Su Prison Control

Trap the opponent's center with huge retreat costs, then punish it with special damage.

CTier
65.7%Win rate vs the field
#40 of 49JP ranking
JPCard pool
DRound robin tier: 36.0% head-to-head, #40 of 49

How the deck wins

Su's cards raise the opponent's center baton-pass cost. The 1-power oshi skill adds +3, Aura adds +1, and Su Debuts and 2nds add more. Their center gets stuck.

2nd Su hSD11-009 does 100 plus 10 special damage per colorless their target needs to retreat. Her collab adds another +3.

Once their center needs 5+ to retreat, 2nd Su hBP08-053 deals 100 special damage to a non-Debut and hBP08-052 refuels cheers.

Deck list

Tap any card to see it full size.

Oshi and holomem (29)
Support (21)
Cheer deck (20)
QtyCardTypeCard no.
1Mizumiya SuOshihBP08-004
4Mizumiya SuDebuthBP08-047
3Mizumiya SuDebuthBP08-048
4Mizumiya SuDebuthSD11-007
3Mizumiya Su1sthBP08-049
1Mizumiya Su1sthBP08-050
3Mizumiya Su1sthBP08-051
2Mizumiya Su1sthSD11-008
2Mizumiya Su2ndhBP08-052
4Mizumiya Su2ndhBP08-053
3Mizumiya Su2ndhSD11-009
3holoANStaffhSD14-010
2Papa Quits His JobEventhBP08-094
4So, That Makes You My EnemyEventhBP01-108
2SorAZ CelebrationEventhBP05-080
1TotsumachiEventhBP03-088
1Friendly PCItemhBP05-074
3Normal PCItemhBP01-104
1Sub PCItemhSD01-018
4AuraToolhBP08-104
20Blue CheerCheerhY04-001

Matchups (round robin)

In the JP round robin, each of the 49 JP specialist AIs played every other one 400 times, half going first. This deck won 36.0% of those games: tier D, #40 of 49. It won 8 of its 48 matchups (31 below 40%). These are AI-vs-AI results, not tournament data.

Toughest matchups

  1. Mio-oshi Baelz Elizabeth8.5%In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 4.4 times a game, and downs 4.1 holomems a game. When Su Prison Control wins, it downs 3.1 holomems a game (vs 0.4 in its losses) and attacks with "Sweet Obsession" from 2nd Mizumiya Su (hSD11-009) more often (2.8 vs 0.6 times a game).
  2. Kyoko Hero Cop10.0%In its wins, Kyoko Hero Cop attacks with "Can I turn that frown upside down?!" from Debut Hyakuto Kyoko (hSD20-002) 3.5 times a game, and attacks with "Resident Strong-Type Member" from 2nd Hyakuto Kyoko (hSD20-007) 2.0 times a game, and downs 4.2 holomems a game. When Su Prison Control wins, it downs 4.5 holomems a game (vs 1.4 in its losses) and uses the oshi skill "It Would Be Great If You Just Watched Su" more often (5.0 vs 2.9 times a game).
  3. Matsuri Limited Rush13.5%
  4. Lamy Selection16.2%
  5. Towa Selection17.2%

5% going first, 12% going second. Games last 10.6 turns on average (400 games).

Most wins come from taking the opponent's last life card (100% of wins). In a loss, the opponent usually takes its last life card (62% of losses).

In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 4.4 times a game, and downs 4.1 holomems a game. When Su Prison Control wins, it downs 3.1 holomems a game (vs 0.4 in its losses) and attacks with "Sweet Obsession" from 2nd Mizumiya Su (hSD11-009) more often (2.8 vs 0.6 times a game).

Key cards

2nd Su hSD11-009 (main attacker)

Sweet Obsession: 100 plus 10 special per colorless the target needs to retreat. Collab: their center needs +3 to retreat.

Your finisher; stack retreat costs first.

Mizumiya Su (oshi)

1 power: their center needs +3 to retreat until the end of their next turn. SP: special damage to a back holomem equal to the damage on their center.

Use the 1-power skill every turn. The SP punishes a damaged center.

Aura

On Su in the center or collab: their center needs +1 to retreat. Draw 1 when she blooms.

Attach early; the trained AI plays it on turn 1 or 2.

2nd Su hBP08-053

Deliver This Love: 50, plus 100 special to a non-Debut if their center needs 5+ to retreat.

Snipes their back attackers once the lock is on.

Debut Su hBP08-047

Collab: going second on turn 1, draw 1 plus 1 per colorless their center needs to retreat.

The trained AI's favorite early collab.

1st Su hBP08-051

40 and send a cheer to a Su. Gift (center): when a Su collabs, raise their retreat cost.

Bloom it early to start the lock.

Su wins about 70% of games, the lowest of the trained decks. It's a control deck: it wins by trapping, not racing.

Game plan

Turns 1–2

Early game

Start the lock.

  1. Attach Aura and collab debut hBP08-047.
  2. Bloom 1st hBP08-051 on turn 2.
  3. Use the 1-power oshi skill on their center.
Turns 3–4

Mid game

Get 2nd Su out.

  1. Bloom 2nd hSD11-009 around turn 3.
  2. Collab another Su to keep raising the retreat cost.
  3. Use Papa Quits His Job to protect your center.
Turn 5 on

Late game

Punish the stuck center.

  1. Sweet Obsession does 100 plus up to 50+ special damage.
  2. With their retreat at 5+, 2nd hBP08-053 snipes a back 1st or 2nd for 100.
  3. Fire the SP when their center has lots of damage on it.

What the trained AI does

In 60 test games the trained AI won 70%, against 40% for the general AI playing the same deck. It finished games in about 8 of its own turns.

Habit (per game)Trained AIGeneral AIWhat it means for you
2nd hSD11-009 damage300215Attack with hSD11-009 every turn.
Total special damage265159Raise retreat costs before attacking.
Debut hBP08-047 collabs on turns 1-21.2—Collab it early for cards.
Aura played on turns 1-21.1—Attach Aura early.
SP used62% of games35% of gamesUse the SP on a heavily damaged center.

Practice it

  1. In Match Lab's Player vs Bot, play against the Su Prison Control (JP) Specialist AI first and watch how it sets up.
  2. Then pilot the deck yourself against the Generalist AI.
  3. Aim to win in about 8 of your own turns, like the trained AI does.

Last updated 2026-11-11.