Lamy Selection

Fill your archive with Lamy's Alcohol supports, then every Lamy gets Arts+50 and 2nd Lamy swings for 210 on 1 cheer.

STier
92.6%Win rate vs the field
#4 of 49JP ranking
JPCard pool
A+Round robin tier: 68.9% head-to-head, #5 of 49

How the deck wins

Lamy's stage skill gives every Lamy on your stage Arts+20. Once 5 or more #Lamy's Alcohol supports (Kanpai and Yuki-Yo-Zuki) are in your archive, that becomes Arts+50.

2nd Lamy hBP09-083 does 160 and rolls a die: +100 on a 6, -100 on a 1. It needs 2 extra colorless cheers until 5 Alcohol supports are archived, then it costs just 1 yellow. With the stage skill at 5+ Alcohol archived (Arts+50), it hits for 210 on an average roll.

The deck has 7 Alcohol supports (4 Kanpai, 3 Yuki-Yo-Zuki). Kanpai deals 10 special damage, or 40 once 2 Kanpai are in the archive. Yuki-Yo-Zuki archives itself and draws a card after Lamy attacks, so both fill the archive while helping.

Deck list

Tap any card to see it full size.

Oshi and holomem (29)
Support (21)
Cheer deck (20)
QtyCardTypeCard no.
1Yukihana LamyOshihBP09-007
3Yukihana LamyDebuthBP04-043
4Yukihana LamyDebuthBP09-077
4Yukihana LamyDebuthBP09-078
4Yukihana Lamy1sthBP09-079
4Yukihana Lamy1sthBP09-080
3Yukihana Lamy1sthBP09-081
3Yukihana Lamy2ndhBP09-082
4Yukihana Lamy2ndhBP09-083
4holoANStaffhSD14-010
4BIG3EventhBP09-105
4KanpaiEventhBP09-095
1TotsumachiEventhBP03-088
1Friendly PCItemhBP05-074
4Normal PCItemhBP01-104
3Yuki-Yo-ZukiToolhBP09-110
20Yellow CheerCheerhY06-001

Matchups (round robin)

In the JP round robin, each of the 49 JP specialist AIs played every other one 400 times, half going first. This deck won 68.9% of those games: tier A+, #5 of 49. It won 42 of its 48 matchups (4 below 40%). These are AI-vs-AI results, not tournament data.

Best matchups

  1. Risu ID Family94.5%
  2. Roboco-oshi Koyori Loop93.8%In its wins, it attacks with "Booze, Booze, Snacks, Booze, Booze, Booze!" from 2nd Yukihana Lamy (hBP09-083) 3.3 times a game, and attacks with "Were You Waiting?" from Debut Yukihana Lamy (hBP09-077) 2.1 times a game, and downs 5.8 holomems a game. Roboco-oshi Koyori Loop wins more when it attacks with "Koyori's Awakening" from 2nd Hakui Koyori (hBP04-013) more often.
  3. Kobo Rainout92.8%
  4. NePoLaBo Teamwork92.2%
  5. Ina Prism Crit91.0%

Toughest matchups

  1. Mio-oshi Baelz Elizabeth17.2%In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 5.0 times a game, and downs 4.8 holomems a game. When Lamy Selection wins, it downs 3.0 holomems a game (vs 1.2 in its losses) and attacks with "Booze, Booze, Snacks, Booze, Booze, Booze!" from 2nd Yukihana Lamy (hBP09-083) more often (2.6 vs 0.9 times a game).
  2. Vivi Overflow Stall23.0%In its wins, Vivi Overflow Stall attacks with "Vivi is a Strong Defender!" from 2nd Kikirara Vivi (hBP09-069) 4.5 times a game, and attacks with "Vivacious Vision" from 2nd Kikirara Vivi (hBP09-070) 1.5 times a game, and downs 3.4 holomems a game. When Lamy Selection wins, it downs 4.1 holomems a game (vs 2.7 in its losses).
  3. Vivi x Su Lock v234.0%
  4. AZKi-oshi Chloe Lui Slot39.5%
  5. AZKi Frontier45.0%

18% going first, 17% going second. Games last 10.5 turns on average (400 games).

