2nd Gigi hBP07-086 (main attacker)
Homing Riot: 160, +30 vs a damaged holomem. Collab: a Gigi may also target damaged back holomem this turn.
Your finisher; chase damaged targets anywhere.
Bring out two 2nd Gigis early and chase damaged holomem anywhere on the opponent's stage.
2nd Gigi hBP07-086 hits for 160, plus 30 against a holomem that's already damaged. Her collab lets a Gigi target damaged back holomem too.
Gigi's SP places two 2nd Gigis straight from the deck and sends a cheer to every holomem. The trained AI fires it around turn 4 in 90% of games.
2nd Gigi hSD13-013 does 180 with nothing stacked under her, and the 1-power oshi skill swaps the opponent's center and collab to pull a target forward.
Tap any card to see it full size.
| Qty | Card | Type | Card no. |
|---|---|---|---|
| 1 | Gigi Murin | Oshi | hSD13-002 |
| 5 | Gigi Murin | Debut | hSD13-008 |
| 4 | Gigi Murin | Debut | hSD13-009 |
| 1 | Shiranui Flare | Debut | hSD09-007 |
| 3 | Cecilia Immergreen | Spot | hSD13-014 |
| 4 | Gigi Murin | 1st | hBP08-089 |
| 3 | Gigi Murin | 1st | hSD13-011 |
| 2 | Gigi Murin | 1st | hSD13-012 |
| 1 | Shiranui Flare | 1st | hBP08-086 |
| 4 | Gigi Murin | 2nd | hBP07-086 |
| 3 | Gigi Murin | 2nd | hSD13-013 |
| 4 | Harusaki Nodoka | Staff | hSD01-016 |
| 4 | holoAN | Staff | hSD14-010 |
| 1 | Borderline Evil Robot | Event | hBP07-094 |
| 1 | Explosion Magic | Event | hBP02-079 |
| 1 | So, That Makes You My Enemy | Event | hBP01-108 |
| 2 | Stellar | Event | hSD17-010 |
| 4 | Normal PC | Item | hBP01-104 |
| 3 | Popo | Mascot | hSD13-018 |
| 12 | Yellow Cheer | Cheer | hY06-001 |
| 3 | Yellow Cheer | Cheer | hY06-002 |
| 3 | Yellow Cheer | Cheer | hY06-004 |
| 1 | Yellow Cheer | Cheer | hY06-005 |
| 1 | Yellow Cheer | Cheer | hY06-010 |
In the JP round robin, each of the 49 JP specialist AIs played every other one 400 times, half going first. This deck won 58.8% of those games: tier B, #15 of 49. It won 32 of its 48 matchups (9 below 40%). These are AI-vs-AI results, not tournament data.
8% going first, 10% going second. Games last 12.0 turns on average (400 games).
Most wins come from taking the opponent's last life card (97% of wins). In a loss, the opponent usually takes its last life card (92% of losses).
In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 5.8 times a game, and downs 4.9 holomems a game. When Gigi Homing Riot wins, it downs 3.0 holomems a game (vs 1.2 in its losses) and attacks with "Homing Riot" from 2nd Gigi Murin (hBP07-086) more often (3.6 vs 2.3 times a game).
Homing Riot: 160, +30 vs a damaged holomem. Collab: a Gigi may also target damaged back holomem this turn.
Your finisher; chase damaged targets anywhere.
1 power: swap their center and collab. SP 3: place 2 2nd Gigis from the deck and send an archived cheer to each holomem.
Fire the SP early to flood the stage with 2nds.
Shatter Riot: 90, +90 with nothing stacked under her. Gift: archive a stacked holomem to send a cheer.
Placed by the SP with nothing stacked, she hits for 180.
Bloom: archive a stacked holomem to attach Popo from the deck. Arts sends an archived cheer.
Bloom it first for a free Popo.
Collab: going second on turn 1, place a 1st #Justice from the deck.
Your turn-1 collab when going second.
+20 HP; on Gigi with nothing stacked, Arts+20.
Free extra damage on your 2nds.
Set up Gigi Debuts and a 1st.
Bloom 2nds and fire the SP.
Chase damaged holomem.
In 60 test games the trained AI won 93%, against 62% for the general AI playing the same deck. It finished games in about 8 of its own turns.
| Habit (per game) | Trained AI | General AI | What it means for you |
|---|---|---|---|
| 2nd hBP07-086 damage | 751 | 591 | Make hBP07-086 the main attacker. |
| 2nd hSD13-013 damage | 313 | 189 | Use the SP-placed 2nds right away. |
| SP first used (your turn) | 4.2 (90%) | 6.1 (60%) | Fire the SP early. |
| Cecilia Arts damage | 11 | 59 | Cecilia supports; she doesn't attack. |
| 2nd Gigi first bloom (your turn) | 2.9 | 3.3 | Get a 2nd out by turn 3. |
Last updated 2026-11-11.