2nd Vivi hBP09-069 (the wall)
Vivi is a Strong Defender!: 100 for 2 cheers. Gift: takes -50 Arts damage while the opponent has 7+ cards in hand.
Your main attacker and defender. Keep their hand big.
Make the opponent draw every turn, stay alive, and win when their deck runs out.
Vivi's oshi skill draws you 3 and makes your opponent draw 2. Rainy Day Vivi and 1st Vivi's bloom effect also make them draw. Their deck shrinks fast.
Once they hold 7+ cards, 2nd Vivi hBP09-069 takes 50 less Arts damage and 2nd Vivi hBP09-070 hits for 190 with a cheaper cost.
Healing (For You with Lots of Love♪), Papa Quits His Job and the -10 mascots keep your 2nds alive. In tests, about 1 in 3 wins came from the opponent's deck running out.
Tap any card to see it full size.
| Qty | Card | Type | Card no. |
|---|---|---|---|
| 1 | Kikirara Vivi | Oshi | hBP09-006 |
| 3 | Kikirara Vivi | Debut | hBP09-065 |
| 6 | Kikirara Vivi | Debut | hSD10-007 |
| 2 | Kikirara Vivi | 1st | hBP09-066 |
| 4 | Kikirara Vivi | 1st | hBP09-067 |
| 2 | Kikirara Vivi | 1st | hSD10-008 |
| 4 | Kikirara Vivi | 2nd | hBP09-069 |
| 3 | Kikirara Vivi | 2nd | hBP09-070 |
| 3 | Manager-chan | Staff | hSD01-017 |
| 1 | Cheer up Curry | Event | hSD19-010 |
| 4 | For You with Lots of Love♪ | Event | hBP06-086 |
| 3 | Papa Quits His Job | Event | hBP08-094 |
| 4 | Rainy Day Vivi | Event | hBP09-092 |
| 2 | Archive PC | Item | hBP07-092 |
| 1 | Friendly PC | Item | hBP05-074 |
| 2 | Normal PC | Item | hBP01-104 |
| 2 | Makeup | Tool | hBP09-109 |
| 2 | Kotori | Mascot | hBP01-121 |
| 2 | Oka-nyan | Mascot | hSD03-013 |
| 20 | Purple Cheer | Cheer | hY05-001 |
In the JP round robin, each of the 49 JP specialist AIs played every other one 400 times, half going first. This deck won 66.6% of those games: tier A+, #7 of 49. It won 39 of its 48 matchups (4 below 40%). These are AI-vs-AI results, not tournament data.
16% going first, 13% going second. Games last 13.6 turns on average (400 games).
Most wins come from decking the opponent out (63% of wins). In a loss, the opponent usually takes its last life card (82% of losses).
In its wins, Kyoko Hero Cop attacks with "Resident Strong-Type Member" from 2nd Hyakuto Kyoko (hSD20-007) 4.3 times a game, and attacks with "Can I turn that frown upside down?!" from Debut Hyakuto Kyoko (hSD20-002) 2.4 times a game, and downs 4.7 holomems a game. When Vivi Overflow Stall wins, it downs 3.9 holomems a game (vs 1.6 in its losses) and attacks with "Vivi is a Strong Defender!" from 2nd Kikirara Vivi (hBP09-069) more often (4.3 vs 2.0 times a game).
Vivi is a Strong Defender!: 100 for 2 cheers. Gift: takes -50 Arts damage while the opponent has 7+ cards in hand.
Your main attacker and defender. Keep their hand big.
Vivacious Vision: 120, +70 at 7+ opponent cards (+100 at 10+). Gift (center): costs 2 less at 7+.
Your big hitter once their hand is full.
2 power: you draw 3, your opponent draws 2. SP: with a 2nd Vivi in the center, both hands and all archived holomem and supports go back to the decks, then both draw 7.
Use the 2-power skill to fill their hand. The SP is rarely needed.
Each player draws 2; with the opponent at 7+ cards, your Vivis get Arts+30 this turn.
Fills their hand and powers up your hit.
With a collab: your center takes -300 from the first Arts hit next turn.
Protects your 2nd on the turn they can knock it out.
Bloom effect: you draw 2, the opponent draws 1.
The bloom you want first; more cards for both.
Count the opponent's deck every turn. Once it's low, play safe and let them draw themselves out.
Bloom early and start filling their hand.
Get 2nd Vivi out and protect it.
Hold the line until their deck runs out.
In 60 test games the trained AI won 90%, against 77% for the general AI playing the same deck. It finished games in about 8 of its own turns.
| Habit (per game) | Trained AI | General AI | What it means for you |
|---|---|---|---|
| 2nd hBP09-069 damage | 543 | 406 | Attack with the wall Vivi every turn. |
| Papa Quits His Job played | 1.8 | 0.9 | Use it every time your 2nd is in danger. |
| Debut Arts used (hSD10-007) | 0.8 | 2.2 | Don't waste turns attacking with Debuts. |
| Your holomem downed | 2.0 | 3.0 | Protect your stage; you win by surviving. |
| Wins by opponent deck-out | 21 of 54 | — | Count their deck: running them out is a real win. |
Last updated 2026-11-11.