2nd Calliope hBP06-060 (main attacker)
Bull's-Eye!!!!: 60, may archive the top 2 to send a cheer. Memento Mori.: 200+ for 4 colorless.
Your finisher; the trained AI deals almost all its damage with her.
Build one big 2nd Calliope and use her SP to swing Memento Mori twice in one turn.
2nd Calliope hBP06-060 is the deck: a 1-cheer Arts that adds a cheer, and Memento Mori, a flat 200 for 4 colorless that also gives one #Myth holomem Arts+20 this turn.
Calliope's SP, Reaper's Rap, lets a Calliope use the same Arts a second time this turn. A double Memento Mori ends most games.
The 2-power oshi skill archives 2 cards to bring back 2 #EN holomem, so knocked-out pieces come back.
Tap any card to see it full size.
| Qty | Card | Type | Card no. |
|---|---|---|---|
| 1 | Mori Calliope | Oshi | hBP02-007 |
| 7 | Mori Calliope | Debut | hBP02-054 |
| 2 | Mori Calliope | Debut | hBP06-057 |
| 4 | Ninomae Ina'nis | Debut | hBP02-061 |
| 2 | Takanashi Kiara | Debut | hBP08-041 |
| 2 | Watson Amelia | Spot | hBP01-101 |
| 2 | Mori Calliope | 1st | hBP06-058 |
| 4 | Mori Calliope | 1st | hBP06-059 |
| 2 | Ninomae Ina'nis | 1st | hBP02-062 |
| 1 | Ninomae Ina'nis | 1st | hBP02-063 |
| 1 | Takanashi Kiara | 1st | hBP03-036 |
| 4 | Mori Calliope | 2nd | hBP06-060 |
| 1 | Harusaki Nodoka | Staff | hSD01-016 |
| 3 | Bloom Stage | Event | hBP06-090 |
| 3 | Myth | Event | hBP08-100 |
| 3 | SorAZ Celebration | Event | hBP05-080 |
| 2 | Archive PC | Item | hBP07-092 |
| 3 | Creator PC | Item | hBP08-091 |
| 4 | Normal PC | Item | hBP01-104 |
| 20 | Purple Cheer | Cheer | hY05-001 |
In the JP round robin, each of the 49 JP specialist AIs played every other one 400 times, half going first. This deck won 42.3% of those games: tier D, #34 of 49. It won 17 of its 48 matchups (21 below 40%). These are AI-vs-AI results, not tournament data.
4% going first, 4% going second. Games last 15.2 turns on average (400 games).
Most wins come from taking the opponent's last life card (72% of wins). In a loss, the opponent usually takes its last life card (98% of losses).
In its wins, Nene Energy Drink attacks with "We'll Snuggle under the Covers" from 2nd Momosuzu Nene (hBP09-088) 6.5 times a game, and attacks with "Extreme Cheerleading" from 2nd Momosuzu Nene (hBP07-083) 1.1 times a game, and downs 4.8 holomems a game. When Myth Reunion wins, it downs 3.9 holomems a game (vs 1.0 in its losses) and attacks with "Memento Mori." from 2nd Mori Calliope (hBP06-060) more often (3.9 vs 2.8 times a game).
Bull's-Eye!!!!: 60, may archive the top 2 to send a cheer. Memento Mori.: 200+ for 4 colorless.
Your finisher; the trained AI deals almost all its damage with her.
2 power: archive 2 from hand, return 2 #EN holomem. SP: after a Calliope's Arts, use it again.
Save the SP for a double Memento Mori, around turn 5-6.
Bloom: with 3+ #EN holomem, send a blue or purple cheer.
Bloom it on turn 2; the trained AI does it in almost every game.
Collab: draw 3, archive 2.
Collab it to dig.
Look at the top 4; take any #Myth holomem.
Your main search card.
Bloom: heal 20 on a #Myth holomem.
Small heal for your Calliope.
Bloom Calliope early.
Get 2nd Calliope out.
Double Memento Mori.
In 60 test games the trained AI won 85%, against 62% for the general AI playing the same deck. It finished games in about 8 of its own turns.
| Habit (per game) | Trained AI | General AI | What it means for you |
|---|---|---|---|
| 2nd Calliope damage | 988 | 731 | Put everything on 2nd Calliope. |
| 1st Calliope hBP06-059 damage | 20 | 65 | Bloom 1sts instead of attacking with them. |
| Debut hBP06-057 Arts used | 0.1 | 1.0 | Don't waste turns on small Arts. |
| 1st Calliope blooms on turns 1-2 | 1.3 | — | Bloom early. |
| SP used | 90% of games | 72% of games | Plan the double swing. |
Last updated 2026-11-11.