Mono-Shishiro Botan on green cheers: archive cheers on purpose, recycle them onto your back Botan with poi and the 2nd's bloom effect, then snipe with 2nd hBP03-021's God-Tier Aim plus special damage.
DTier
62.1%Win rate vs the field
#44 of 49 · #29 of 35JP ranking and EN ranking
JPCard pool
DRound robin tier: 39.7% head-to-head, #37 of 49
How the deck wins
The list is 28 Shishiro Botan with Botan as the oshi and 20 Green Cheer: 9 debut hBP03-016, 4 debut hBP03-017, 3 1st hBP03-019, 4 1st hBP03-020, 4 Buzz 1st hBP05-028 and 4 2nd hBP03-021. Normal PC puts a debut on stage, SorAZ Celebration and Harusaki Nodoka draw, and Mikkorone 24 and Amazing PC dig for holomem. Every Botan has #Shooter and #Gen 5, so on any 1st or 2nd Botan, Rifle adds +10 special damage and Yamena protects it in the back (on a debut each gives only Arts+10).
The engine is the cheer archive. Debut hBP03-017's collab effect Prepare archives the top card of your cheer deck to heal 10, and God-Tier Aim and Singing is Fun archive cheers from your back holomem. Botan's oshi skill poi (2 holo power, [1/Turn]) sends 1 cheer from your archive to a back Botan, and 2nd hBP03-021's bloom effect sends 1 green cheer each from your archive to 1-2 back #Shooter holomem.
2nd hBP03-021 is the attacker: God-Tier Aim does 110 (+50 against blue), and with a Botan oshi you may archive 1 cheer from a back holomem to deal 40 special damage to the opponent's center or collab holomem. Buzz 1st hBP05-028 (250 HP) is the sturdy center while the 2nds come online; its Arts adds 30 special damage, and its gift I Tried My Best ([Center Position Only][1/Turn]) draws 1 card when your Botan oshi or a Botan on your stage deals 30 or more special damage. Losing it costs 2 life.
Botan's SP skill Sniping (2 holo power, [1/Game], only if your center holomem is green) deals 100 special damage to the opponent's center holomem if it is not a Debut. Rifle adds Arts+10 and +10 special damage on a 1st or 2nd, so the deck takes knockouts from many small special hits on top of its Arts.
Deck list
Tap any card to see it full size.
Oshi and holomem (28)
Support (22)
Cheer deck (20)
Qty
Card
Type
Card no.
1
Shishiro Botan
Oshi
hBP03-002
9
Shishiro Botan
Debut
hBP03-016
4
Shishiro Botan
Debut
hBP03-017
3
Shishiro Botan
1st
hBP03-019
4
Shishiro Botan
1st
hBP03-020
4
Shishiro Botan
1st Buzz
hBP05-028
4
Shishiro Botan
2nd
hBP03-021
4
Harusaki Nodoka
Staff
hSD01-016
1
Mikkorone 24
Event
hBP02-084
1
So, That Makes You My Enemy
Event
hBP01-108
4
SorAZ Celebration
Event
hBP05-080
1
Amazing PC
Item
hSD01-019
4
Normal PC
Item
hBP01-104
4
Rifle
Tool
hBP03-096
3
Yamena
Mascot
hBP04-102
20
Green Cheer
Cheer
hY02-001
Matchups (round robin)
In the JP round robin, each of the 49 JP specialist AIs played every other one 400 times, half going first. This deck won 39.7% of those games: tier D, #37 of 49. It won 10 of its 48 matchups (23 below 40%). These are AI-vs-AI results, not tournament data.
Mio-oshi Baelz Elizabeth4.2%In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 4.8 times a game, and downs 4.0 holomems a game. When Botan Green Sniper wins, it downs 3.2 holomems a game (vs 1.0 in its losses) and attacks with "God-Tier Aim" from 2nd Shishiro Botan (hBP03-021) more often (2.9 vs 1.1 times a game).
AZKi Frontier10.2%In its wins, AZKi Frontier attacks with "The trajectory we spun - a song dedicated to all" from 2nd AZKi (hBP07-069) 2.1 times a game, and attacks with "I love music and singing!" from 1st AZKi (hBP07-066) 1.6 times a game, and downs 4.0 holomems a game. When Botan Green Sniper wins, it downs 4.1 holomems a game (vs 2.5 in its losses) and collabs with 2nd Shishiro Botan (hBP03-021) more often (1.8 vs 0.6 times a game).
4% going first, 4% going second. Games last 10.6 turns on average (400 games).
Most wins come from taking the opponent's last life card (94% of wins). In a loss, the opponent usually takes its last life card (92% of losses).
In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 4.8 times a game, and downs 4.0 holomems a game. When Botan Green Sniper wins, it downs 3.2 holomems a game (vs 1.0 in its losses) and attacks with "God-Tier Aim" from 2nd Shishiro Botan (hBP03-021) more often (2.9 vs 1.1 times a game).
Key cards
2nd Botan hBP03-021 (main attacker)
God-Tier Aim, green + 2 colorless: 110 (+50 against blue); if your oshi is Shishiro Botan, you may archive 1 cheer from your back holomem to deal 40 special damage to the opponent's center or collab holomem. Bloom Shishiro Botan will fix it somehow: you may send 1 green cheer each from your archive to 1-2 of your back holomem with #Shooter. 190 HP, baton pass 2 colorless.
Bloom it in the center around turn 3-4, refill the back with its bloom effect, and attack every turn.
