Build holo power, then let 2nd AZKi hit for 140 plus 20 for every power card.
STier
94.1%Win rate vs the field
#2 of 49JP ranking
JPCard pool
SRound robin tier: 70.1% head-to-head, #3 of 49
How the deck wins
AZKi's stage skill, ETERNiTY FRONTiER, gives your center AZKi Arts+20 for each card in your holo power. Every collab adds a power card, so the longer the game goes, the harder AZKi hits.
2nd AZKi hBP07-069 is the finisher. Its first Arts does 140 and draws 2 for only 3 cheers. Its big Arts can spend 4 power for an extra life point once 4 Frontier Spirit are in your archive.
Frontier Spirit and the 1st AZKi bloom search keep the AZKi line coming back, so the deck rarely runs out of attackers.
Deck list
Tap any card to see it full size.
Oshi and holomem (30)
Support (20)
Cheer deck (20)
Qty
Card
Type
Card no.
1
AZKi
Oshi
hBP07-006
3
AZKi
Debut
hBP01-044
3
AZKi
Debut
hBP07-063
4
AZKi
Debut
hBP07-064
1
AZKi
Debut
hSD01-009
1
Ouro Kronii
Debut
hBP01-092
2
AZKi
1st
hBP07-065
4
AZKi
1st
hBP07-066
4
AZKi
1st
hBP07-067
2
Ouro Kronii
1st
hBP09-063
1
AZKi
2nd
hBP07-068
4
AZKi
2nd
hBP07-069
1
Ouro Kronii
2nd
hBP01-095
4
holoAN
Staff
hSD14-010
1
Bloom Stage
Event
hBP06-090
1
Borderline Evil Robot
Event
hBP07-094
4
Frontier Spirit
Event
hBP07-100
1
So, That Makes You My Enemy
Event
hBP01-108
2
SorAZ Celebration
Event
hBP05-080
1
Watermelon Bubble
Event
hBP09-098
1
Friendly PC
Item
hBP05-074
4
Normal PC
Item
hBP01-104
1
Pioneers
Fan
hBP01-124
20
Purple Cheer
Cheer
hY05-001
Matchups (round robin)
In the JP round robin, each of the 49 JP specialist AIs played every other one 400 times, half going first. This deck won 70.1% of those games: tier S, #3 of 49. It won 42 of its 48 matchups (3 below 40%). These are AI-vs-AI results, not tournament data.
Ina Prism Crit94.8%In its wins, it attacks with "The trajectory we spun - a song dedicated to all" from 2nd AZKi (hBP07-069) 3.0 times a game, and attacks with "Come and relax♡" from Debut AZKi (hBP07-064) 1.4 times a game, and downs 4.9 holomems a game. Ina Prism Crit wins more when it attacks with "No Cookies for Snack Time!" from 2nd Ninomae Ina'nis (hBP08-073) more often.
Riona FLOW GLOW Tiara90.2%In its wins, it attacks with "The trajectory we spun - a song dedicated to all" from 2nd AZKi (hBP07-069) 2.1 times a game, and attacks with "Come and relax♡" from Debut AZKi (hBP07-064) 1.7 times a game, and downs 4.2 holomems a game. Riona FLOW GLOW Tiara wins more when it attacks with "Resonance Roar" from 2nd Isaki Riona (hBP06-020) more often.
Toughest matchups
Subaru Oozora Police22.8%In its wins, Subaru Oozora Police attacks with "The Sun that Never Sets" from 2nd Oozora Subaru (hBP09-014) 4.4 times a game, and attacks with "Neither Rain nor Wind Will Stop Me" from 1st Oozora Subaru (hBP09-011) 1.0 times a game, and downs 5.0 holomems a game. When AZKi Frontier wins, it downs 4.7 holomems a game (vs 3.2 in its losses) and collabs with 1st AZKi (hBP07-066) more often (2.7 vs 2.0 times a game).
Mio-oshi Baelz Elizabeth25.8%In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 5.1 times a game, and downs 4.6 holomems a game. When AZKi Frontier wins, it downs 3.0 holomems a game (vs 1.1 in its losses) and blooms into 2nd AZKi (hBP07-069) more often (3.9 vs 2.6 times a game).
