IRyS Hope and Despair

Fire IRyS's SP early for cards and power, then let 2nd IRyS power up the whole stage.

ATier
80.0%Win rate vs the field
#26 of 49JP ranking
JPCard pool
CRound robin tier: 49.1% head-to-head, #27 of 49

How the deck wins

2nd IRyS hBP08-014 hits for 130 and gives every holomem on stage Arts+20 per purple cheer on her. Her bloom deals 30 special damage to the center.

The SP, HOPE and DESPAIR, draws a card per cheer on your IRyS and adds holo power per purple cheer. The trained AI fires it on turn 2 or 3 in almost every game; the general AI almost never does.

The 2-power oshi skill gives Arts+50 to a holomem with a purple cheer, and GuyRyS fans save cheers when an IRyS is downed.

Deck list

Tap any card to see it full size.

Oshi and holomem (29)
Support (21)
Cheer deck (20)
QtyCardTypeCard no.
1IRySOshihBP08-001
4IRySDebuthBP01-028
3IRySDebuthBP08-008
3IRySDebuthBP08-009
1Ouro KroniiDebuthBP01-092
1IRyS1sthBP01-030
3IRyS1sthBP08-010
3IRyS1sthBP08-011
3IRyS1sthBP08-012
2Ouro Kronii1sthBP01-094
1IRyS2ndhBP08-013
4IRyS2ndhBP08-014
1Ouro Kronii2ndhBP01-095
2Concert StaffStaffhBP07-091
4Harusaki NodokaStaffhSD01-016
1Borderline Evil RobotEventhBP07-094
4Ruler of Time -Promise-EventhBP07-097
4Friendly PCItemhBP05-074
2Normal PCItemhBP01-104
1Bloom&GloomMascothBP08-105
3GuyRySFanhBP08-106
3White CheerCheerhY01-003
3White CheerCheerhY01-001
14Purple CheerCheerhY05-001

Matchups (round robin)

In the JP round robin, each of the 49 JP specialist AIs played every other one 400 times, half going first. This deck won 49.1% of those games: tier C, #27 of 49. It won 20 of its 48 matchups (17 below 40%). These are AI-vs-AI results, not tournament data.

Toughest matchups

  1. AZKi-oshi Chloe Lui Slot13.5%In its wins, AZKi-oshi Chloe Lui Slot attacks with "holoX-lot" from 2nd Sakamata Chloe (hBP02-040) 3.3 times a game, and attacks with "Chomp, Chomp, Chooomp!" from Debut Sakamata Chloe (hBP02-035) 1.8 times a game, and downs 3.2 holomems a game. When IRyS Hope and Despair wins, it downs 5.0 holomems a game (vs 2.3 in its losses) and attacks with "Prismatic Anthem" from 2nd IRyS (hBP08-014) more often (3.0 vs 0.9 times a game).
  2. Mio-oshi Baelz Elizabeth17.0%In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 5.4 times a game, and downs 4.9 holomems a game. When IRyS Hope and Despair wins, it downs 3.2 holomems a game (vs 1.5 in its losses) and attacks with "Prismatic Anthem" from 2nd IRyS (hBP08-014) more often (2.7 vs 1.7 times a game).
  3. AZKi Frontier23.0%
  4. Lamy Selection24.5%
  5. Kobo-oshi Moona Hiroshima26.0%

14% going first, 13% going second. Games last 10.2 turns on average (400 games).

Most wins come from taking the opponent's last life card (100% of wins). In a loss, the opponent usually takes its last life card (99% of losses).

In its wins, AZKi-oshi Chloe Lui Slot attacks with "holoX-lot" from 2nd Sakamata Chloe (hBP02-040) 3.3 times a game, and attacks with "Chomp, Chomp, Chooomp!" from Debut Sakamata Chloe (hBP02-035) 1.8 times a game, and downs 3.2 holomems a game. When IRyS Hope and Despair wins, it downs 5.0 holomems a game (vs 2.3 in its losses) and attacks with "Prismatic Anthem" from 2nd IRyS (hBP08-014) more often (3.0 vs 0.9 times a game).

Key cards

2nd IRyS hBP08-014 (main attacker)

Prismatic Anthem: 130; all your holomem get Arts+20 per purple cheer on her this turn. Bloom: 30 special damage to their center.

Your finisher. Give her purple cheers.

IRyS (oshi)

2 power: a holomem gets Arts+20, or +50 with a purple cheer. SP: draw 1 per cheer on your IRyS, holo power per purple cheer.

Fire the SP early for cards. Use the 2-power skill on knockout turns.

GuyRyS

Fan for IRyS; when she's downed, move a cheer from her to another holomem.

Attach on turn 1 or 2; the trained AI almost always does.

1st IRyS hBP08-010

Bloom: search Bloom&Gloom or GuyRyS.

Bloom it to find GuyRyS.

1st IRyS hBP08-011

Hot Ending: 30, draw 1 with a purple cheer. Collab: draw 1 with a white cheer.

Early attacker that draws cards.

Debut IRyS hBP08-008

Collab: going second on turn 1, a Promise holomem gets Arts+30; draw 1 with a purple cheer out.

Your turn-1 collab when going second.

Game plan

Turns 1–2

Early game

Attach GuyRyS and bloom 1sts.

  1. Play GuyRyS on your first turns.
  2. Bloom 1st hBP08-011 and 1st hBP08-010 on turn 2.
  3. Fire the SP early for a big hand and holo power.
Turns 3–4

Mid game

Get 2nd IRyS out.

  1. Bloom 2nd hBP08-014 around turn 3; the bloom hits for 30.
  2. Put purple cheers on her.
  3. Use Ruler of Time to find missing pieces.
Turn 5 on

Late game

Power up the whole stage.

  1. Attack with Prismatic Anthem every turn.
  2. Use the 2-power oshi skill for Arts+50 on a knockout.
  3. GuyRyS saves her cheers if she falls.

What the trained AI does

In 60 test games the trained AI won 83%, against 63% for the general AI playing the same deck. It finished games in about 8 of its own turns.

Habit (per game)Trained AIGeneral AIWhat it means for you
SP first used (your turn)2.5 (97%)4.0 (5%)Fire the SP early; the cards win games.
2nd hBP08-014 damage613564Make her the main attacker.
1st hBP08-011 damage5730Attack early with the 1sts.
Debut hBP08-008 damage4675Bloom instead of attacking with Debuts.
GuyRyS played on turns 1-21.0—Attach GuyRyS right away.

Practice it

  1. In Match Lab's Player vs Bot, play against the IRyS Hope and Despair (JP) Specialist AI first and watch how it sets up.
  2. Then pilot the deck yourself against the Generalist AI.
  3. Aim to win in about 8 of your own turns, like the trained AI does.

Last updated 2026-11-11.