2nd Su hSD11-009 (main attacker)
Sweet Obsession: 100 plus 10 special per colorless the target needs to retreat. Collab: their center needs +3 to retreat.
Your finisher; stack retreat costs first.
Trap the opponent's center with huge retreat costs, then punish it with special damage.
Su's cards raise the opponent's center baton-pass cost. The 1-power oshi skill adds +3, Aura adds +1, and Su Debuts and 2nds add more. Their center gets stuck.
2nd Su hSD11-009 does 100 plus 10 special damage per colorless their target needs to retreat. Her collab adds another +3.
Once their center needs 5+ to retreat, 2nd Su hBP08-053 deals 100 special damage to a non-Debut and hBP08-052 refuels cheers.
Tap any card to see it full size.
| Qty | Card | Type | Card no. |
|---|---|---|---|
| 1 | Mizumiya Su | Oshi | hBP08-004 |
| 4 | Mizumiya Su | Debut | hBP08-047 |
| 3 | Mizumiya Su | Debut | hBP08-048 |
| 4 | Mizumiya Su | Debut | hSD11-007 |
| 3 | Mizumiya Su | 1st | hBP08-049 |
| 1 | Mizumiya Su | 1st | hBP08-050 |
| 3 | Mizumiya Su | 1st | hBP08-051 |
| 2 | Mizumiya Su | 1st | hSD11-008 |
| 2 | Mizumiya Su | 2nd | hBP08-052 |
| 4 | Mizumiya Su | 2nd | hBP08-053 |
| 3 | Mizumiya Su | 2nd | hSD11-009 |
| 3 | holoAN | Staff | hSD14-010 |
| 2 | Papa Quits His Job | Event | hBP08-094 |
| 4 | So, That Makes You My Enemy | Event | hBP01-108 |
| 2 | SorAZ Celebration | Event | hBP05-080 |
| 1 | Totsumachi | Event | hBP03-088 |
| 1 | Friendly PC | Item | hBP05-074 |
| 3 | Normal PC | Item | hBP01-104 |
| 1 | Sub PC | Item | hSD01-018 |
| 4 | Aura | Tool | hBP08-104 |
| 20 | Blue Cheer | Cheer | hY04-001 |
In the JP round robin, each of the 49 JP specialist AIs played every other one 400 times, half going first. This deck won 36.0% of those games: tier D, #40 of 49. It won 8 of its 48 matchups (31 below 40%). These are AI-vs-AI results, not tournament data.
5% going first, 12% going second. Games last 10.6 turns on average (400 games).
Most wins come from taking the opponent's last life card (100% of wins). In a loss, the opponent usually takes its last life card (62% of losses).
In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 4.4 times a game, and downs 4.1 holomems a game. When Su Prison Control wins, it downs 3.1 holomems a game (vs 0.4 in its losses) and attacks with "Sweet Obsession" from 2nd Mizumiya Su (hSD11-009) more often (2.8 vs 0.6 times a game).
Sweet Obsession: 100 plus 10 special per colorless the target needs to retreat. Collab: their center needs +3 to retreat.
Your finisher; stack retreat costs first.
1 power: their center needs +3 to retreat until the end of their next turn. SP: special damage to a back holomem equal to the damage on their center.
Use the 1-power skill every turn. The SP punishes a damaged center.
On Su in the center or collab: their center needs +1 to retreat. Draw 1 when she blooms.
Attach early; the trained AI plays it on turn 1 or 2.
Deliver This Love: 50, plus 100 special to a non-Debut if their center needs 5+ to retreat.
Snipes their back attackers once the lock is on.
Collab: going second on turn 1, draw 1 plus 1 per colorless their center needs to retreat.
The trained AI's favorite early collab.
40 and send a cheer to a Su. Gift (center): when a Su collabs, raise their retreat cost.
Bloom it early to start the lock.
Su wins about 70% of games, the lowest of the trained decks. It's a control deck: it wins by trapping, not racing.
Start the lock.
Get 2nd Su out.
Punish the stuck center.
In 60 test games the trained AI won 70%, against 40% for the general AI playing the same deck. It finished games in about 8 of its own turns.
| Habit (per game) | Trained AI | General AI | What it means for you |
|---|---|---|---|
| 2nd hSD11-009 damage | 300 | 215 | Attack with hSD11-009 every turn. |
| Total special damage | 265 | 159 | Raise retreat costs before attacking. |
| Debut hBP08-047 collabs on turns 1-2 | 1.2 | — | Collab it early for cards. |
| Aura played on turns 1-2 | 1.1 | — | Attach Aura early. |
| SP used | 62% of games | 35% of games | Use the SP on a heavily damaged center. |
Last updated 2026-11-11.