Nene Energy Drink

All-Momosuzu Nene on yellow cheers: flood the stage with Debut Nene, draw with Husbands, then hit with 2nd Nene hBP09-088 while a center-bloomed hBP07-083 powers up every Arts.

BTier
78.1%Win rate vs the field
#31 of 49JP ranking
JPCard pool
BRound robin tier: 55.4% head-to-head, #18 of 49

How the deck wins

Every holomem in the list is Momosuzu Nene, with Nene as the oshi and 20 Yellow Cheer. The plan is a wide stage of Nene that bloom into 2nds quickly, with Husbands fans drawing cards along the way.

Nene's SP oshi skill Nene-chi Running Amok! (1 holo power, once a game) searches 1 to 4 Debut Nene from your deck and places them on your stage. Her other oshi skill, Super NePoLaBo Energy (2 holo power, [1/Turn]), sends 1 cheer from your archive to each of your 2nd holomem with #Gen 5, which in this deck is every 2nd Nene.

Husbands (4 copies) can only be attached to Nene, any number per holomem; once a turn, when the bloom level of its holomem goes up, you draw 1. Debut hBP07-078's collab looks at the top 5 for a Husbands, and 1st hBP07-080's gift ([1/Turn], with a Nene oshi) attaches one from your archive.

2nd Nene hBP09-088 is the main attacker: We'll Snuggle under the Covers (2 yellow) does 100 and sends 1 cheer each from your archive to 1 or 2 of your #Gen 5 holomem. With a Nene oshi, it takes no damage from a single Arts hit of 200 or more. 2nd Nene hBP07-083's bloom effect (center only) gives every holomem on both stages Arts+40 until the end of the opponent's next turn, and your 2nd Nene get +60 more.

Deck list

Tap any card to see it full size.

Oshi and holomem (30)
Support (20)
Cheer deck (20)
QtyCardTypeCard no.
1Momosuzu NeneOshihBP07-007
4Momosuzu NeneDebuthBP07-077
4Momosuzu NeneDebuthBP07-078
2Momosuzu Nene1sthBP04-084
4Momosuzu Nene1sthBP04-085
3Momosuzu Nene1sthBP07-079
1Momosuzu Nene1sthBP07-080
2Momosuzu Nene1sthBP07-081
2Momosuzu Nene2ndhBP07-082
4Momosuzu Nene2ndhBP07-083
4Momosuzu Nene2ndhBP09-088
4Bloom StageEventhBP06-090
1So, That Makes You My EnemyEventhBP01-108
2SorAZ CelebrationEventhBP05-080
1TotsumachiEventhBP03-088
4Watermelon BubbleEventhBP09-098
2Normal PCItemhBP01-104
2Giraffe Stag BeetleToolhBP07-103
4HusbandsFanhBP07-110
14Yellow CheerCheerhY06-001
1Yellow CheerCheerhY06-002
1Yellow CheerCheerhY06-004
2Yellow CheerCheerhY06-010
2Yellow CheerCheerhY06-012

Matchups (round robin)

In the JP round robin, each of the 49 JP specialist AIs played every other one 400 times, half going first. This deck won 55.4% of those games: tier B, #18 of 49. It won 31 of its 48 matchups (10 below 40%). These are AI-vs-AI results, not tournament data.

Best matchups

  1. Myth Reunion95.5%In its wins, it attacks with "We'll Snuggle under the Covers" from 2nd Momosuzu Nene (hBP09-088) 6.5 times a game, and attacks with "Extreme Cheerleading" from 2nd Momosuzu Nene (hBP07-083) 1.1 times a game, and downs 4.8 holomems a game. Myth Reunion wins more when it attacks with "Memento Mori." from 2nd Mori Calliope (hBP06-060) more often.
  2. Chihaya Fantastic Driver89.5%In its wins, it attacks with "We'll Snuggle under the Covers" from 2nd Momosuzu Nene (hBP09-088) 6.4 times a game, and attacks with "Extreme Cheerleading" from 2nd Momosuzu Nene (hBP07-083) 2.2 times a game, and downs 4.9 holomems a game. Chihaya Fantastic Driver wins more when it attacks with "Victory Feast" from 2nd Rindo Chihaya (hBP09-037) more often.
  3. Marine Seductress89.0%In its wins, it attacks with "We'll Snuggle under the Covers" from 2nd Momosuzu Nene (hBP09-088) 5.8 times a game, and attacks with "Mata-Nene" from 1st Momosuzu Nene (hBP04-084) 1.1 times a game, and downs 4.8 holomems a game. Marine Seductress wins more when it attacks with "Say, Could You... Get That Bit of Chocolate from My Lips?♡" from 2nd Houshou Marine (hEB01-017) more often.
  4. NePoLaBo Teamwork88.0%
  5. Chloe holoX-lot87.2%

