La+ Leader of Fate

Roll dice for damage: La+'s oshi turns one 3-roll Arts into all 5s, and 2nd La+ hits for 140.

BTier
79.7%Win rate vs the field
#28 of 49 · #17 of 35JP ranking and EN ranking
JPCard pool
DRound robin tier: 41.8% head-to-head, #36 of 49

How the deck wins

Many La+ Arts roll dice and get stronger on odd results. La+'s 2-power oshi skill turns all 3 rolls of one ability into 5s.

2nd La+ hBP06-071 does 80 +20 per odd roll, so 140 with the oshi skill. Her second Arts rolls 5 times for draws and 30 special damage each.

The SP lets one holoX holomem use Arts without paying cheers. The trained AI uses it in 93% of games, often for the 5-cheer Arts.

Deck list

Tap any card to see it full size.

Oshi and holomem (32)
Support (18)
Cheer deck (20)
QtyCardTypeCard no.
1La+ DarknesssOshihBP04-005
6La+ DarknesssDebuthBP04-054
2La+ DarknesssDebuthBP04-055
4La+ DarknesssDebuthBP07-071
2La+ Darknesss1sthBP04-056
1La+ Darknesss1sthBP04-058
3La+ Darknesss1sthBP07-072
4La+ Darknesss1sthBP07-073
4La+ Darknesss2ndhBP04-059
4La+ Darknesss2ndhBP06-071
2La+ Darknesss2ndhBP07-074
1Bloom StageEventhBP06-090
1Circle of hololive ListenersEventhSD01-020
1Oink!EventhBP07-099
1So, That Makes You My EnemyEventhBP01-108
4Yamada Lui the 54thEventhBP06-093
2Archive PCItemhBP07-092
2Friendly PCItemhBP05-074
2Normal PCItemhBP01-104
2Sub PCItemhSD01-018
2KarasuMascothBP04-103
20Purple CheerCheerhY05-001

Matchups (round robin)

In the JP round robin, each of the 49 JP specialist AIs played every other one 400 times, half going first. This deck won 41.8% of those games: tier D, #36 of 49. It won 14 of its 48 matchups (22 below 40%). These are AI-vs-AI results, not tournament data.

Toughest matchups

  1. Mio-oshi Baelz Elizabeth7.5%In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 4.9 times a game, and downs 4.7 holomems a game. When La+ Leader of Fate wins, it downs 3.1 holomems a game (vs 1.0 in its losses) and attacks with "Together with La+" from 2nd La+ Darknesss (hBP06-071) more often (3.0 vs 1.6 times a game).
  2. Vivi Overflow Stall14.5%In its wins, Vivi Overflow Stall attacks with "Vivi is a Strong Defender!" from 2nd Kikirara Vivi (hBP09-069) 4.6 times a game, and attacks with "Vivacious Vision" from 2nd Kikirara Vivi (hBP09-070) 1.7 times a game, and downs 3.9 holomems a game. When La+ Leader of Fate wins, it downs 4.4 holomems a game (vs 2.5 in its losses) and attacks with "Together with La+" from 2nd La+ Darknesss (hBP06-071) more often (5.8 vs 5.3 times a game).
  3. AZKi Frontier15.0%
  4. Kaela Master Forge15.5%
  5. Kiara-oshi Sora16.2%

10% going first, 6% going second. Games last 11.0 turns on average (400 games).

Most wins come from taking the opponent's last life card (100% of wins). In a loss, the opponent usually takes its last life card (80% of losses).

In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 4.9 times a game, and downs 4.7 holomems a game. When La+ Leader of Fate wins, it downs 3.1 holomems a game (vs 1.0 in its losses) and attacks with "Together with La+" from 2nd La+ Darknesss (hBP06-071) more often (3.0 vs 1.6 times a game).

Key cards

2nd La+ hBP06-071 (main attacker)

Together with La+: 80 +20 per odd roll (3 rolls). See Me, Hear Me, Everyone!: 150, 5 rolls, each odd draws 1 and deals 30 special to center and collab.

Your finisher; pair with the oshi skill.

La+ Darknesss (oshi)

2 power: one ability's 3 rolls all count as 5. SP: a holoX holomem uses Arts without cheers.

Use the 2-power skill on your main attack. Use the SP for the 5-cheer Arts.

2nd La+ hBP07-074

Listen to My Song!!!!: 110, +40 with a purple center. Bloom: take holomem from the top 3.

Steady 150 damage and a dig on bloom.

1st La+ hBP04-056

Thank You, +mate!: 70 for 2 purple.

The 1st to bloom first; it hits hard early.

1st La+ hBP07-073

30 and search a La+. Collab: its Arts costs 2 less this turn.

Collab it to search for free.

Yamada Lui the 54th

All-holoX stage: take 2 holoX holomem; if behind on cheers, send one.

Your main search card.

Game plan

Turns 1–2

Early game

Bloom early.

  1. Play Yamada Lui the 54th on turn 1 or 2.
  2. Bloom 1st hBP04-056 and 1st hBP07-073 on turn 2.
  3. Collab 1st hBP07-073 to search a La+.
Turns 3–4

Mid game

Get 2nd La+ out.

  1. Bloom 2nd hBP06-071 around turn 3.
  2. Use the oshi skill on Together with La+ for 140.
  3. 2nd hBP07-074 is a solid backup.
Turn 5 on

Late game

Big finish with the SP.

  1. Fire the SP around turn 6 for See Me, Hear Me, Everyone! without paying cheers.
  2. It hits both their center and collab.
  3. Don't attack with Debuts.

What the trained AI does

In 60 test games the trained AI won 82%, against 58% for the general AI playing the same deck. It finished games in about 8 of its own turns.

Habit (per game)Trained AIGeneral AIWhat it means for you
2nd hBP06-071 damage665613Build around hBP06-071.
2nd hBP07-074 damage608Use hBP07-074 as a second attacker.
1st hBP04-056 damage6918Attack early with hBP04-056.
SP used93% of games25% of gamesAlways plan for the free Arts.
Debut hBP04-054 damage2147Bloom Debuts instead of attacking.

Practice it

  1. In Match Lab's Player vs Bot, play against the La+ Leader of Fate (JP) Specialist AI first and watch how it sets up.
  2. Then pilot the deck yourself against the Generalist AI.
  3. Aim to win in about 8 of your own turns, like the trained AI does.

Last updated 2026-11-11.