Moona Full Moon

Once per turn, special damage lets Moona's oshi add 20 more on their center and collab.

ATier
83.5%Win rate vs the field
#20 of 49JP ranking
JPCard pool
CRound robin tier: 48.8% head-to-head, #29 of 49

How the deck wins

Once per turn, for 1 power, after you deal special damage, Moona's oshi skill deals 20 special damage to their center and collab. 1st Moona hBP09-060 and 2nd Moona hBP06-053 trigger it.

2nd Moona hBP08-054 is the main hitter: 130 for 3 colorless, and it can archive 3 cheers to draw 3.

The SP sends 1-3 cheers once there are 6+ cheers in total across both stages, which loads up a 2nd fast. Keep every holomem Moona so IDENTIFY -AREA 15- always works.

Deck list

Tap any card to see it full size.

Oshi and holomem (32)
Support (18)
Cheer deck (20)
QtyCardTypeCard no.
1Moona HoshinovaOshihBP06-006
4Moona HoshinovaDebuthBP01-088
4Moona HoshinovaDebuthBP06-049
4Moona HoshinovaDebuthBP09-059
4Moona Hoshinova1sthBP01-090
4Moona Hoshinova1sthBP09-060
4Moona Hoshinova1sthBP09-061
1Moona Hoshinova2ndhBP06-053
3Moona Hoshinova2ndhBP08-054
4Moona Hoshinova2ndhBP09-062
2Manager-chanStaffhSD01-017
1Bloom StageEventhBP06-090
1Borderline Evil RobotEventhBP07-094
4IDENTIFY -AREA 15-EventhBP06-095
4Watermelon BubbleEventhBP09-098
2Friendly PCItemhBP05-074
4Normal PCItemhBP01-104
20Blue CheerCheerhY04-001

Matchups (round robin)

In the JP round robin, each of the 49 JP specialist AIs played every other one 400 times, half going first. This deck won 48.8% of those games: tier C, #29 of 49. It won 21 of its 48 matchups (15 below 40%). These are AI-vs-AI results, not tournament data.

Toughest matchups

  1. AZKi Frontier17.8%In its wins, AZKi Frontier attacks with "The trajectory we spun - a song dedicated to all" from 2nd AZKi (hBP07-069) 2.7 times a game, and attacks with "To a new frontier with you" from 2nd AZKi (hBP07-069) 1.1 times a game, and downs 4.9 holomems a game. When Moona Full Moon wins, it downs 4.5 holomems a game (vs 2.6 in its losses) and attacks with "You're Not Alone, We're Together Now" from 2nd Moona Hoshinova (hBP08-054) more often (4.3 vs 2.1 times a game).
  2. AZKi-oshi Chloe Lui Slot19.8%In its wins, AZKi-oshi Chloe Lui Slot attacks with "holoX-lot" from 2nd Sakamata Chloe (hBP02-040) 3.8 times a game, and attacks with "Chomp, Chomp, Chooomp!" from Debut Sakamata Chloe (hBP02-035) 2.6 times a game, and downs 2.6 holomems a game. When Moona Full Moon wins, it downs 5.0 holomems a game (vs 2.7 in its losses) and attacks with "You're Not Alone, We're Together Now" from 2nd Moona Hoshinova (hBP08-054) more often (3.5 vs 1.9 times a game).
  3. Lamy Selection20.2%
  4. Mio-oshi Baelz Elizabeth23.5%
  5. Gigi Homing Riot24.2%

24% going first, 12% going second. Games last 14.2 turns on average (400 games).

Most wins come from taking the opponent's last life card (87% of wins). In a loss, the opponent usually takes its last life card (96% of losses). Much better going first (24% vs 12%).

In its wins, AZKi Frontier attacks with "The trajectory we spun - a song dedicated to all" from 2nd AZKi (hBP07-069) 2.7 times a game, and attacks with "To a new frontier with you" from 2nd AZKi (hBP07-069) 1.1 times a game, and downs 4.9 holomems a game. When Moona Full Moon wins, it downs 4.5 holomems a game (vs 2.6 in its losses) and attacks with "You're Not Alone, We're Together Now" from 2nd Moona Hoshinova (hBP08-054) more often (4.3 vs 2.1 times a game).

Key cards

2nd Moona hBP08-054 (main attacker)

You're Not Alone, We're Together Now: 130; may archive 3 cheers to draw 3. Bloom: send blue cheers from the archive to 1-3 Gen 1 holomem.

Your main attacker.

Moona Hoshinova (oshi)

1 power: when you deal special damage, 20 special to their center and collab. SP: with 6+ cheers in total across both stages, send 1-3 cheers to Gen 1 holomem.

Fire the 1-power skill once each turn after you deal special damage.

2nd Moona hBP06-053

Tidal Eclipse: 90 plus 90 special with 4+ cheers. Collab: special damage equal to damage already taken.

Collab it to trigger the oshi skill and finish damaged holomem.

1st Moona hBP09-060

Bloom: take a Gen 1 holomem from the top 3. Arts: 50 plus 10 special to center and collab.

Bloom it first; its Arts triggers the oshi skill.

2nd Moona hBP09-062

Fascinating Appearance: 120, archive 5 blue cheers for +20 per Gen 1 holomem.

Expensive; the trained AI rarely uses it.

IDENTIFY -AREA 15-

All-Gen 1 stage: take 2 Gen 1 holomem from the deck.

Your main search card.

Game plan

Turns 1–2

Early game

Bloom 1sts on turn 2.

  1. Bloom 1st hBP09-060 and 1st hBP01-090 for a holomem and a cheer.
  2. Play Watermelon Bubble and IDENTIFY -AREA 15-.
  3. Attack with hBP09-060 to start the special-damage chain.
Turns 3–4

Mid game

Get 2nds out and fire the SP.

  1. Bloom 2nd hBP08-054 in the center around turn 3.
  2. Use the SP around turn 5 to load cheers.
  3. Collab 2nd hBP06-053 to deal special damage and trigger the oshi skill.
Turn 5 on

Late game

Pile on damage every turn.

  1. Attack with hBP08-054 for 130.
  2. After your first special damage each turn, use the oshi skill for 20 more on their center and collab.
  3. Skip 2nd hBP09-062's 5-cheer Arts unless it wins the game.

What the trained AI does

In 60 test games the trained AI won 88%, against 73% for the general AI playing the same deck. It finished games in about 7 of its own turns.

Habit (per game)Trained AIGeneral AIWhat it means for you
2nd hBP08-054 damage426276Make hBP08-054 your attacker.
Collabs with 2nd hBP06-0531.80.7Collab hBP06-053 for special damage.
2nd hBP09-062 Arts used0.21.0Don't burn 5 cheers on hBP09-062.
Total special damage259151Chain special damage into the oshi skill.
Blooms with 1st hBP01-0902.51.4Bloom it for extra cheers.

Practice it

  1. In Match Lab's Player vs Bot, play against the Moona Full Moon (JP) Specialist AI first and watch how it sets up.
  2. Then pilot the deck yourself against the Generalist AI.
  3. Aim to win in about 7 of your own turns, like the trained AI does.

Last updated 2026-11-11.