Bloom fast, then let 2nd Kronii hit for 180 and take an extra turn with the SP.
ATier
82.5%Win rate vs the field
#22 of 49JP ranking
JPCard pool
CRound robin tier: 51.6% head-to-head, #24 of 49
How the deck wins
2nd Kronii hBP07-056 does 80 +100 with Kronii as your oshi, so 180 for 4 cheers, and her gift lets you bloom another Kronii during your turn.
Kronii's SP gives you an extra turn while a 2nd Kronii is in the center. The trained AI uses it in 80% of games; the general AI almost never does.
Going second, debut Kronii hBP07-050's collab lets you bloom your center on turn 1. 2nd Kronii hBP07-055's bloom gives Arts+50 to set up a big hit.
Deck list
Tap any card to see it full size.
Oshi and holomem (30)
Support (20)
Cheer deck (20)
Qty
Card
Type
Card no.
1
Ouro Kronii
Oshi
hBP07-005
4
Ouro Kronii
Debut
hBP01-092
4
Ouro Kronii
Debut
hBP07-050
3
Ouro Kronii
Debut
hBP07-051
4
Ouro Kronii
1st
hBP01-094
4
Ouro Kronii
1st
hBP07-053
1
Ouro Kronii
1st Buzz
hBP07-054
1
Ouro Kronii
1st
hBP09-063
2
Ouro Kronii
2nd
hBP01-095
3
Ouro Kronii
2nd
hBP07-055
4
Ouro Kronii
2nd
hBP07-056
4
Manager-chan
Staff
hSD01-017
1
Borderline Evil Robot
Event
hBP07-094
4
Ruler of Time -Promise-
Event
hBP07-097
1
Totsumachi
Event
hBP03-088
3
Friendly PC
Item
hBP05-074
4
Normal PC
Item
hBP01-104
3
Sub PC
Item
hSD01-018
20
Blue Cheer
Cheer
hY04-001
Matchups (round robin)
In the JP round robin, each of the 49 JP specialist AIs played every other one 400 times, half going first. This deck won 51.6% of those games: tier C, #24 of 49. It won 25 of its 48 matchups (14 below 40%). These are AI-vs-AI results, not tournament data.
Best matchups
Vivi x Su Lock v285.5%In its wins, it attacks with "Life Goes On" from 2nd Ouro Kronii (hBP07-055) 4.5 times a game, and attacks with "You're not ready for me." from 2nd Ouro Kronii (hBP07-056) 3.8 times a game, and downs 4.8 holomems a game. Vivi x Su Lock v2 wins more when it attacks with "Vivi is a Strong Defender!" from 2nd Kikirara Vivi (hBP09-069) more often.
Mio-oshi Baelz Elizabeth16.5%In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 4.4 times a game, and downs 4.3 holomems a game. When Kronii Warden of Time wins, it downs 3.0 holomems a game (vs 1.0 in its losses) and blooms into 1st Ouro Kronii (hBP01-094) more often (4.6 vs 3.1 times a game).
AZKi-oshi Chloe Lui Slot20.8%In its wins, AZKi-oshi Chloe Lui Slot attacks with "holoX-lot" from 2nd Sakamata Chloe (hBP02-040) 3.5 times a game, and attacks with "Chomp, Chomp, Chooomp!" from Debut Sakamata Chloe (hBP02-035) 2.0 times a game, and downs 2.6 holomems a game. When Kronii Warden of Time wins, it downs 5.0 holomems a game (vs 2.3 in its losses) and attacks with "You're not ready for me." from 2nd Ouro Kronii (hBP07-056) more often (2.7 vs 0.7 times a game).
19% going first, 14% going second. Games last 10.2 turns on average (400 games).
Most wins come from taking the opponent's last life card (98% of wins). In a loss, the opponent usually takes its last life card (84% of losses).
In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 4.4 times a game, and downs 4.3 holomems a game. When Kronii Warden of Time wins, it downs 3.0 holomems a game (vs 1.0 in its losses) and blooms into 1st Ouro Kronii (hBP01-094) more often (4.6 vs 3.1 times a game).
Key cards
2nd Kronii hBP07-056 (main attacker)
You're not ready for me.: 80 +100 with Kronii oshi; may move a cheer to another Promise holomem. Gift: bloom another Kronii at the start of your performance phase.
Your finisher; the trained AI does almost twice the damage with it.
Ouro Kronii (oshi)
2 power: draw 2 from the bottom of the deck and archive 1. SP 4: with a 2nd Kronii in the center, take an extra turn.
Save 4 power for the extra turn, around turn 6.
2nd Kronii hBP07-055
Life Goes On: 90. Bloom: a Promise holomem gets Arts+50 this turn.
Bloom it to power up hBP07-056 for a knockout.
1st Kronii hBP01-094
Bloom: search a cheer and attach it to a Promise holomem.
Your most-played early bloom.
Debut Kronii hBP07-050
Collab: going second on turn 1, bloom your center Kronii with a 1st.
Lets you bloom on turn 1.
Ruler of Time -Promise-
All-Promise stage: take 2 Promise holomem; if behind on life, Arts+20.
Your main search card.
Game plan
Turns 1–2
Early game
Bloom as early as you can.
Going second, collab debut hBP07-050 and bloom your center right away.
Bloom 1st hBP01-094 for a free cheer.
Play Ruler of Time to find your 2nds.
Turns 3–4
Mid game
Get 2nd hBP07-056 in the center by turn 3.
Bloom the 2nd around your 3rd turn.
Use 2nd hBP07-055's bloom for Arts+50 on a knockout turn.
Collect holo power for the SP.
Turn 5 on
Late game
Take the extra turn.
Hit for 180 with hBP07-056 each turn.
Fire Warden of Time around turn 6 for two attacks in a row.
Use the 2-power skill to dig if you run low.
What the trained AI does
In 60 test games the trained AI won 82%, against 67% for the general AI playing the same deck. It finished games in about 8 of its own turns.
Habit (per game)
Trained AI
General AI
What it means for you
2nd hBP07-056 damage
499
262
Make hBP07-056 the main attacker.
2nd hBP07-055 damage
368
472
hBP07-055 is better for its bloom boost.
Extra-turn SP used
80% of games
13% of games
Always plan for the extra turn.
First 1st bloom (your turn)
1.8
2.1
Bloom on turn 1 when going second.
2nd first bloom (your turn)
2.9
3.1
Get a 2nd out by turn 3.
Practice it
In Match Lab's Player vs Bot, play against the Kronii Warden of Time (JP) Specialist AI first and watch how it sets up.
Then pilot the deck yourself against the Generalist AI.
Aim to win in about 8 of your own turns, like the trained AI does.