FUWAMOCO Abyss Twins

Pass cheers between the twins and let 2nd Mococo hit for 90 plus 20 per blue cheer.

A+Tier
85.7%Win rate vs the field
#13 of 49JP ranking
JPCard pool
CRound robin tier: 54.1% head-to-head, #22 of 49

How the deck wins

FUWAMOCO's stage skill counts red cheers on Fuwawa and Mococo as blue too. With only red cheers, every one boosts 2nd Mococo's Arts by 20.

2nd Mococo hBP08-039 does 90 plus 20 per blue cheer, then can move those cheers to Fuwawa. 2nd Fuwawa hBP08-059 gets +50 after Mococo attacked and moves red cheers back.

The 2-power oshi skill returns an Advent holomem from the archive and sends an archived cheer each turn, so knockouts don't slow you down.

Deck list

Tap any card to see it full size.

Oshi and holomem (31)
Support (19)
Cheer deck (20)
QtyCardTypeCard no.
1FUWAMOCOOshihBP08-003
2Fuwawa AbyssgardDebuthBP03-040
2Fuwawa AbyssgardDebuthBP08-055
2Mococo AbyssgardDebuthBP03-037
4Mococo AbyssgardDebuthBP08-034
3Mococo AbyssgardDebuthBP08-035
4FUWAMOCO1sthBP03-050
2Fuwawa Abyssgard1sthBP08-056
1Fuwawa Abyssgard1sthBP08-057
4Mococo Abyssgard1sthBP08-037
4Fuwawa Abyssgard2ndhBP08-059
3Mococo Abyssgard2ndhBP08-039
4holoANStaffhSD14-010
4Donut Shop Full of MemoriesEventhBP08-092
1Explosion MagicEventhBP02-079
2Friendly PCItemhBP05-074
4Normal PCItemhBP01-104
4Sub PCItemhSD01-018
20Red CheerCheerhY03-001

Matchups (round robin)

In the JP round robin, each of the 49 JP specialist AIs played every other one 400 times, half going first. This deck won 54.1% of those games: tier C, #22 of 49. It won 26 of its 48 matchups (16 below 40%). These are AI-vs-AI results, not tournament data.

Toughest matchups

  1. Mio-oshi Baelz Elizabeth11.2%In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 5.3 times a game, and downs 4.9 holomems a game. When FUWAMOCO Abyss Twins wins, it downs 3.2 holomems a game (vs 0.7 in its losses) and attacks with "Fuzzy Bounty Hunter" from 2nd Mococo Abyssgard (hBP08-039) more often (3.8 vs 1.2 times a game).
  2. Towa Selection24.2%In its wins, Towa Selection attacks with "Top Student at the Underworld Academy" from 2nd Tokoyami Towa (hBP09-057) 2.6 times a game, and attacks with "To Become a Full-Fledged Devil" from 2nd Tokoyami Towa (hBP09-057) 2.2 times a game, and downs 5.0 holomems a game. When FUWAMOCO Abyss Twins wins, it downs 4.7 holomems a game (vs 1.9 in its losses) and attacks with "Fuzzy Bounty Hunter" from 2nd Mococo Abyssgard (hBP08-039) more often (4.9 vs 1.9 times a game).
  3. Lamy Selection26.5%
  4. Kobo-oshi Moona Hiroshima30.0%
  5. AZKi-oshi Chloe Lui Slot31.8%

11% going first, 12% going second. Games last 10.7 turns on average (400 games).

Most wins come from taking the opponent's last life card (98% of wins). In a loss, the opponent usually takes its last life card (90% of losses).

In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 5.3 times a game, and downs 4.9 holomems a game. When FUWAMOCO Abyss Twins wins, it downs 3.2 holomems a game (vs 0.7 in its losses) and attacks with "Fuzzy Bounty Hunter" from 2nd Mococo Abyssgard (hBP08-039) more often (3.8 vs 1.2 times a game).

Key cards

2nd Mococo (main attacker)

Fuzzy Bounty Hunter: 90 +20 per blue cheer on her, then reattach blue cheers to Fuwawa. Bloom: with 6+ blue cheers, set a resting Fuwawa active.

Your finisher. Load her with cheers and attack every turn.

FUWAMOCO (oshi)

Stage: red cheers on Fuwawa and Mococo count as blue. 2 power: return an Advent holomem from the archive and send an archived cheer.

Use the 2-power skill every turn you can.

2nd Fuwawa hBP08-059

Fluffy Boundary Spanner: 80, +50 if Mococo used Arts this turn; move red cheers back to Mococo. Gift: with 6+ red cheers, can hit back 1sts and 2nds.

Second attacker; bring her in after Mococo swings.

1st FUWAMOCO

Twin Demonic Guard Dogs: 40 and search a cheer for an Advent holomem. Counts as both Fuwawa and Mococo.

Bloom and collab it early to add cheers.

Debut Fuwawa hBP08-055

Collab: send an archived cheer to an Advent holomem.

Your favorite collab.

Donut Shop Full of Memories

Take a Fuwawa and a Mococo from the deck; if you're behind on life, 20 special damage.

Your main search card.

Game plan

Turns 1–2

Early game

Set up both twins and start the cheer engine.

  1. Play Normal PC, Sub PC and holoAN.
  2. Bloom 1st FUWAMOCO and 1st Mococo hBP08-037 on your 2nd turn.
  3. Collab debut Fuwawa hBP08-055 for a free cheer.
Turns 3–4

Mid game

Get 2nd Mococo in the center.

  1. Bloom 2nd Mococo hBP08-039 around your 3rd turn.
  2. Use 1st FUWAMOCO's Arts to search more cheers.
  3. Use the oshi skill to recover knocked-out twins.
Turn 5 on

Late game

Swing with Mococo every turn.

  1. Mococo with 4 cheers hits for 170.
  2. Bring 2nd Fuwawa in to hit backline 1sts and 2nds.
  3. The trained AI wins in about 7 of its turns and loses far fewer holomem.

What the trained AI does

In 60 test games the trained AI won 90%, against 48% for the general AI playing the same deck. It finished games in about 7 of its own turns.

Habit (per game)Trained AIGeneral AIWhat it means for you
2nd Mococo damage736454Mococo is the deck; attack with her every turn.
Her Arts used4.12.6Don't skip an attack to set up.
1st FUWAMOCO collabs1.00.2Collab it for the cheer search.
Debut Fuwawa hBP08-055 collabs1.30.4Collab for the free archived cheer.
Your holomem downed1.83.8A steady cheer flow keeps your twins alive.

Practice it

  1. In Match Lab's Player vs Bot, play against the FUWAMOCO Abyss Twins (JP) Specialist AI first and watch how it sets up.
  2. Then pilot the deck yourself against the Generalist AI.
  3. Aim to win in about 7 of your own turns, like the trained AI does.

Last updated 2026-11-11.