2nd Marine hEB01-017 (main attacker)
100 for 4 cheers; may archive all stacked holomem for +100; with 5+ archived, 100 special damage too.
Your finisher; stack cards, then cash them in.
Bloom Marine twice a turn to stack holomem under her, then cash them in for huge hits.
Marine's stage skill lets your center Marine bloom a second time in one turn while you have a collab. Each bloom stacks another card under her.
2nd Marine hEB01-017 does 100, and with Marine as oshi can archive all stacked holomem for +100, plus 100 special damage with 5 or more.
The 2-power oshi skill deals 50 special damage to a non-Debut back holomem, twice with 3+ cards stacked under your center.
Tap any card to see it full size.
| Qty | Card | Type | Card no. |
|---|---|---|---|
| 1 | Houshou Marine | Oshi | hEB01-002 |
| 4 | Houshou Marine | Debut | hEB01-011 |
| 4 | Houshou Marine | Debut | hEB01-012 |
| 4 | Houshou Marine | Debut | hSD09-002 |
| 4 | Houshou Marine | 1st | hBP02-032 |
| 4 | Houshou Marine | 1st | hEB01-013 |
| 3 | Houshou Marine | 1st | hEB01-014 |
| 4 | Houshou Marine | 2nd | hBP02-033 |
| 1 | Houshou Marine | 2nd | hBP04-038 |
| 1 | Houshou Marine | 2nd | hEB01-016 |
| 3 | Houshou Marine | 2nd | hEB01-017 |
| 4 | Harusaki Nodoka | Staff | hSD01-016 |
| 4 | Bearine | Event | hEB01-026 |
| 4 | Drawing Stream | Event | hBP06-089 |
| 1 | Playing with Water | Event | hEB01-031 |
| 1 | So, That Makes You My Enemy | Event | hBP01-108 |
| 4 | Summer PC | Item | hEB01-025 |
| 3 | Red Cheer | Cheer | hY03-001 |
| 17 | Blue Cheer | Cheer | hY04-001 |
In the JP round robin, each of the 49 JP specialist AIs played every other one 400 times, half going first. This deck won 43.1% of those games: tier D, #33 of 49. It won 18 of its 48 matchups (21 below 40%). These are AI-vs-AI results, not tournament data.
6% going first, 9% going second. Games last 10.6 turns on average (400 games).
Most wins come from taking the opponent's last life card (100% of wins). In a loss, the opponent usually takes its last life card (88% of losses).
In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 5.0 times a game, and downs 4.7 holomems a game. When Marine Seductress wins, it downs 3.1 holomems a game (vs 0.9 in its losses) and attacks with "Say, Could You... Get That Bit of Chocolate from My Lips?♡" from 2nd Houshou Marine (hEB01-017) more often (3.1 vs 1.4 times a game).
100 for 4 cheers; may archive all stacked holomem for +100; with 5+ archived, 100 special damage too.
Your finisher; stack cards, then cash them in.
Stage: with a collab, your center Marine that bloomed this turn may bloom again. 2 power: 50 special to a back non-Debut, twice with 3+ stacked.
Collab every turn so you can double-bloom.
Collab: archive a stacked holomem to send a cheer.
The trained AI collabs it 7x as often for cheers.
Bloom: take a Marine from the deck.
Bloom it to keep the chain going.
Place a #Summer Debut from the deck (or take a #Summer holomem at 1 life).
Puts Debuts on stage.
Marine oshi: draw 2; return a Marine to draw 2 more.
Draw power.
This deck does worse going second (57% vs 90% first). Going second, focus on getting a collab out so you can double-bloom.
Collab and bloom right away.
Double-bloom into a 2nd.
Cash in the stack.
In 60 test games the trained AI won 73%, against 50% for the general AI playing the same deck. It finished games in about 8 of its own turns.
| Habit (per game) | Trained AI | General AI | What it means for you |
|---|---|---|---|
| 2nd hEB01-017 damage | 681 | 371 | Make hEB01-017 the attacker. |
| 1st hEB01-013 collabs | 2.2 | 0.3 | Collab it for cheers. |
| Other 2nd Marine damage | 86 | 243 | Don't stall on the weaker 2nds. |
| Total special damage | 290 | 181 | Use the oshi snipe every turn you can. |
| 2nd first bloom (your turn) | 2.6 | 2.8 | Double-bloom early. |
Last updated 2026-11-11.