Toughest matchups

  1. Vivi Overflow Stall10.5%In its wins, Vivi Overflow Stall attacks with "Vivi is a Strong Defender!" from 2nd Kikirara Vivi (hBP09-069) 5.1 times a game, and attacks with "Vivacious Vision" from 2nd Kikirara Vivi (hBP09-070) 1.8 times a game, and downs 3.1 holomems a game. When Nene Energy Drink wins, it downs 3.3 holomems a game (vs 2.7 in its losses).
  2. Kiara-oshi Sora14.2%In its wins, Kiara-oshi Sora attacks with "You're Always There When I Turn Around" from 2nd Tokino Sora (hEB01-010) 7.1 times a game, and attacks with "Yay, 7th Anniversary! ✩°。⋆⸜(*╹꒳ ╹* )⸝" from 2nd Tokino Sora (hBP05-013) 1.9 times a game, and downs 5.0 holomems a game. When Nene Energy Drink wins, it downs 5.4 holomems a game (vs 2.8 in its losses) and attacks with "Extreme Cheerleading" from 2nd Momosuzu Nene (hBP07-083) more often (4.6 vs 1.9 times a game).
  3. Vivi x Su Lock v216.8%
  4. AZKi-oshi Chloe Lui Slot22.0%
  5. Noel Beef Bowl Carnival25.0%

15% going first, 6% going second. Games last 17.4 turns on average (400 games).

Most wins come from taking the opponent's last life card (52% of wins). In a loss, the opponent usually decks it out (80% of losses).

In its wins, Vivi Overflow Stall attacks with "Vivi is a Strong Defender!" from 2nd Kikirara Vivi (hBP09-069) 5.1 times a game, and attacks with "Vivacious Vision" from 2nd Kikirara Vivi (hBP09-070) 1.8 times a game, and downs 3.1 holomems a game. When Nene Energy Drink wins, it downs 3.3 holomems a game (vs 2.7 in its losses).

Key cards

2nd Nene hBP09-088 (main attacker)

Gift Sleeping in with You: if your oshi is Momosuzu Nene, when this holomem would take 200 or more Arts damage at once, it does not take that damage. We'll Snuggle under the Covers, 2 yellow: 100 (+50 against blue), and send 1 cheer each from your archive to 1–2 of your holomem with #Gen 5. 180 HP.

Your attacker every turn; its Arts refills cheers from the archive, and big single hits do nothing to it.

2nd Nene hBP07-083

Bloom Everyone's Energy Drink, center position only: until the end of your opponent's next turn, all holomem on both players' stages get Arts+40, and all 2nd Momosuzu Nene on your stage get Arts+60 more. Extreme Cheerleading, yellow + 2 colorless: 100 (+50 against red), and return 1 cheer from the opponent's center or collab holomem to the bottom of their cheer deck. 200 HP.

Bloom it in the center for +100 on every 2nd Nene; the opponent's holomem get +40 too.

Momosuzu Nene (oshi)

Super NePoLaBo Energy, 2 holo power, [1/Turn]: send 1 cheer from your archive to each of your 2nd holomem with #Gen 5. SP Nene-chi Running Amok!, 1 holo power, [1/Game]: search 1–4 Debut Momosuzu Nene from your deck and place them on your stage, then shuffle. 5 life.

Use the SP on your first turn to fill the stage; later, use the oshi skill to power up every 2nd at once.

Husbands

Fan. [1/Turn]: when the bloom level of the holomem this fan is attached to increases, draw 1 card. Only attaches to your Momosuzu Nene, any number per holomem.

Attach to Debut Nene before they bloom; each Nene with one draws on its next bloom.

