Mono-Rindo Chihaya on green cheers: chain blooms with the #FLOW GLOW 1sts, collab 2nd hBP07-035 for cheers, and swing 2nd hBP09-037's Victory Feast for +30 per non-Debut holomem on your stage.
DTier
55.0%Win rate vs the field
#45 of 49JP ranking
JPCard pool
DRound robin tier: 34.1% head-to-head, #42 of 49
How the deck wins
The list is 30 Rindo Chihaya with Chihaya as the oshi and 20 Green Cheer: 4 debut hBP07-032, 6 debut hSD10-002, 3 1st hBP07-033, 4 1st hBP07-034, 4 1st hSD10-004, 1 1st hSD10-005, 4 2nd hBP07-035 and 4 2nd hBP09-037. Every Chihaya has #DEV_IS and #FLOW GLOW. Normal PC and Friendly PC put debuts on stage (Friendly PC only finds debut hSD10-002), Harusaki Nodoka and Watermelon Bubble draw, Borderline Evil Robot resets your hand to 4 cards, 2 Supportive hololive Listeners move cheers around your stage, and 2 Fugutaro give a #FLOW GLOW holomem Arts+10.
The main attacker is 2nd hBP09-037. With a Chihaya oshi its Victory Feast (2 green + 1 colorless) does 80 plus 30 for each holomem other than Debut on your stage (+50 against yellow), so every 1st and 2nd you have out makes it hit harder. When it downs a holomem, its gift Fantastic Driver lets you return one of your back #FLOW GLOW holomem, with everything stacked under it, to your hand.
Blooms power the rest of the deck. 1st hBP07-033's bloom effect gives a #FLOW GLOW holomem that bloomed this turn Arts+30, 1st hBP07-034's bloom effect may archive 1 cheer from your stage to search a Debut, 1st or Spot holomem with #FLOW GLOW, and 2nd hBP07-035's collab effect sends 1 cheer from your cheer deck to it for each time your #FLOW GLOW holomem bloomed this turn. 1st hSD10-004's gift 300 Horsepower! lets it bloom again into a 2nd from your hand the same turn, if your oshi is Chihaya and your opponent has a 1st on stage.
Chihaya's oshi skill Let's Rev Our Engines and Go! (2 holo power, [1/Turn]) gives 1 #FLOW GLOW holomem Arts+30 this turn if your holomem bloomed this turn. Her SP skill Won't You Come with Me to Chase Greater Heights? (2 holo power, [1/Game]) sends the top card of your cheer deck to your holomem, then gives 1 #FLOW GLOW holomem Arts+20 for each cheer on it this turn.
Deck list
Tap any card to see it full size.
Oshi and holomem (30)
Support (20)
Cheer deck (20)
Qty
Card
Type
Card no.
1
Rindo Chihaya
Oshi
hSD10-001
4
Rindo Chihaya
Debut
hBP07-032
6
Rindo Chihaya
Debut
hSD10-002
3
Rindo Chihaya
1st
hBP07-033
4
Rindo Chihaya
1st
hBP07-034
4
Rindo Chihaya
1st
hSD10-004
1
Rindo Chihaya
1st
hSD10-005
4
Rindo Chihaya
2nd
hBP07-035
4
Rindo Chihaya
2nd
hBP09-037
3
Harusaki Nodoka
Staff
hSD01-016
2
Borderline Evil Robot
Event
hBP07-094
1
Papa Quits His Job
Event
hBP08-094
2
Supportive hololive Listeners
Event
hBP09-093
4
Watermelon Bubble
Event
hBP09-098
2
Friendly PC
Item
hBP05-074
4
Normal PC
Item
hBP01-104
2
Fugutaro
Tool
hSD10-013
20
Green Cheer
Cheer
hY02-001
Matchups (round robin)
In the JP round robin, each of the 49 JP specialist AIs played every other one 400 times, half going first. This deck won 34.1% of those games: tier D, #42 of 49. It won 8 of its 48 matchups (34 below 40%). These are AI-vs-AI results, not tournament data.
