An all-Koyori list under a Robocosan oshi: attach Solved with a Bang! to 2nd Koyori hBP04-013 and search the rest of the 5 #KOYO LABO supports with Koyori's Awakening.
DTier
64.8%Win rate vs the field
#42 of 49 · #26 of 35JP ranking and EN ranking
JPCard pool
DRound robin tier: 32.6% head-to-head, #43 of 49
How the deck wins
The list is 26 Hakui Koyori plus 2 AI Koyori (28 holomem) with Robocosan as the oshi and 20 White Cheer. There is no Robocosan holomem, so the oshi skill I'm Not Broken!! can never be used and the SP skill (1 holo power) is a once-a-game draw 2, archive 2.
The engine is the #KOYO LABO support: 4 Solved with a Bang! (tool, Arts+10) and 1 Koyori's Assistants (fan). 1st hBP04-012's bloom and debut hEB01-019's collab (going second, on your first turn) search them, and 2nd hBP04-013's Koyori's Awakening finds another whenever a #KOYO LABO card is attached to it.
2nd hBP04-013 (200 HP) is the main attacker at 160 (+50 against green); 2nd hBP06-021 (190 HP) gives a #holoX holomem Arts+30 when it collabs (+50 if a #KOYO LABO support is attached to hBP06-021 itself) and hits for 90, +40 if it puts a #KOYO LABO card from your archive on the bottom of your deck.
Summer Concert gives your #Summer Koyori (the hEB01 debuts and 1sts) Arts+30 and sends a cheer from the archive; Manager-chan and Borderline Evil Robot refill the hand.
Deck list
Tap any card to see it full size.
Oshi and holomem (28)
Support (22)
Cheer deck (20)
Qty
Card
Type
Card no.
1
Robocosan
Oshi
hBP06-007
4
Hakui Koyori
Debut
hEB01-018
4
Hakui Koyori
Debut
hEB01-019
2
Hakui Koyori
Debut
hSD06-008
2
AI Koyori
Spot
hBP06-084
3
Hakui Koyori
1st
hBP04-012
4
Hakui Koyori
1st
hEB01-020
2
Hakui Koyori
1st
hEB01-021
4
Hakui Koyori
2nd
hBP04-013
3
Hakui Koyori
2nd
hBP06-021
3
Manager-chan
Staff
hSD01-017
2
Borderline Evil Robot
Event
hBP07-094
4
Summer Concert
Event
hEB01-027
4
Yamada Lui the 54th
Event
hBP06-093
4
Normal PC
Item
hBP01-104
4
Solved with a Bang!
Tool
hEB01-034
1
Koyori's Assistants
Fan
hBP04-105
20
White Cheer
Cheer
hY01-001
Matchups (round robin)
In the JP round robin, each of the 49 JP specialist AIs played every other one 400 times, half going first. This deck won 32.6% of those games: tier D, #43 of 49. It won 8 of its 48 matchups (35 below 40%). These are AI-vs-AI results, not tournament data.
Mio-oshi Baelz Elizabeth2.5%In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 6.1 times a game, and downs 5.7 holomems a game. When Roboco-oshi Koyori Loop wins, it downs 3.0 holomems a game (vs 0.7 in its losses) and attacks with "Page from Our Youth" from 2nd Hakui Koyori (hBP06-021) more often (2.0 vs 0.5 times a game).
Lamy Selection6.2%In its wins, Lamy Selection attacks with "Booze, Booze, Snacks, Booze, Booze, Booze!" from 2nd Yukihana Lamy (hBP09-083) 3.3 times a game, and attacks with "Were You Waiting?" from Debut Yukihana Lamy (hBP09-077) 2.1 times a game, and downs 5.8 holomems a game. When Roboco-oshi Koyori Loop wins, it downs 4.2 holomems a game (vs 2.2 in its losses) and attacks with "Koyori's Awakening" from 2nd Hakui Koyori (hBP04-013) more often (3.5 vs 1.7 times a game).
4% going first, 2% going second. Games last 12.1 turns on average (400 games).
Most wins come from taking the opponent's last life card (100% of wins). In a loss, the opponent usually takes its last life card (74% of losses).
In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 6.1 times a game, and downs 5.7 holomems a game. When Roboco-oshi Koyori Loop wins, it downs 3.0 holomems a game (vs 0.7 in its losses) and attacks with "Page from Our Youth" from 2nd Hakui Koyori (hBP06-021) more often (2.0 vs 0.5 times a game).
Key cards
2nd Koyori hBP04-013 (main attacker)
Koyori's Awakening, white + 2 colorless: 160 (+50 against green); if a support card with #KOYO LABO is attached to this holomem, reveal 1 #KOYO LABO support from your deck and add it to your hand. Gift I'll Never Give Up!: when it downs an opponent's holomem, put the top card of your deck into holo power, then add 1 card from your holo power to your hand. 200 HP.
Attach Solved with a Bang! to it and attack every turn.
