Kyoko Hero Cop

Collab every turn for a free cheer, then let 2nd Kyoko hit for 200 with 6 cheers out.

STier
91.7%Win rate vs the field
#5 of 49JP ranking
JPCard pool
ARound robin tier: 64.9% head-to-head, #10 of 49

How the deck wins

Kyoko's stage skill sends a free cheer to your collab holomem whenever you collab with Kyoko in the center. Collabing every turn quickly puts 6+ cheers on your stage.

With 6+ cheers, 2nd Kyoko hSD20-007 hits for 200 and her gift gives your collab holomem Arts+20. Her Megaphone adds another +20.

The 3-power oshi skill deals 10 special damage per cheer on your stage to the opponent's non-Debut center and collab, a big finisher late in the game.

Deck list

Tap any card to see it full size.

Oshi and holomem (26)
Support (24)
Cheer deck (20)
QtyCardTypeCard no.
1Hyakuto KyokoOshihSD20-001
7Hyakuto KyokoDebuthSD20-002
4Hyakuto KyokoDebuthSD20-003
3Hyakuto Kyoko1sthSD20-004
4Hyakuto Kyoko1sthSD20-005
4Hyakuto Kyoko1sthSD20-006
4Hyakuto Kyoko2ndhSD20-007
4Harusaki NodokaStaffhSD01-016
3Manager-chanStaffhSD01-017
1Borderline Evil RobotEventhBP07-094
1Co-op PlayEventhBP09-097
2Guruguru TIME!EventhSD20-013
2Supportive hololive ListenersEventhBP09-093
1TotsumachiEventhBP03-088
2Watermelon BubbleEventhBP09-098
3Friendly PCItemhBP05-074
1Normal PCItemhBP01-104
4Hyakuto Kyoko's MegaphoneToolhSD20-014
20Red CheerCheerhY03-001

Matchups (round robin)

In the JP round robin, each of the 49 JP specialist AIs played every other one 400 times, half going first. This deck won 64.9% of those games: tier A, #10 of 49. It won 37 of its 48 matchups (9 below 40%). These are AI-vs-AI results, not tournament data.

Best matchups

  1. Vivi x Su Lock v294.8%In its wins, it attacks with "Can I turn that frown upside down?!" from Debut Hyakuto Kyoko (hSD20-002) 3.9 times a game, and attacks with "Resident Strong-Type Member" from 2nd Hyakuto Kyoko (hSD20-007) 3.7 times a game, and downs 4.6 holomems a game. Vivi x Su Lock v2 wins more when it attacks with "Vivi is a Strong Defender!" from 2nd Kikirara Vivi (hBP09-069) more often.
  2. Risu ID Family94.8%
  3. Kobo Rainout93.2%
  4. Su Prison Control90.0%In its wins, it attacks with "Can I turn that frown upside down?!" from Debut Hyakuto Kyoko (hSD20-002) 3.5 times a game, and attacks with "Resident Strong-Type Member" from 2nd Hyakuto Kyoko (hSD20-007) 2.0 times a game, and downs 4.2 holomems a game. Su Prison Control wins more when it uses the oshi skill "It Would Be Great If You Just Watched Su" more often.
  5. Chloe holoX-lot90.0%

Toughest matchups

  1. Mio-oshi Baelz Elizabeth21.5%In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 5.3 times a game, and downs 4.9 holomems a game. When Kyoko Hero Cop wins, it downs 3.0 holomems a game (vs 1.3 in its losses) and attacks with "Resident Strong-Type Member" from 2nd Hyakuto Kyoko (hSD20-007) more often (2.5 vs 1.3 times a game).
  2. Subaru Oozora Police24.8%In its wins, Subaru Oozora Police attacks with "The Sun that Never Sets" from 2nd Oozora Subaru (hBP09-014) 4.5 times a game, and attacks with "Neither Rain nor Wind Will Stop Me" from 1st Oozora Subaru (hBP09-011) 1.7 times a game, and downs 4.9 holomems a game. When Kyoko Hero Cop wins, it downs 4.6 holomems a game (vs 2.7 in its losses) and attacks with "Resident Strong-Type Member" from 2nd Hyakuto Kyoko (hSD20-007) more often (2.3 vs 1.4 times a game).
  3. AZKi-oshi Chloe Lui Slot32.8%
  4. Kobo-oshi Moona Hiroshima33.8%
  5. Kaela Master Forge34.0%

24% going first, 20% going second. Games last 10.4 turns on average (400 games).