Mio-oshi Baelz Elizabeth4.5%In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 5.1 times a game, and downs 4.9 holomems a game. When Chihaya Fantastic Driver wins, it downs 3.1 holomems a game (vs 0.8 in its losses) and collabs with 2nd Rindo Chihaya (hBP07-035) more often (1.9 vs 0.5 times a game).
Nene Energy Drink10.5%In its wins, Nene Energy Drink attacks with "We'll Snuggle under the Covers" from 2nd Momosuzu Nene (hBP09-088) 6.4 times a game, and attacks with "Extreme Cheerleading" from 2nd Momosuzu Nene (hBP07-083) 2.2 times a game, and downs 4.9 holomems a game. When Chihaya Fantastic Driver wins, it downs 4.1 holomems a game (vs 1.8 in its losses) and attacks with "Victory Feast" from 2nd Rindo Chihaya (hBP09-037) more often (3.6 vs 2.8 times a game).
4% going first, 6% going second. Games last 11.0 turns on average (400 games).
Most wins come from taking the opponent's last life card (100% of wins). In a loss, the opponent usually takes its last life card (82% of losses).
In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 5.1 times a game, and downs 4.9 holomems a game. When Chihaya Fantastic Driver wins, it downs 3.1 holomems a game (vs 0.8 in its losses) and collabs with 2nd Rindo Chihaya (hBP07-035) more often (1.9 vs 0.5 times a game).
Key cards
2nd Chihaya hBP09-037 (main attacker)
Victory Feast, 2 green + 1 colorless: 80+ (+50 against yellow); if your oshi is Rindo Chihaya, +30 for each holomem other than Debut on your stage. Gift Fantastic Driver: if this holomem downed your opponent's holomem, choose 1 of your back holomem with #FLOW GLOW; you may return it and all holomem stacked under it to your hand. 200 HP.
Bloom it in the center with 1sts and 2nds around it and attack with Victory Feast every turn.
2nd Chihaya hBP07-035
Collab Give Me Hype!!: send the top card of your cheer deck to this holomem for each time your holomem with #FLOW GLOW bloomed this turn. Surging Exhaust, 2 green + 2 colorless: 160 (+50 against blue); return all cheers on this holomem to the bottom of your cheer deck and draw until your hand has that many cards. 190 HP.
Collab it after blooming to pick up 1 cheer for each #FLOW GLOW bloom this turn.
1st Chihaya hSD10-004
Gift 300 Horsepower!: if your oshi is Rindo Chihaya and your opponent's stage has a 1st holomem, this holomem that bloomed this turn may bloom once more using a 2nd holomem from your hand. Powerful Driver!, green + colorless: 50; if your stage has 3 or more holomem with #FLOW GLOW, you may send the top card of your cheer deck to your back holomem. 150 HP.
Your most-bloomed 1st: it can jump straight to a 2nd the same turn.
1st Chihaya hBP07-034
Bloom Putting the Pedal to the Metal!!!: you may archive 1 cheer from your stage to reveal 1 Debut, 1st or Spot holomem with #FLOW GLOW from your deck and add it to your hand. Who'll be Faster?!?!?!, 1 colorless: 20 (+10 if Fugutaro is attached). 190 HP.
Bloom it for the search; the trained AI rarely attacks with it.
Rindo Chihaya (oshi)
Let's Rev Our Engines and Go!, 2 holo power, [1/Turn]: if your holomem bloomed this turn, 1 holomem with #FLOW GLOW on your stage gets Arts+30 this turn. SP Won't You Come with Me to Chase Greater Heights?, 2 holo power, [1/Game]: send the top card of your cheer deck to your holomem, then choose 1 holomem with #FLOW GLOW; this turn it gets Arts+20 for each cheer on it. 5 life.
Use the oshi skill on a bloom turn and save the SP for a big Victory Feast.
Fugutaro
Tool. The #FLOW GLOW holomem it is attached to gets Arts+10. At the beginning of your end phase, if that holomem used Arts this turn, you may place 1 Debut or Spot holomem with #FLOW GLOW from your deck on stage, then return Fugutaro to the bottom of your deck.
Put it on an attacker for +10 and a free debut at the end of the turn.
