Reine Rainbow Peacock

Mix cheer colors on your stage so 2nd Reine's Peacock Dance hits for 100 plus 20 per color.

ATier
83.1%Win rate vs the field
#21 of 49JP ranking
JPCard pool
CRound robin tier: 53.0% head-to-head, #23 of 49

How the deck wins

Reine's cards count different cheer colors. 2nd Reine hBP02-023 does 100 +20 per color on your stage, and the SP gives every Gen 2 holomem Arts+20 per color on it.

Reine's 2-power oshi skill archives a green cheer and lets you pick any cheer from your cheer deck, so you can add a new color each time.

2nd Reine hBP08-033 hits for a flat 140 and refills cheers from the archive; her collab sends a cheer from the cheer deck.

Deck list

Tap any card to see it full size.

Oshi and holomem (29)
Support (21)
Cheer deck (20)
QtyCardTypeCard no.
1Pavolia ReineOshihBP02-002
6Pavolia ReineDebuthBP02-018
2Pavolia ReineDebuthBP02-019
4Pavolia ReineDebuthBP08-030
2Pavolia Reine1sthBP02-020
2Pavolia Reine1sthBP02-021
3Pavolia Reine1sthBP02-022
3Pavolia Reine1st BuzzhBP08-031
4Pavolia Reine2ndhBP02-023
3Pavolia Reine2ndhBP08-033
3Harusaki NodokaStaffhSD01-016
1Bloom StageEventhBP06-090
2Drawing StreamEventhBP06-089
3HOLOTORIEventhBP08-099
1SorAZ CelebrationEventhBP05-080
2hololive Indonesia Gen 2EventhBP02-081
1Archive PCItemhBP07-092
1Creator PCItemhBP08-091
2Idol's Autograph PenItemhBP02-075
2Normal PCItemhBP01-104
3TatangMascothBP02-094
10Green CheerCheerhY02-001
2White CheerCheerhY01-001
2Red CheerCheerhY03-001
2Blue CheerCheerhY04-001
2Purple CheerCheerhY05-001
2Yellow CheerCheerhY06-001

Matchups (round robin)

In the JP round robin, each of the 49 JP specialist AIs played every other one 400 times, half going first. This deck won 53.0% of those games: tier C, #23 of 49. It won 30 of its 48 matchups (13 below 40%). These are AI-vs-AI results, not tournament data.

Toughest matchups

  1. Mio-oshi Baelz Elizabeth7.2%In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 4.5 times a game, and downs 3.9 holomems a game. When Reine Rainbow Peacock wins, it downs 3.3 holomems a game (vs 1.0 in its losses) and attacks with "Knockout Twist" from 2nd Pavolia Reine (hBP08-033) more often (2.7 vs 1.0 times a game).
  2. Kaela Master Forge17.0%In its wins, Kaela Master Forge attacks with "A Blacksmith's True Purpose" from 2nd Kaela Kovalskia (hBP09-044) 3.8 times a game, and downs 3.8 holomems a game. When Reine Rainbow Peacock wins, it downs 4.3 holomems a game (vs 1.4 in its losses) and attacks with "Knockout Twist" from 2nd Pavolia Reine (hBP08-033) more often (3.5 vs 0.9 times a game).
  3. Kiara-oshi Sora20.5%
  4. AZKi Frontier24.8%
  5. Subaru Oozora Police25.0%

6% going first, 8% going second. Games last 10.9 turns on average (400 games).

Most wins come from taking the opponent's last life card (100% of wins). In a loss, the opponent usually takes its last life card (86% of losses).

In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 4.5 times a game, and downs 3.9 holomems a game. When Reine Rainbow Peacock wins, it downs 3.3 holomems a game (vs 1.0 in its losses) and attacks with "Knockout Twist" from 2nd Pavolia Reine (hBP08-033) more often (2.7 vs 1.0 times a game).

Key cards

2nd Reine hBP02-023 (main attacker)

Peacock Dance: 100, +20 per different cheer color on your stage. Bloom: search a cheer and attach it.

Your finisher once you have 3+ colors.

2nd Reine hBP08-033

Knockout Twist: 140, send 1-2 archived cheers to a Reine. Collab: send a cheer from the cheer deck to an #ID holomem.

Collab it for a free cheer; the trained AI collabs it twice as often.

Pavolia Reine (oshi)

2 power: archive a green cheer and send a new cheer from the deck. SP: Gen 2 holomem get Arts+20 per cheer color on them.

Use the 2-power skill to add colors. Fire the SP on a knockout turn.

1st Reine Buzz hBP08-031

GWS+: 60, archive the top cheer and heal 10 per color. Gift: draw 1 when a cheer is archived. Life-2 if downed.

A strong early attacker, but it costs 2 life if knocked out.

Tatang

Arts+10; on Reine, +30 HP too.

Attach it early; the trained AI plays it on turn 1 or 2.

1st Reine hBP02-022

Bloom: search Tatang. Arts: 40, +20 with 2+ colors.

Bloom it to find Tatang.

The Buzz 1st Reine costs 2 life when downed. Move it out of the center before a big hit lands.

Game plan

Turns 1–2

Early game

Attach Tatang and bloom 1sts.

  1. Play Tatang on turn 1 or 2.
  2. Bloom 1st Buzz hBP08-031 or 1st hBP02-022 on turn 2.
  3. Attack with the Buzz to heal and draw.
Turns 3–4

Mid game

Get 2nd Reine out and add colors.

  1. Bloom 2nd hBP02-023 around turn 3; its bloom searches a cheer.
  2. Collab 2nd hBP08-033 for another cheer.
  3. Use the oshi skill to swap a green cheer for a color you don't have yet.
Turn 5 on

Late game

Dance for big damage.

  1. Attack with Peacock Dance; 4 colors means 180.
  2. Fire the SP around turn 6 for a big swing.
  3. Knockout Twist refills cheers if Peacock Dance runs low.

What the trained AI does

In 60 test games the trained AI won 85%, against 53% for the general AI playing the same deck. It finished games in about 8 of its own turns.

Habit (per game)Trained AIGeneral AIWhat it means for you
2nd hBP02-023 damage463380Make Peacock Dance your main attack.
1st Buzz hBP08-031 damage15581Attack with the Buzz early.
Collabs with 2nd hBP08-0332.31.2Collab it for the free cheer.
Tatang played on turns 1-20.8—Get Tatang out early.
Your holomem downed1.93.2Healing from GWS+ keeps your stage alive.

Practice it

  1. In Match Lab's Player vs Bot, play against the Reine Rainbow Peacock (JP) Specialist AI first and watch how it sets up.
  2. Then pilot the deck yourself against the Generalist AI.
  3. Aim to win in about 8 of your own turns, like the trained AI does.

Last updated 2026-11-11.