Most wins come from taking the opponent's last life card (96% of wins). In a loss, the opponent usually takes its last life card (87% of losses).

In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 5.0 times a game, and downs 4.8 holomems a game. When Lamy Selection wins, it downs 3.0 holomems a game (vs 1.2 in its losses) and attacks with "Booze, Booze, Snacks, Booze, Booze, Booze!" from 2nd Yukihana Lamy (hBP09-083) more often (2.6 vs 0.9 times a game).

Key cards

2nd Lamy hBP09-083 (main attacker)

Booze, Booze, Snacks, Booze, Booze, Booze!: 160, roll a die: +100 on a 6, -100 on a 1. Gift: needs +2 colorless while 4 or fewer Lamy's Alcohol supports are archived.

Your finisher. Get 5 Alcohol supports into the archive first, then it costs 1 yellow.

Yukihana Lamy (oshi)

Stage: all Lamy get Arts+20, or Arts+50 with 5+ Lamy's Alcohol supports archived. 2 power, once per turn: take 1-2 Lamy's Alcohol supports from the deck.

Use the 2-power skill to find Kanpai and Yuki-Yo-Zuki.

2nd Lamy hBP09-082

Now, a Lovely Cup of Tea: 130 for yellow + 2 colorless. Bloom: with a Lamy's Alcohol support archived, send the top cheer to a Lamy.

Steady second attacker; its bloom adds a cheer.

Kanpai

Lamy oshi only, once per turn: 10 special damage to their center or collab, or 40 with 2+ Kanpai archived.

Play one every turn; it is damage and archive fuel at once.

Yuki-Yo-Zuki

Tool. On Lamy: after she uses Arts this turn, archive it and draw 1 at the end of your performance phase.

Attach it early; it draws a card and counts toward the 5.

1st Lamy hBP09-079

Lady's Wink: 30, draw 1 if a support is attached. Bloom: look at the top 5 and take a Lamy's Alcohol support.

The trained AI's favorite 1st: it finds Alcohol and attacks for a card.

The trained AI wins 95% and the general AI 90% in tests: this deck is strong in anyone's hands. The main skill is getting 5 Alcohol supports archived fast.

Game plan

Turns 1–2

Early game

Start archiving Alcohol right away.

  1. Play Kanpai and attach Yuki-Yo-Zuki on turns 1-2.
  2. Bloom 1st hBP09-079 to search another Alcohol support.
  3. Going second, collab debut hBP09-078 to draw 3 (then archive 1, or 2 if the first isn't an Alcohol support).
Turns 3–4

Mid game

Bloom 2nds by turn 3.

  1. Bloom 2nd hBP09-083 and 2nd hBP09-082 around turn 3.
  2. Use the oshi skill to grab more Kanpai or Yuki-Yo-Zuki.
  3. Count your archived Alcohol supports: at 5, every Lamy gets Arts+50 and hBP09-083 drops to 1 yellow.
Turn 5 on

Late game

Swing big every turn.

  1. Attack with hBP09-083 for 210 (110 on a 1, 310 on a 6).
  2. Play Kanpai each turn; once 2 are in the archive, the last two hit for 40 special damage.
  3. Games usually end around your 7th turn.

What the trained AI does

In 60 test games the trained AI won 95%, against 90% for the general AI playing the same deck. It finished games in about 7 of its own turns.

Habit (per game)Trained AIGeneral AIWhat it means for you
Lady's Wink (1st hBP09-079) used0.850.33Attack with hBP09-079 early for the extra card.
Collabs with debut hBP09-0780.730.12Collab it going second to dig 3 cards.
Blooms with 1st hBP09-0810.521.03hBP09-081 is the weakest 1st here; bloom the others first.
Collabs with 2nd hBP09-0820.681.18Keep hBP09-082 attacking, not in the collab spot.
BIG3 played2.051.62Dig with BIG3 to find your Lamys.
Oshi skill used2.52.3Search Alcohol supports whenever you have the power.

Practice it

  1. In Match Lab's Player vs Bot, play against the Lamy Selection (JP) Specialist AI first and watch how it sets up.
  2. Then pilot the deck yourself against the Generalist AI.
  3. Aim to win in about 7 of your own turns, like the trained AI does.

Last updated 2026-11-11.