Fill your archive with Lamy's Alcohol supports, then every Lamy gets Arts+50 and 2nd Lamy swings for 210 on 1 cheer.
STier
92.6%Win rate vs the field
#4 of 49JP ranking
JPCard pool
A+Round robin tier: 68.9% head-to-head, #5 of 49
How the deck wins
Lamy's stage skill gives every Lamy on your stage Arts+20. Once 5 or more #Lamy's Alcohol supports (Kanpai and Yuki-Yo-Zuki) are in your archive, that becomes Arts+50.
2nd Lamy hBP09-083 does 160 and rolls a die: +100 on a 6, -100 on a 1. It needs 2 extra colorless cheers until 5 Alcohol supports are archived, then it costs just 1 yellow. With the stage skill at 5+ Alcohol archived (Arts+50), it hits for 210 on an average roll.
The deck has 7 Alcohol supports (4 Kanpai, 3 Yuki-Yo-Zuki). Kanpai deals 10 special damage, or 40 once 2 Kanpai are in the archive. Yuki-Yo-Zuki archives itself and draws a card after Lamy attacks, so both fill the archive while helping.
Deck list
Tap any card to see it full size.
Oshi and holomem (29)
Support (21)
Cheer deck (20)
Qty
Card
Type
Card no.
1
Yukihana Lamy
Oshi
hBP09-007
3
Yukihana Lamy
Debut
hBP04-043
4
Yukihana Lamy
Debut
hBP09-077
4
Yukihana Lamy
Debut
hBP09-078
4
Yukihana Lamy
1st
hBP09-079
4
Yukihana Lamy
1st
hBP09-080
3
Yukihana Lamy
1st
hBP09-081
3
Yukihana Lamy
2nd
hBP09-082
4
Yukihana Lamy
2nd
hBP09-083
4
holoAN
Staff
hSD14-010
4
BIG3
Event
hBP09-105
4
Kanpai
Event
hBP09-095
1
Totsumachi
Event
hBP03-088
1
Friendly PC
Item
hBP05-074
4
Normal PC
Item
hBP01-104
3
Yuki-Yo-Zuki
Tool
hBP09-110
20
Yellow Cheer
Cheer
hY06-001
Matchups (round robin)
In the JP round robin, each of the 49 JP specialist AIs played every other one 400 times, half going first. This deck won 68.9% of those games: tier A+, #5 of 49. It won 42 of its 48 matchups (4 below 40%). These are AI-vs-AI results, not tournament data.
Roboco-oshi Koyori Loop93.8%In its wins, it attacks with "Booze, Booze, Snacks, Booze, Booze, Booze!" from 2nd Yukihana Lamy (hBP09-083) 3.3 times a game, and attacks with "Were You Waiting?" from Debut Yukihana Lamy (hBP09-077) 2.1 times a game, and downs 5.8 holomems a game. Roboco-oshi Koyori Loop wins more when it attacks with "Koyori's Awakening" from 2nd Hakui Koyori (hBP04-013) more often.
Mio-oshi Baelz Elizabeth17.2%In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 5.0 times a game, and downs 4.8 holomems a game. When Lamy Selection wins, it downs 3.0 holomems a game (vs 1.2 in its losses) and attacks with "Booze, Booze, Snacks, Booze, Booze, Booze!" from 2nd Yukihana Lamy (hBP09-083) more often (2.6 vs 0.9 times a game).
Vivi Overflow Stall23.0%In its wins, Vivi Overflow Stall attacks with "Vivi is a Strong Defender!" from 2nd Kikirara Vivi (hBP09-069) 4.5 times a game, and attacks with "Vivacious Vision" from 2nd Kikirara Vivi (hBP09-070) 1.5 times a game, and downs 3.4 holomems a game. When Lamy Selection wins, it downs 4.1 holomems a game (vs 2.7 in its losses).
18% going first, 17% going second. Games last 10.5 turns on average (400 games).
Most wins come from taking the opponent's last life card (96% of wins). In a loss, the opponent usually takes its last life card (87% of losses).