2nd Nene hBP07-082

Collab NePoLaBo is the best!!!!!!!!!!!!!: reveal 1 2nd holomem with #Gen 5 from your deck and add it to your hand, then shuffle. A-cho~~~!, 1 colorless: 50 (+50 against blue). 200 HP.

Collab it to find the next 2nd.

1st Nene hBP04-085

Bloom The Best Feeling Ever!!!!!!!!!!!!!!: search 1 cheer from your cheer deck with the same color as 1 #Gen 5 holomem on your stage and send it to your #Gen 5 holomem, then shuffle the cheer deck. I'm Gonna Do My Best!!!!!, 1 colorless: 20. 130 HP.

The most-bloomed 1st: every bloom sends a Yellow Cheer from the cheer deck to a Nene.

Everyone's Energy Drink works only if hBP07-083 blooms in the center, and it also gives the opponent's holomem Arts+40 until the end of their next turn. Super NePoLaBo Energy and every Husbands draw are once a turn, and Nene-chi Running Amok! is once a game. 1st hBP07-079's Arts searches for a Yamena, and this list has none, so that part does nothing. Bloom Stage's second bloom needs 4 life or less.

Game plan

Turns 1–2

Early game

Fill the stage with Debut Nene.

  1. Use Nene-chi Running Amok! (1 power) to place up to 4 Debut Nene from your deck on your stage; Normal PC places any Debut from your deck.
  2. Collab debut hBP07-078 to look at the top 5 for a Husbands; going second on your first turn, collab debut hBP07-077 to add a #Gen 5 2nd to your hand.
  3. Attach Husbands to Nene that will bloom soon, and draw with Watermelon Bubble (draw 4; if a LIMITED support is already in your archive, return 4 cards from your hand to the bottom) and SorAZ Celebration (draw 2 and find a 1st in the top 5).
Turns 3–4

Mid game

Bloom 1sts on turn 2 and 2nds on turn 3.

  1. Bloom 1st hBP04-085 for a Yellow Cheer from the cheer deck, or 1st hBP07-079 to send a cheer from your archive to it.
  2. Each bloom of a Nene with a Husbands draws 1 (once a turn per Husbands).
  3. Bloom Stage draws 2 and, at 4 life or less, lets a 1st that bloomed from a Debut this turn bloom again into a 2nd from your hand.
  4. Collab 2nd hBP07-082 to search another 2nd, and bloom 2nd hBP09-088 in the center.
Turn 5 on

Late game

Power up and attack with 2nd hBP09-088.

  1. Bloom 2nd hBP07-083 in the center when you can: until the end of the opponent's next turn your 2nd Nene get Arts+100 in total (+40 for every holomem and +60 more for 2nd Nene), so We'll Snuggle under the Covers hits 200. The opponent's holomem also get +40.
  2. Use Super NePoLaBo Energy (2 power, once a turn) to send an archived cheer to each 2nd Nene, and We'll Snuggle under the Covers to send 1–2 more.
  3. Giraffe Stag Beetle gives a Nene Arts+20, and on a 1st or 2nd Nene its Arts damage cannot be reduced.
  4. The trained AI wins in about 8 of its own turns.

What the trained AI does

In 60 test games the trained AI won 90%, against 70% for the general AI playing the same deck. It finished games in about 8 of its own turns.

Habit (per game)Trained AIGeneral AIWhat it means for you
We'll Snuggle under the Covers per game5.703.62Makes 2nd hBP09-088 the attacker almost every turn.
Damage from 2nd hBP09-088 per game638420Most of its damage comes from this one card.
2nd hBP09-088 collabs per game2.301.33Brings a second hBP09-088 up through the collab spot.
1st hBP04-084 collabs per game0.231.05Stops spending the collab on 1sts.
Normal PC played per game0.270.87Lets the SP fill the stage instead.
Opponent holomem downed per game4.503.77Takes more knockouts.
Life lost per game2.152.82Fewer of its own holomem downed (2.2 vs 2.9).

Practice it

  1. In Match Lab's Player vs Bot, play against the Nene Energy Drink (JP) Specialist AI first and watch how it sets up.
  2. Then pilot the deck yourself: use the SP on your first turn and try to have a 2nd hBP09-088 attacking by your third turn.
  3. Aim to win in about 8 of your own turns, like the trained AI does.

Last updated 2026-11-11.