Victory Feast's +30 per non-Debut holomem needs a Chihaya oshi, and Debuts do not count. Let's Rev Our Engines and Go! and Teal Mermaid (1st hBP07-033) only work on a turn your holomem bloomed. 300 Horsepower! needs a Chihaya oshi, a 1st on your opponent's stage and a 2nd in your hand. Let's Go for a Drive (debut hBP07-032) works only if you went second and it is your first turn. Powerful Driver!'s cheer needs 3 or more #FLOW GLOW holomem on your stage. Surging Exhaust returns all cheers on hBP07-035 to your cheer deck. Fugutaro's end-phase effect needs its holomem to have used Arts, and then Fugutaro goes to the bottom of your deck. Papa Quits His Job needs a collab holomem. If your life is 3 or less, Borderline Evil Robot resets your opponent's hand to 4 cards too. Harusaki Nodoka, Watermelon Bubble, Borderline Evil Robot and Papa Quits His Job are LIMITED, so only one of them a turn, and Watermelon Bubble makes you return 4 cards if a LIMITED card is already in your archive. The SP is once a game.
Game plan
Turns 1–2
Early game
Fill the stage and start blooming.
Normal PC places a debut from your deck; Friendly PC places 1-2 debut hSD10-002 (if you place 2, return 1 card from hand to the bottom of your deck).
Going second on your first turn, collab debut hBP07-032 to add a 1st Chihaya and a Fugutaro from your deck to your hand.
Bloom your 1sts on turn 2: 1st hSD10-004 most often, 1st hBP07-034 to search a #FLOW GLOW holomem, 1st hBP07-033 for Arts+30 on a holomem that bloomed.
Harusaki Nodoka and Watermelon Bubble keep your hand full; the trained AI plays about 2 of each a game.
Turns 3–4
Mid game
Bloom the 2nds and collab hBP07-035.
Bloom 2nd hBP09-037 in the center around turn 3; 300 Horsepower! can bloom 1st hSD10-004 into it the same turn if your opponent has a 1st on stage.
Collab 2nd hBP07-035 after blooming to send cheers to it; the trained AI does this about 1.5 times a game.
Use Let's Rev Our Engines and Go! for Arts+30 on a bloom turn.
Turn 5 on
Late game
Hit with Victory Feast.
Attack with Victory Feast for 80 plus 30 per non-Debut holomem on your stage; the trained AI uses it almost 4 times a game.
When it downs a holomem, Fantastic Driver can return a back #FLOW GLOW holomem stack to your hand so you can play and bloom it again.
Fire the SP (about turn 5 in most games) for Arts+20 per cheer on your attacker.
Papa Quits His Job (with a collab holomem) makes your center take 300 less from the first Arts hit next turn.
Games last about 8 of the trained AI's own turns.
What the trained AI does
In 60 test games the trained AI won 75%, against 47% for the general AI playing the same deck. It finished games in about 8 of its own turns.
Habit (per game)
Trained AI
General AI
What it means for you
Win rate (60 games each)
75%
47%
Same deck, far better results in the trained AI's hands.
Victory Feast attacks (2nd hBP09-037) per game
3.83
2.65
Attacks with the main attacker much more (798 vs 529 damage a game).
2nd hBP07-035 collabs per game
1.55
0.27
Collabs it for extra cheers.
Who'll be Faster?!?!?! attacks (1st hBP07-034) per game
0.27
1.58
Stops attacking with the weak 1st and blooms it less (1.62 vs 2.55).
Supportive hololive Listeners played per game
0.23
1.22
Mostly skips it and plays draw cards instead.
Oshi skill uses per game
1.02
0.72
Uses Let's Rev Our Engines and Go! more often.
Opponent holomem downed per game
3.93
3.02
Downs about one more holomem a game.
Life lost per game
2.73
3.88
Loses about 1 less life a game.
Practice it
In Match Lab's Player vs Bot, play against the Chihaya Fantastic Driver (JP) Specialist AI first and watch how it sets up.
Then pilot the deck yourself: bloom every turn, collab 2nd hBP07-035 for cheers, and keep 1sts and 2nds on stage so Victory Feast hits as hard as possible.
Aim to win in about 8 of your own turns, like the trained AI does.