In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 5.0 times a game, and downs 4.8 holomems a game. When Lamy Selection wins, it downs 3.0 holomems a game (vs 1.2 in its losses) and attacks with "Booze, Booze, Snacks, Booze, Booze, Booze!" from 2nd Yukihana Lamy (hBP09-083) more often (2.6 vs 0.9 times a game).
Key cards
2nd Lamy hBP09-083 (main attacker)
Booze, Booze, Snacks, Booze, Booze, Booze!: 160, roll a die: +100 on a 6, -100 on a 1. Gift: needs +2 colorless while 4 or fewer Lamy's Alcohol supports are archived.
Your finisher. Get 5 Alcohol supports into the archive first, then it costs 1 yellow.
Yukihana Lamy (oshi)
Stage: all Lamy get Arts+20, or Arts+50 with 5+ Lamy's Alcohol supports archived. 2 power, once per turn: take 1-2 Lamy's Alcohol supports from the deck.
Use the 2-power skill to find Kanpai and Yuki-Yo-Zuki.
2nd Lamy hBP09-082
Now, a Lovely Cup of Tea: 130 for yellow + 2 colorless. Bloom: with a Lamy's Alcohol support archived, send the top cheer to a Lamy.
Steady second attacker; its bloom adds a cheer.
Kanpai
Lamy oshi only, once per turn: 10 special damage to their center or collab, or 40 with 2+ Kanpai archived.
Play one every turn; it is damage and archive fuel at once.
Yuki-Yo-Zuki
Tool. On Lamy: after she uses Arts this turn, archive it and draw 1 at the end of your performance phase.
Attach it early; it draws a card and counts toward the 5.
1st Lamy hBP09-079
Lady's Wink: 30, draw 1 if a support is attached. Bloom: look at the top 5 and take a Lamy's Alcohol support.
The trained AI's favorite 1st: it finds Alcohol and attacks for a card.
The trained AI wins 95% and the general AI 90% in tests: this deck is strong in anyone's hands. The main skill is getting 5 Alcohol supports archived fast.
Game plan
Turns 1–2
Early game
Start archiving Alcohol right away.
Play Kanpai and attach Yuki-Yo-Zuki on turns 1-2.
Bloom 1st hBP09-079 to search another Alcohol support.
Going second, collab debut hBP09-078 to draw 3 (then archive 1, or 2 if the first isn't an Alcohol support).
Turns 3–4
Mid game
Bloom 2nds by turn 3.
Bloom 2nd hBP09-083 and 2nd hBP09-082 around turn 3.
Use the oshi skill to grab more Kanpai or Yuki-Yo-Zuki.
Count your archived Alcohol supports: at 5, every Lamy gets Arts+50 and hBP09-083 drops to 1 yellow.
Turn 5 on
Late game
Swing big every turn.
Attack with hBP09-083 for 210 (110 on a 1, 310 on a 6).
Play Kanpai each turn; once 2 are in the archive, the last two hit for 40 special damage.
Games usually end around your 7th turn.
What the trained AI does
In 60 test games the trained AI won 95%, against 90% for the general AI playing the same deck. It finished games in about 7 of its own turns.
Habit (per game)
Trained AI
General AI
What it means for you
Lady's Wink (1st hBP09-079) used
0.85
0.33
Attack with hBP09-079 early for the extra card.
Collabs with debut hBP09-078
0.73
0.12
Collab it going second to dig 3 cards.
Blooms with 1st hBP09-081
0.52
1.03
hBP09-081 is the weakest 1st here; bloom the others first.
Collabs with 2nd hBP09-082
0.68
1.18
Keep hBP09-082 attacking, not in the collab spot.
BIG3 played
2.05
1.62
Dig with BIG3 to find your Lamys.
Oshi skill used
2.5
2.3
Search Alcohol supports whenever you have the power.
Practice it
In Match Lab's Player vs Bot, play against the Lamy Selection (JP) Specialist AI first and watch how it sets up.
Then pilot the deck yourself against the Generalist AI.
Aim to win in about 7 of your own turns, like the trained AI does.