Ina Prism Crit

Turn the opponent's holomem into every color so Ina's Arts cost nothing.

CTier
71.6%Win rate vs the field
#38 of 49JP ranking
JPCard pool
DRound robin tier: 31.7% head-to-head, #44 of 49

How the deck wins

Ina's stage skill, WORLD DOMINATION, lets every Ina use Arts without cheers if all of the opponent's holomem differ in color from their oshi.

Takodachi on your center Ina makes their center and collab count as all colors, and 2nd Ina hBP08-073's collab and hBP08-074's Arts recolor more holomem.

With free Arts, 2nd Ina hBP08-073 swings for 90 and hBP08-074 for 110 without needing cheers, and many cards add special damage.

Deck list

Tap any card to see it full size.

Oshi and holomem (26)
Support (24)
Cheer deck (20)
QtyCardTypeCard no.
1Ninomae Ina'nisOshihBP08-006
6Ninomae Ina'nisDebuthBP02-061
4Ninomae Ina'nisDebuthBP08-068
2Ninomae Ina'nis1sthBP02-062
3Ninomae Ina'nis1sthBP08-070
3Ninomae Ina'nis1sthBP08-071
1Ninomae Ina'nis1sthBP08-072
4Ninomae Ina'nis2ndhBP08-073
3Ninomae Ina'nis2ndhBP08-074
3Harusaki NodokaStaffhSD01-016
2Bloom StageEventhBP06-090
3MythEventhBP08-100
1So, That Makes You My EnemyEventhBP01-108
3SorAZ CelebrationEventhBP05-080
1Archive PCItemhBP07-092
1Creator PCItemhBP08-091
2Friendly PCItemhBP05-074
4Normal PCItemhBP01-104
4TakodachiFanhBP08-110
20Purple CheerCheerhY05-001

Matchups (round robin)

In the JP round robin, each of the 49 JP specialist AIs played every other one 400 times, half going first. This deck won 31.7% of those games: tier D, #44 of 49. It won 8 of its 48 matchups (34 below 40%). These are AI-vs-AI results, not tournament data.

Toughest matchups

  1. Mio-oshi Baelz Elizabeth2.2%In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 5.5 times a game, and downs 4.9 holomems a game. When Ina Prism Crit wins, it downs 2.9 holomems a game (vs 0.6 in its losses) and attacks with "No Cookies for Snack Time!" from 2nd Ninomae Ina'nis (hBP08-073) more often (3.9 vs 1.5 times a game).
  2. AZKi Frontier5.2%In its wins, AZKi Frontier attacks with "The trajectory we spun - a song dedicated to all" from 2nd AZKi (hBP07-069) 3.0 times a game, and attacks with "Come and relax♡" from Debut AZKi (hBP07-064) 1.4 times a game, and downs 4.9 holomems a game. When Ina Prism Crit wins, it downs 4.5 holomems a game (vs 2.0 in its losses) and attacks with "No Cookies for Snack Time!" from 2nd Ninomae Ina'nis (hBP08-073) more often (4.3 vs 2.4 times a game).
  3. Haato Chama Journey6.8%
  4. Kaela Master Forge8.5%
  5. Lamy Selection9.0%

3% going first, 2% going second. Games last 11.4 turns on average (400 games).

Most wins come from taking the opponent's last life card (78% of wins). In a loss, the opponent usually takes its last life card (86% of losses).

In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 5.5 times a game, and downs 4.9 holomems a game. When Ina Prism Crit wins, it downs 2.9 holomems a game (vs 0.6 in its losses) and attacks with "No Cookies for Snack Time!" from 2nd Ninomae Ina'nis (hBP08-073) more often (3.9 vs 1.5 times a game).

Key cards

2nd Ina hBP08-073 (main attacker)

No Cookies for Snack Time!: 90 for 2 colorless. Collab: 2 opponent holomem count as all colors this turn.

Your main attacker; its collab helps turn on free Arts.

Ninomae Ina'nis (oshi)

Stage: if all their holomem differ from their oshi's color, Ina's Arts need no cheers. Skill: archive holo power to make holomem all colors.

Recolor their back row with power when Takodachi isn't enough.

Takodachi

Arts+10. On your center Ina: their center and collab count as all colors.

Attach it first; the trained AI plays almost 2 on turns 1-2.

2nd Ina hBP08-074

Necro Elimination!!: 110; archive 1-3 cards to recolor that many opponent holomem.

Second attacker that recolors the back row.

1st Ina hBP08-070

Collab: take a Takodachi from the deck.

Bloom and collab it for more Takodachi.

Debut Ina hBP08-068

Dreamt I Went Outside: 20 special to their center and collab if they differ from their oshi's color.

The trained AI attacks with it for early chip damage.

Ina wins about 72% of games, the lowest in this group. It's strongest when the opponent plays a single color.

Game plan

Turns 1–2

Early game

Attach Takodachi right away.

  1. Play Takodachi on your center Ina on turn 1.
  2. Bloom 1st hBP08-070 and collab it for another Takodachi.
  3. Attack with debut hBP08-068 for special damage.
Turns 3–4

Mid game

Get 2nd Ina out and turn on free Arts.

  1. Bloom 2nd hBP08-073 around turn 3.
  2. Use its collab or the oshi skill to recolor their back row.
  3. Once every opponent holomem is recolored, your Arts are free.
Turn 5 on

Late game

Swing for free.

  1. Attack with hBP08-073 and hBP08-074 each turn.
  2. Archive extra cards with hBP08-074 to recolor more holomem.
  3. Keep Takodachi on your center at all times.

What the trained AI does

In 60 test games the trained AI won 72%, against 62% for the general AI playing the same deck. It finished games in about 8 of its own turns.

Habit (per game)Trained AIGeneral AIWhat it means for you
2nd hBP08-073 damage543487Make hBP08-073 the attacker.
Takodachi played on turns 1-21.7—Attach Takodachi right away.
Debut hBP08-068 damage5328Use the Debut's special damage early.
1st hBP08-070 collabs on turns 1-20.7—Collab it to find Takodachi.
Total special damage8466Chip damage helps finish knockouts.

Practice it

  1. In Match Lab's Player vs Bot, play against the Ina Prism Crit (JP) Specialist AI first and watch how it sets up.
  2. Then pilot the deck yourself against the Generalist AI.
  3. Aim to win in about 8 of your own turns, like the trained AI does.

Last updated 2026-11-11.