An all-Moona deck under Kobo: recycle blue cheers and finish with 130-damage 2nds and special damage.
A+Tier
88.2%Win rate vs the field
#10 of 49JP ranking
JPCard pool
ARound robin tier: 63.7% head-to-head, #12 of 49
How the deck wins
Every holomem is Moona, so IDENTIFY -AREA 15- always works and the #ID Gen 1 searches never miss.
Once per turn, for 1 power, Kobo's Rain Shamanism deals 20 special damage when a blue holomem's ability archives a cheer. 2nd Moona hBP08-054 archives 3 cheers to draw 3, which also fires Kobo's skill.
2nd Moona hBP06-053 adds 90 special damage with 4+ cheers, and her collab deals damage equal to what the target has already taken. Kobo's 6 life gives you time to set it up.
Deck list
Tap any card to see it full size.
Oshi and holomem (32)
Support (18)
Cheer deck (20)
Qty
Card
Type
Card no.
1
Kobo Kanaeru
Oshi
hBP01-008
4
Moona Hoshinova
Debut
hBP01-088
4
Moona Hoshinova
Debut
hBP06-049
4
Moona Hoshinova
Debut
hBP09-059
4
Moona Hoshinova
1st
hBP01-090
4
Moona Hoshinova
1st
hBP09-060
4
Moona Hoshinova
1st
hBP09-061
3
Moona Hoshinova
2nd
hBP06-053
4
Moona Hoshinova
2nd
hBP08-054
1
Moona Hoshinova
2nd
hBP09-062
4
Harusaki Nodoka
Staff
hSD01-016
2
Borderline Evil Robot
Event
hBP07-094
4
IDENTIFY -AREA 15-
Event
hBP06-095
2
So, That Makes You My Enemy
Event
hBP01-108
2
Friendly PC
Item
hBP05-074
4
Normal PC
Item
hBP01-104
20
Blue Cheer
Cheer
hY04-001
Matchups (round robin)
In the JP round robin, each of the 49 JP specialist AIs played every other one 400 times, half going first. This deck won 63.7% of those games: tier A, #12 of 49. It won 37 of its 48 matchups (5 below 40%). These are AI-vs-AI results, not tournament data.
Mio-oshi Baelz Elizabeth25.5%In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 6.2 times a game, and downs 6.0 holomems a game. When Kobo-oshi Moona Hiroshima wins, it downs 3.0 holomems a game (vs 1.1 in its losses) and attacks with "You're Not Alone, We're Together Now" from 2nd Moona Hoshinova (hBP08-054) more often (3.1 vs 1.2 times a game).
Lamy Selection29.8%In its wins, Lamy Selection attacks with "Were You Waiting?" from Debut Yukihana Lamy (hBP09-077) 3.3 times a game, and attacks with "Booze, Booze, Snacks, Booze, Booze, Booze!" from 2nd Yukihana Lamy (hBP09-083) 3.0 times a game, and downs 5.8 holomems a game. When Kobo-oshi Moona Hiroshima wins, it downs 4.6 holomems a game (vs 2.5 in its losses) and attacks with "Tidal Eclipse" from 2nd Moona Hoshinova (hBP06-053) more often (3.1 vs 1.8 times a game).
29% going first, 22% going second. Games last 12.2 turns on average (400 games).
Most wins come from taking the opponent's last life card (99% of wins). In a loss, the opponent usually takes its last life card (92% of losses).
In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 6.2 times a game, and downs 6.0 holomems a game. When Kobo-oshi Moona Hiroshima wins, it downs 3.0 holomems a game (vs 1.1 in its losses) and attacks with "You're Not Alone, We're Together Now" from 2nd Moona Hoshinova (hBP08-054) more often (3.1 vs 1.2 times a game).
Key cards
2nd Moona hBP08-054 (main attacker)
You're Not Alone, We're Together Now: 130 for 3 colorless; may archive 3 cheers to draw 3. Bloom: send blue cheers from the archive to 1-3 Gen 1 holomem.
Your best attacker; the trained AI uses it far more than the general AI.
2nd Moona hBP06-053
Tidal Eclipse: 90, plus 90 special damage to their center or collab with 4+ cheers. Collab: special damage equal to the damage the target has taken.
Second finisher. Load it with 4 cheers first.
Kobo Kanaeru (oshi)
1 power: when your blue holomem's ability archives a cheer, 20 special damage. SP 3: send 1-5 archived cheers to #ID holomem.
Fire Rain Shamanism when hBP08-054 archives cheers. Save the SP; the trained AI uses it only when it really helps.
1st Moona hBP09-060
Bloom: look at the top 3 and take a Gen 1 holomem. Arts: 50 and 10 special to center and collab.
Your favorite first bloom; it digs for the 2nds.
1st Moona hBP01-090
Bloom: search a green or blue cheer and attach it.
Bloom it often for extra cheers.
IDENTIFY -AREA 15-
All-Gen 1 stage only: take 2 Gen 1 holomem from the deck.
Your main search card.
Game plan
Turns 1–2
Early game
Bloom 1sts on turn 2 and dig for 2nds.
Play Normal PC and Harusaki Nodoka to fill your stage and hand.
Bloom 1st hBP09-060 and 1st hBP01-090 on your 2nd turn.
Use IDENTIFY -AREA 15- to grab missing Moonas.
Turns 3–4
Mid game
Get 2nd Moona out by turn 3.
Bloom 2nd hBP08-054 in the center; its bloom returns blue cheers.
Collab with debuts, not with 1st hBP09-061.
Build a second 2nd hBP06-053 behind with 4 cheers.
Turn 5 on
Late game
Hit hard and add special damage.
Attack with You're Not Alone each turn; archive 3 cheers to draw 3 when you need cards.
When it archives cheers, use Rain Shamanism (once per turn) for 20 extra damage.
Finish weakened holomem with 2nd hBP06-053's collab or Tidal Eclipse.
What the trained AI does
In 60 test games the trained AI won 87%, against 72% for the general AI playing the same deck. It finished games in about 8 of its own turns.
Habit (per game)
Trained AI
General AI
What it means for you
2nd hBP08-054 damage
338
205
Make hBP08-054 your main attacker.
Rain Shamanism used
0.4
0.0
Pair it with hBP08-054's cheer archive.
Rainmaking SP used
35% of games
93% of games
Don't fire the SP just because it's there.
Blooms with 1st hBP01-090
2.9
1.8
Bloom it for extra cheers.
Collabs with 1st hBP09-061
0.2
0.8
Keep 1sts for blooming, not collabing.
Practice it
In Match Lab's Player vs Bot, play against the Kobo-oshi Moona Hiroshima (JP) Specialist AI first and watch how it sets up.
Then pilot the deck yourself against the Generalist AI.
Aim to win in about 8 of your own turns, like the trained AI does.