's holomem, and Stone Axe and Riscot add Arts.
The main attacker is 2nd Risu hBP03-078 (190 HP). Squirrel Girl from the Magical Forest (yellow + 2 colorless) does 50, +50 if a green cheer is attached to her and +50 if a blue cheer is attached, so 150 with both (and +50 against blue). Her bloom effect Magical Support may reattach 1 cheer from one of your #ID Gen 1 holomem to another, which is how a green or blue cheer gets onto her.
The 1sts set up the board. 1st hBP03-077's bloom effect Bond between Genmates reveals a Debut #ID Gen 1 from your deck and lets you place it on stage, if your stage has 5 or fewer holomem. 1st hBP03-076's bloom effect sends a green or yellow cheer from your cheer deck to your holomem. 1st Iofi hBP01-054's bloom effect sends the top card of your cheer deck to an #ID holomem other than Iofi. Debut Iofi hSD01-012's collab may send a white or green cheer from your archive to your center, and 2nd Iofi hBP01-055's collab AREA 15 may send 1 cheer each from your archive to 1 to 3 #ID holomem. Relation Sky (green + 2 colorless) is 100, +50 if your stage has an #ID holomem other than Iofi (a Risu).
Risu's oshi skill hololive ID Family (2 holo power, [1/Turn]) draws 1 card when your #ID Gen 1 holomem is downed. Her SP Ganbari Risu~! (2 holo power, [1/Game]) gives every Ayunda Risu on your stage Arts+50 this turn.
Deck list
Tap any card to see it full size.
Oshi and holomem (31)
Support (19)
Cheer deck (20)
Qty
Card
Type
Card no.
1
Ayunda Risu
Oshi
hBP03-008
2
Airani Iofifteen
Debut
hSD01-012
9
Ayunda Risu
Debut
hBP03-073
1
Ayunda Risu
Debut
hBP03-074
4
Airani Iofifteen
1st
hBP01-054
2
Ayunda Risu
1st
hBP03-075
4
Ayunda Risu
1st
hBP03-076
3
Ayunda Risu
1st
hBP03-077
2
Airani Iofifteen
2nd
hBP01-055
4
Ayunda Risu
2nd
hBP03-078
4
Harusaki Nodoka
Staff
hSD01-016
4
Mikkorone 24
Event
hBP02-084
1
So, That Makes You My Enemy
Event
hBP01-108
1
Totsumachi
Event
hBP03-088
2
Amazing PC
Item
hSD01-019
1
Retro PC
Item
hBP02-077
2
Two-Tone PC
Item
hBP04-089
2
Stone Axe
Tool
hBP01-114
2
Riscot
Mascot
hBP03-104
6
Green Cheer
Cheer
hY02-001
6
Blue Cheer
Cheer
hY04-001
8
Yellow Cheer
Cheer
hY06-001
Matchups (round robin)
In the JP round robin, each of the 49 JP specialist AIs played every other one 400 times, half going first. This deck won 18.8% of those games: tier D, #48 of 49. It won 3 of its 48 matchups (43 below 40%). These are AI-vs-AI results, not tournament data.
Mio-oshi Baelz Elizabeth1.2%In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 4.4 times a game, and downs 4.4 holomems a game. Risu ID Family won only 5 of 400 games here.
Kaela Master Forge3.8%In its wins, Kaela Master Forge attacks with "A Blacksmith's True Purpose" from 2nd Kaela Kovalskia (hBP09-044) 3.5 times a game, and attacks with "Vacation on Islands" from 2nd Kaela Kovalskia (hBP09-043) 1.3 times a game, and downs 4.8 holomems a game. When Risu ID Family wins, it downs 3.7 holomems a game (vs 1.3 in its losses) and attacks with "Squirrel Girl from the Magical Forest" from 2nd Ayunda Risu (hBP03-078) more often (3.5 vs 1.8 times a game).
2% going first, 0% going second. Games last 10.2 turns on average (400 games).
Most wins come from taking the opponent's last life card (80% of wins). In a loss, the opponent usually takes its last life card (69% of losses).
In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 4.4 times a game, and downs 4.4 holomems a game. Risu ID Family won only 5 of 400 games here.
Key cards
2nd Risu hBP03-078 (main attacker)
Bloom Magical Support: you may reattach 1 cheer from your holomem with #ID Gen 1 to your other holomem. Squirrel Girl from the Magical Forest, yellow + 2 colorless: 50+ (+50 against blue); +50 if a green cheer is attached to this holomem, +50 if a blue cheer is attached. 190 HP.
Get a green and a blue cheer on her and attack every turn; the trained AI swings it about 3 times a game.
2nd Iofi hBP01-055
Collab AREA 15: you may send 1 cheer each from your archive to 1~3 of your holomem with #ID. Relation Sky, green + 2 colorless: 100+ (+50 against blue); +50 if your stage has a holomem with #ID other than Airani Iofifteen. 180 HP.
Collab it to pull cheers back from the archive; the trained AI collabs it almost 3 times as often as the general AI.
1st Risu hBP03-077
Bloom Bond between Genmates: if your stage has 5 or less holomem, reveal 1 Debut holomem with #ID Gen 1 from your deck, and you may place it on stage. Nuts, yellow + colorless: 40. 160 HP.