Buzz 1st Botan hBP05-028
Buzz, 250 HP (downed = life-2). Our Journey Starts Here, green + colorless: 40; you may archive 1 cheer from your Shishiro Botan to deal 30 special damage to the opponent's center holomem. Gift I Tried My Best [Center Position Only][1/Turn]: when your Botan oshi or a Botan on your stage deals 30 or more special damage to the opponent's holomem, draw 1 card.
The early center: hard to knock out, hits for 40 + 30 special and draws. Keep it in the center, not the collab spot.
Shishiro Botan (oshi)
poi, 2 holo power, [1/Turn]: send 1 cheer from your archive to your back holomem Shishiro Botan. SP Sniping, 2 holo power, [1/Game], usable if your center holomem is green: deal 100 special damage to the opponent's center holomem other than a Debut. 5 life.
Use poi to recycle archived cheers onto the back; save Sniping for a 1st or 2nd center you can finish off.
Debut Botan hBP03-017
Collab Prepare: if your oshi is Shishiro Botan, you may archive the top card of your cheer deck to restore 10 HP to 1 of your holomem. Bo., 1 green: 20. 80 HP.
Collab it every turn you can: the heal is small, but the archived cheer is fuel for poi and hBP03-021's bloom.
1st Botan hBP03-020
Bloom SSSSR: send the top card of your cheer deck to your back holomem Shishiro Botan. Arrived in a Shopping Cart, green + colorless: 50. 110 HP.
The most-bloomed 1st: an extra cheer on the back line each time.
Rifle
Tool: the holomem it is attached to gets Arts+10. On a 1st or greater holomem with #Shooter it also deals +10 special damage to 1 of the opponent's holomem. Only 1 tool per holomem.
Put it on the Botan that will attack; every Botan has #Shooter.
poi sends a cheer only from your archive and only to a back Botan, once a turn. Sniping is once a game, needs a green center, and cannot hit a Debut. God-Tier Aim's 40 special damage needs a Botan oshi and a cheer on a back holomem to archive. hBP03-021's bloom sends only green cheers from the archive, to back #Shooter holomem. Prepare needs a Botan oshi. Singing is Fun (1st hBP03-019) also costs a back cheer and is once a turn. Slurp's 20 heal needs a Tsunomaki Watame in hand, and this deck has none. I Tried My Best works only from the center, once a turn. Yamena's protection works only in the back and only on a 1st or 2nd. Losing Buzz hBP05-028 costs 2 life. Amazing PC needs you to archive 1 cheer from your stage. Only 1 tool and 1 mascot per holomem.
Game plan
Turns 1–2
Early game
Fill the stage and start archiving cheers.
Normal PC places a debut from your deck on stage; Harusaki Nodoka (LIMITED) draws 3 and SorAZ Celebration (LIMITED) draws 2 and finds a 1st in the top 5.
Collab debut hBP03-017 for Prepare: archive the top cheer and heal 10. The trained AI does this almost 2 times a game.
Bloom 1st hBP03-020 on turn 2 to send a cheer to a back Botan, and bloom Buzz 1st hBP05-028 into the center.
Turns 3–4
Mid game
Load the back line and bloom the 2nds by turn 3-4.
Use poi (2 power, once a turn) to send an archived cheer to a back Botan.
Bloom 2nd hBP03-021 and send green cheers from the archive to 1-2 back #Shooter holomem.
Put Rifle on your attacker and Yamena on a back 1st or 2nd, which then takes no damage from the opponent while it stays in the back.
Fire Sniping (once a game, green center) at a 1st or 2nd center; the trained AI uses it around its 4th turn.
Turn 5 on
Late game
Snipe with God-Tier Aim.
Attack with 2nd hBP03-021 for green + 2 colorless and archive a back cheer for 40 special damage to the center or collab holomem.
Buzz hBP05-028 in the center draws 1 when your Botan deals 30 or more special damage (once a turn).
Keep the Buzz out of the collab spot and save So, That Makes You My Enemy (LIMITED) for a real target.
The trained AI wins in about 7 of its own turns.
What the trained AI does
In 60 test games the trained AI won 68%, against 42% for the general AI playing the same deck. It finished games in about 7 of its own turns.
Habit (per game)
Trained AI
General AI
What it means for you
Win rate (60 games each)
68%
42%
Same deck, much better results in the trained AI's hands.
Total special damage per game
325
138
Uses God-Tier Aim, Our Journey Starts Here and Sniping far more.
Debut hBP03-017 collabs per game
1.95
0.17
Collabs for Prepare to put cheers in the archive.
1st hBP03-020 blooms per game
2.87
2.12
Blooms the 1st that sends a cheer to the back line.
Buzz hBP05-028 collabs per game
0.47
1.08
Keeps the 2-life Buzz in the center, not the collab spot.
Damage from Buzz hBP05-028 per game
170
122
Gets more out of the Buzz's Arts and special damage.
SP skill used (average own turn)
3.7
4.1
Fires Sniping a little earlier.
Own holomem downed per game
2.38
3.13
Loses fewer holomem and about 0.8 less life a game (3.03 vs 3.82).
Practice it
In Match Lab's Player vs Bot, play against the Botan Green Sniper (JP) Specialist AI first and watch how it sets up.
Then pilot the deck yourself: collab debut hBP03-017 early to fill the archive, recycle cheers to the back with poi, and attack with 2nd hBP03-021 from a Buzz-held center.
Aim to win in about 7 of your own turns, like the trained AI does.