23% going first, 22% going second. Games last 14.0 turns on average (400 games).
Most wins come from taking the opponent's last life card (92% of wins). In a loss, the opponent usually takes its last life card (97% of losses).
In its wins, Subaru Oozora Police attacks with "The Sun that Never Sets" from 2nd Oozora Subaru (hBP09-014) 4.4 times a game, and attacks with "Neither Rain nor Wind Will Stop Me" from 1st Oozora Subaru (hBP09-011) 1.0 times a game, and downs 5.0 holomems a game. When AZKi Frontier wins, it downs 4.7 holomems a game (vs 3.2 in its losses) and collabs with 1st AZKi (hBP07-066) more often (2.7 vs 2.0 times a game).
Key cards
2nd AZKi (main attacker)
To a new frontier with you: 140 and draw 2, for purple + 2 colorless. Second Arts: 200, can archive 4 power for life-1 with 4 Frontier Spirit archived.
Your finisher. In the center with 3+ power, the first Arts already does 200+.
AZKi (oshi)
Stage skill: center AZKi gets Arts+20 per holo power. 1 power: after one of yours was downed, search an event.
Collab every turn to grow power. Don't spend power on the 1-power skill unless you need a key event.
1st AZKi hBP07-066
Collab effect: heal 30 and give one holomem Arts+10 this turn.
Your favorite collab. It heals and powers up the center hit.
1st AZKi hBP07-067
Bloom effect ROMANTiC NiGHT: look at the top 4 and take an AZKi.
Bloom it to find your 2nd AZKi.
Frontier Spirit
Return an AZKi from the archive to hand, then send 1 cheer from the archive per Frontier Spirit archived. Once per turn.
Refills attackers and cheers after a knockout.
Debut AZKi hBP07-063
Collab: going second on turn 1 with AZKi oshi, put 1 of the opponent's cheers on the bottom of their cheer deck.
Your turn-1 collab when you go second; it slows the opponent down.
Game plan
Turns 1–2
Early game
Get Debuts out and start collabing for holo power.
Use Normal PC and Friendly PC to fill the stage with Debuts.
Going second, collab debut AZKi hBP07-063 to take away one opponent cheer.
Attack with Debuts when it's free; the trained AI does more than twice the Debut damage of the general AI.
Turns 3–4
Mid game
Bloom into 1st AZKi and line up the 2nd.
Bloom 1st hBP07-067 to search a 2nd AZKi, and 1st hBP07-066 to collab and heal.
Keep collabing every turn so holo power keeps growing.
Save the 1-power oshi skill; power is damage.
Turn 5 on
Late game
2nd AZKi in the center closes the game.
Bloom 2nd hBP07-069 around your 3rd turn and give it 3 cheers.
Use To a new frontier with you each turn: big damage plus 2 cards.
Use Frontier Spirit after a knockout to get an AZKi and cheers back.
What the trained AI does
In 60 test games the trained AI won 93%, against 75% for the general AI playing the same deck. It finished games in about 7 of its own turns.
Habit (per game)
Trained AI
General AI
What it means for you
2nd AZKi hBP07-069 damage
745
639
Put your cheers and the center spot on 2nd AZKi.
Collabs with 1st hBP07-066
2.7
1.4
Collab it for the heal and Arts+10.
Collabs with debut hBP07-063
1.3
0.2
Use it early to strip an opponent cheer.
Oshi skill Let's Go, Pioneers
0.5
1.6
Keep holo power for the +20 per card.
Damage from 1st hBP07-065
42
91
Don't waste turns attacking with 1sts; set up the 2nd.
Your holomem downed
1.8
3.2
Healing collabs keep your stage alive.
Practice it
In Match Lab's Player vs Bot, play against the AZKi Frontier (JP) Specialist AI first and watch how it sets up.
Then pilot the deck yourself against the Generalist AI.
Aim to win in about 7 of your own turns, like the trained AI does.