Most wins come from taking the opponent's last life card (95% of wins). In a loss, the opponent usually takes its last life card (83% of losses).

In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 5.3 times a game, and downs 4.9 holomems a game. When Kyoko Hero Cop wins, it downs 3.0 holomems a game (vs 1.3 in its losses) and attacks with "Resident Strong-Type Member" from 2nd Hyakuto Kyoko (hSD20-007) more often (2.5 vs 1.3 times a game).

Key cards

2nd Kyoko (finisher)

Resident Strong-Type Member: 150, +50 with 6+ cheers on your stage. Gift (center): your collab holomem gets Arts+20.

Your main attacker once the stage has 6 cheers.

Hyakuto Kyoko (oshi)

Stage: when you collab with Kyoko in the center, send the top cheer to the collab. 3 power: 10 special damage per cheer on your stage to their non-Debut center and collab.

Collab every turn. Save 3 power for the finisher.

Debut Kyoko hSD20-002

Center: 20, +20 with 2+ cheers on your stage. Any number allowed.

Early attacker; the trained AI uses it 3x as much.

Debut Kyoko hSD20-003

Collab: going second on turn 1, search a #ASOBI★MAWARI-TAI! Debut and a 1st Kyoko.

Your turn-1 collab when going second.

Kyoko's Megaphone

Kyoko gets Arts+20. On a 1st or 2nd that downs a holomem: send an archived cheer to a back member.

Attach it early to your attacker.

1st Kyoko hSD20-005

Bloom effect: one #ASOBI★MAWARI-TAI! holomem gets Arts+20 this turn.

Bloom it for the +20, not to attack with it.

Game plan

Turns 1–2

Early game

Collab right away and start piling cheers.

  1. Attach the Megaphone and attack with debut hSD20-002 once you have 2+ cheers.
  2. Collab a Debut every turn for the free cheer.
  3. Going second, collab debut hSD20-003 to search pieces.
Turns 3–4

Mid game

Bloom and reach 6 cheers.

  1. Bloom 1st hSD20-005 for its +20 bloom effect, and 1st hSD20-004 as a backup hitter.
  2. Get 2nd Kyoko out around your 3rd turn.
  3. Keep collabing; every collab is another cheer.
Turn 5 on

Late game

Hit for 200 and finish with the oshi skill.

  1. 2nd Kyoko in the center with 6+ cheers swings for 200.
  2. With lots of cheers out, the 3-power oshi skill hits both their center and collab (if they aren't Debuts).
  3. Games end fast: the trained AI wins in about 6 of its own turns.

What the trained AI does

In 60 test games the trained AI won 95%, against 93% for the general AI playing the same deck. It finished games in about 6 of its own turns.

Habit (per game)Trained AIGeneral AIWhat it means for you
Debut hSD20-002 Arts used2.81.1Attack early with the cheap Debut.
1st hSD20-005 Arts used0.62.5Bloom hSD20-005 for its bonus, then move on.
Collabs with debut hSD20-0021.91.0Collab Debuts for the free cheer.
2nd Kyoko first bloom (your turn)3.33.8Get the 2nd out by turn 3.
Supportive hololive Listeners played0.31.0You rarely need to move cheers around.

Practice it

  1. In Match Lab's Player vs Bot, play against the Kyoko Hero Cop (JP) Specialist AI first and watch how it sets up.
  2. Then pilot the deck yourself against the Generalist AI.
  3. Aim to win in about 6 of your own turns, like the trained AI does.

Last updated 2026-11-11.