Vivi FLOW GLOW

Fill the opponent's hand, then let 2nd Vivis hit harder for every card they hold.

ATier
82.4%Win rate vs the field
#23 of 49JP ranking
JPCard pool
BRound robin tier: 55.1% head-to-head, #19 of 49

How the deck wins

This is the attacking Vivi deck. 2nd Vivi hSD10-009 does 80 +10 per card in the opponent's hand, and hBP09-070 does 190 with 7+ cards in their hand.

Rainy Day Vivi, the oshi skill and 1st Vivi hBP09-067's bloom all make them draw. Their deck also runs low; about 1 in 4 wins came from deck-out.

Makeup gives Arts+20 and lets a center 1st+ Vivi bloom a second time in one turn, so 2nds come out by turn 3.

Deck list

Tap any card to see it full size.

Oshi and holomem (32)
Support (18)
Cheer deck (20)
QtyCardTypeCard no.
1Kikirara ViviOshihBP09-006
4Kikirara ViviDebuthBP09-064
4Kikirara ViviDebuthBP09-065
4Kikirara ViviDebuthSD10-007
3Kikirara Vivi1sthBP09-066
4Kikirara Vivi1sthBP09-067
3Kikirara Vivi1sthBP09-068
2Kikirara Vivi1sthSD10-008
1Kikirara Vivi2ndhBP09-069
4Kikirara Vivi2ndhBP09-070
3Kikirara Vivi2ndhSD10-009
2Bloom StageEventhBP06-090
4Rainy Day ViviEventhBP09-092
1So, That Makes You My EnemyEventhBP01-108
1Supportive hololive ListenersEventhBP09-093
1TotsumachiEventhBP03-088
1WHAT'S UP!!!!! KEEEEEP GROWING!!!!!EventhSD10-011
1Watermelon BubbleEventhBP09-098
2Normal PCItemhBP01-104
2FugutaroToolhSD10-013
3MakeupToolhBP09-109
20Purple CheerCheerhY05-001

Matchups (round robin)

In the JP round robin, each of the 49 JP specialist AIs played every other one 400 times, half going first. This deck won 55.1% of those games: tier B, #19 of 49. It won 28 of its 48 matchups (9 below 40%). These are AI-vs-AI results, not tournament data.

Toughest matchups

  1. Kyoko Hero Cop10.2%In its wins, Kyoko Hero Cop attacks with "Resident Strong-Type Member" from 2nd Hyakuto Kyoko (hSD20-007) 3.2 times a game, and attacks with "Can I turn that frown upside down?!" from Debut Hyakuto Kyoko (hSD20-002) 2.8 times a game, and downs 4.7 holomems a game. When Vivi FLOW GLOW wins, it downs 4.5 holomems a game (vs 1.6 in its losses) and attacks with "Vigilance Venus" from 2nd Kikirara Vivi (hSD10-009) more often (2.4 vs 1.1 times a game).
  2. Iroha Bloom Cup18.0%In its wins, Iroha Bloom Cup attacks with "Taking a Step Together" from 2nd Kazama Iroha (hBP06-027) 3.3 times a game, and attacks with "Lots of Treasure" from 2nd Kazama Iroha (hBP07-030) 1.5 times a game, and downs 4.8 holomems a game. When Vivi FLOW GLOW wins, it downs 4.2 holomems a game (vs 2.4 in its losses) and attacks with "Vivacious Vision" from 2nd Kikirara Vivi (hBP09-070) more often (2.5 vs 1.4 times a game).
  3. Mio-oshi Baelz Elizabeth26.2%
  4. Vivi Overflow Stall26.2%
  5. Subaru Oozora Police26.8%

14% going first, 6% going second. Games last 11.9 turns on average (400 games).

Most wins come from taking the opponent's last life card (76% of wins). In a loss, the opponent usually takes its last life card (89% of losses).

In its wins, Kyoko Hero Cop attacks with "Resident Strong-Type Member" from 2nd Hyakuto Kyoko (hSD20-007) 3.2 times a game, and attacks with "Can I turn that frown upside down?!" from Debut Hyakuto Kyoko (hSD20-002) 2.8 times a game, and downs 4.7 holomems a game. When Vivi FLOW GLOW wins, it downs 4.5 holomems a game (vs 1.6 in its losses) and attacks with "Vigilance Venus" from 2nd Kikirara Vivi (hSD10-009) more often (2.4 vs 1.1 times a game).

Key cards

2nd Vivi hBP09-070 (main attacker)

Vivacious Vision: 120, +70 at 7+ opponent cards (+100 at 10+). Gift: costs less in the center at 7+.

Your biggest hitter once their hand is full.

2nd Vivi hSD10-009

Vigilance Venus: 80 +10 per card in their hand. Collab: look at cards equal to their hand size and take 1.

Second attacker and a great collab for digging.

Kikirara Vivi (oshi)

2 power: you draw 3, opponent draws 2.

Use it every turn to fill both hands.

Rainy Day Vivi

Each player draws 2; with 7+ opponent cards, your Vivis get Arts+30.

Play it early; the trained AI plays it on turns 1-2.

Makeup

Arts+20. On a center 1st+ Vivi: bloom a FLOW GLOW holomem a second time this turn.

Lets you go Debut to 2nd in one turn.

1st Vivi hBP09-067

Bloom: you draw 2, opponent draws 1.

Your favorite first bloom.

Game plan

Turns 1–2

Early game

Bloom and start filling their hand.

  1. Play Rainy Day Vivi and bloom 1st hBP09-067 on turn 2.
  2. Attach Makeup to your center Vivi.
  3. Collab debut hBP09-065 when going second.
Turns 3–4

Mid game

Double-bloom into 2nds.

  1. Use Makeup to bloom a 2nd by turn 3.
  2. Collab 2nd hSD10-009 to dig for what you need.
  3. Keep using the oshi skill to push their hand to 7+.
Turn 5 on

Late game

Hit for 190 or run them out.

  1. Attack with hBP09-070 and hSD10-009 every turn.
  2. Count their deck; if it's low, keep making them draw.
  3. Skip debut attacks; set up 2nds instead.

What the trained AI does

In 60 test games the trained AI won 82%, against 70% for the general AI playing the same deck. It finished games in about 7 of its own turns.

Habit (per game)Trained AIGeneral AIWhat it means for you
2nd hSD10-009 damage348262Use hSD10-009 as a second attacker.
Debut hBP09-064 Arts used0.41.2Don't waste turns attacking with Debuts.
Bloom Stage played0.30.8Makeup does the double bloom better.
Wins by opponent deck-out12 of 49—Watch their deck; it can run out.
2nd first bloom (your turn)2.82.9Get a 2nd out by turn 3.

Practice it

  1. In Match Lab's Player vs Bot, play against the Vivi FLOW GLOW (JP) Specialist AI first and watch how it sets up.
  2. Then pilot the deck yourself against the Generalist AI.
  3. Aim to win in about 7 of your own turns, like the trained AI does.

Last updated 2026-11-11.