2nd Koyori hBP06-021
Collab Reaching Out to You: choose 1 holomem with #holoX on your stage; this turn it gets Arts+30, or +50 if a #KOYO LABO support is attached to this holomem. Page from Our Youth, white + colorless: 90 (+50 against red); you may return 1 #KOYO LABO support from your archive to the bottom of your deck for +40. 190 HP.
A collab booster for the center hBP04-013, or a cheap second attacker.
Solved with a Bang! (#KOYO LABO tool)
Arts+10. On a 2nd Hakui Koyori in the center or collab position: at the end of your performance phase you may archive it to deal 30 special damage to the opponent's center holomem. Only 1 tool per holomem.
Turns on Koyori's Awakening's search; archive it for 30 special damage to finish a holomem.
1st Koyori hBP04-012
Bloom Yes! Yes! Yes! Yes!: reveal 1 #KOYO LABO support from your deck and add it to your hand. Koyo and Her Assistants Will Always Be Together!, 1 white: 30; draw 1 if Koyori's Assistants is attached. 140 HP.
Bloom it to find Solved with a Bang!.
1st Koyori hEB01-020
I Chose This Yukata After Studying My Assistant's Tastes♡, 1 colorless: 30. Let the Exciting Experiments Begin!, yellow + colorless: 50, +10 for each holomem among the top cards of your deck equal to your cheers. 190 HP. #Summer.
The sturdy 1st; with only white cheers it attacks with its 30.
Summer Concert
LIMITED event: this turn all holomem with #Summer on your stage get Arts+30. Send 1 cheer from your archive to your holomem.
Extra damage for the hEB01 Koyori and a cheer back from the archive.
The list has no Robocosan holomem, so I'm Not Broken!! can never be used and the SP skill attaches nothing (no Roboser). Koyori's Awakening searches only if a #KOYO LABO support is attached to the attacker. Solved with a Bang!'s 30 special damage works only on a 2nd Hakui Koyori in the center or collab position. 1st hEB01-020's second Arts needs yellow, and this list has only white cheers. Summer Concert boosts only #Summer holomem (the hEB01 Koyori), not the 2nds. Yamada Lui the 54th needs every holomem on your stage to have #holoX. Borderline Evil Robot makes both players reshuffle and draw 4 once your life is 3 or less.
Game plan
Turns 1–2
Early game
Fill the stage and find #KOYO LABO cards.
Normal PC places a Debut from your deck; Yamada Lui the 54th (LIMITED; only if every holomem on your stage has #holoX) adds 2 #holoX holomem.
Going second on your first turn, collab debut hEB01-019 to add a Debut and a #KOYO LABO support from your deck; debut hSD06-008's collab draws 1 with a #holoX center and 5 or fewer cards in hand.
Bloom 1st hBP04-012 to search a #KOYO LABO support, or 1st hEB01-020 for a 190-HP body.
Turns 3–4
Mid game
Get 2nd hBP04-013 into the center by turn 3 or 4.
Bloom 2nd hBP04-013 in the center and attach Solved with a Bang! (Arts+10) so Koyori's Awakening searches another #KOYO LABO card each attack.
Koyori's Assistants can only go on a Hakui Koyori and may move 1 cheer from your stage to it when attached from hand or archive.
Manager-chan (draw 5) and Borderline Evil Robot (draw 4) reset the hand; both are LIMITED, so only one a turn.
Turn 5 on
Late game
Attack with Koyori's Awakening.
Attack with 2nd hBP04-013 for white + 2 colorless every turn; when it downs a holomem, I'll Never Give Up! adds a card from holo power to your hand.
Collab 2nd hBP06-021 for Arts+30 on the attacker (+50 if a #KOYO LABO support is attached to hBP06-021 itself); Summer Concert adds Arts+30 to the #Summer Koyori instead.
Archive Solved with a Bang! from a 2nd Koyori in the center or collab position at the end of the performance phase for 30 special damage to the opponent's center.
The trained AI wins in about 9 of its own turns.
What the trained AI does
In 60 test games the trained AI won 85%, against 63% for the general AI playing the same deck. It finished games in about 9 of its own turns.
Habit (per game)
Trained AI
General AI
What it means for you
Koyori's Awakening per game
3.12
1.42
Makes 2nd hBP04-013 its main attacker.
Damage from 2nd hBP04-013 per game
550
248
More than doubles the damage from that 2nd.
Damage from 2nd hBP06-021 per game
319
413
Attacks less with the cheaper 2nd.
2nd hBP04-013 blooms per game
2.28
1.48
Blooms the attacker more often.
Debut hEB01-019 collabs per game
0.12
0.58
Collabs much less.
1st hEB01-020 collabs per game
0.37
0.87
Keeps its 1sts out of the collab spot.
SP skill used (average own turn)
3.5
2.3
Holds the draw 2, archive 2 a turn longer.
Total Arts damage per game
1,063
934
Deals more damage overall.
Practice it
In Match Lab's Player vs Bot, play against the Roboco-oshi Koyori Loop (JP) Specialist AI first and watch how it sets up.
Then pilot the deck yourself: get Solved with a Bang! onto a center 2nd hBP04-013 and let Koyori's Awakening keep finding #KOYO LABO cards.
Aim to win in about 9 of your own turns, like the trained AI does.