Bloom it early to add another debut to your stage.
1st Risu hBP03-076
Bloom Heeeyyy! Is everyone having fun?: reveal 1 green or yellow cheer from your cheer deck and send it to your holomem. Puru Puru, Otsu-Risu!!!, 1 colorless: 20. 150 HP, Baton Pass 2.
Bloom it to fetch a green cheer for 2nd Risu.
Ayunda Risu (oshi)
hololive ID Family, 2 holo power, [1/Turn]: usable when your holomem with #ID Gen 1 is downed: draw 1 card. SP Ganbari Risu~!, 2 holo power, [1/Game]: during this turn, all Ayunda Risu on your stage get Arts+50. 5 life.
Draw when a holomem goes down, and save the SP for a turn 2nd Risu can down a big holomem.
Riscot
Mascot. The holomem it is attached to gets Arts+10. If attached to Ayunda Risu: when that holomem collabs, you may reattach 1 cheer from your stage to it.
Put it on a Risu for +10 and a free cheer move on collab.
Squirrel Girl from the Magical Forest needs a green AND a blue cheer on 2nd Risu for the full 150, and only 6 of each are in the cheer deck; 1st hBP03-076 can fetch green but not blue. Relation Sky's +50 needs an #ID holomem other than Iofi (a Risu) on your stage. Bond between Genmates only works with 5 or fewer holomem on stage. Debut Risu hBP03-073's Puru Puru~ cheer move only goes to Inugami Korone, who is not in this deck. Two-Tone PC needs 2 single-color holomem of different colors on stage. Retro PC needs your life at 3 or less, and Totsumachi needs your life lower than your opponent's. Stone Axe deals 10 special damage to its own holomem each time it attacks. Mikkorone 24, Harusaki Nodoka, So, That Makes You My Enemy, Totsumachi, Retro PC, Two-Tone PC and Amazing PC are LIMITED, so only one of them a turn. The SP is once a game.
Game plan
Turns 1–2
Early game
Fill the stage with #ID Gen 1 debuts.
Mikkorone 24 draws 2, then on a 3, 5 or 6 adds a debut from your deck (on a 2 or 4 it draws 1 more); Harusaki Nodoka draws 3. The trained AI plays about 1.5 of each a game.
Bloom 1st hBP03-077 to place another debut #ID Gen 1 from your deck while you have 5 or fewer holomem.
Bloom 1st hBP03-076 for a green or yellow cheer, and 1st Iofi hBP01-054 to send the top cheer to a Risu.
Collab debut Iofi hSD01-012 to send a white or green cheer from your archive to your center.
Turns 3–4
Mid game
Bloom 2nd Risu and stack her cheers.
Bloom 2nd Risu hBP03-078 around turn 3-4 and use Magical Support to move a green or blue cheer onto her.
Amazing PC or Two-Tone PC (yellow Risu + green Iofi on stage) finds the 1sts and 2nds you are missing.
Collab 2nd Iofi hBP01-055 to send archived cheers back to up to 3 #ID holomem.
Attach Stone Axe (Arts+20, 10 special damage to itself when it attacks) and Riscot to your attacker.
Turn 5 on
Late game
Hit with Squirrel Girl from the Magical Forest.
Attack with 2nd Risu for 150 with a green and a blue cheer on her; 2nd Iofi's Relation Sky hits for 150 with a Risu on your stage.
Fire Ganbari Risu~! for Arts+50 on every Risu (the trained AI uses it around turn 4-5 in most games).
hololive ID Family (2 holo power, [1/Turn]) draws 1 when one of your #ID Gen 1 holomem is downed.
At 3 life or less, Retro PC brings a holomem back from your archive.
Games last about 8 of the trained AI's own turns.
What the trained AI does
In 60 test games the trained AI won 43%, against 32% for the general AI playing the same deck. It finished games in about 8 of its own turns.
Habit (per game)
Trained AI
General AI
What it means for you
Win rate (60 games each)
43%
32%
Same deck, better results in the trained AI's hands, though still a weak deck.
Squirrel Girl from the Magical Forest attacks (2nd hBP03-078) per game
3.25
2.53
Attacks with 2nd Risu more (476 vs 366 damage a game).
2nd Iofi hBP01-055 collabs per game
1.15
0.42
Collabs AREA 15 far more to pull cheers back.
Debut Iofi hSD01-012 collabs per game
0.80
0.10
Collabs debut Iofi for an archived green cheer.
1st Risu hBP03-075 collabs per game
0.23
1.20
Mostly stops collabing the vanilla 1st and attacks with it half as often (0.55 vs 1.13 Good-Night Memories).
So, That Makes You My Enemy played per game
0.02
0.25
Almost never uses it.
Oshi skill uses per game
1.52
1.15
Uses hololive ID Family more often.
Opponent holomem downed per game
3.30
2.83
Downs about half a holomem more a game.
Practice it
In Match Lab's Player vs Bot, play against the Risu ID Family (JP) Specialist AI first and watch how it sets up.
Then pilot the deck yourself: fill the stage with debut Risu, collab both Iofis for cheers, and get a green and a blue cheer onto 2nd Risu before you attack.
Aim to win in about 8 of your own turns, like the trained AI does.