Raden-oshi Moona

Juufuutei Raden as oshi over an all-Moona list on blue cheers: dig with IDENTIFY and 1st Moona, then hit with 2nd Moona hBP08-054 and 2nd hBP06-053.

BTier
78.7%Win rate vs the field
#29 of 49JP ranking
JPCard pool
CRound robin tier: 50.1% head-to-head, #25 of 49

How the deck wins

Every holomem in the deck is Moona Hoshinova (#ID Gen 1), so IDENTIFY -AREA 15- is always live: it adds 2 #ID Gen 1 holomem from your deck to your hand. If your cheer deck is empty that turn, a center down by your #ID Gen 1 holomem also costs the opponent 1 more life.

Raden is the oshi for her colour and her #Mushroom support. She is green, so 2nd Moona hBP08-054's bloom effect works: it sends 1 blue cheer each from your archive to 1–3 of your #ID Gen 1 holomem. Shimeji Dance (a #Mushroom event that only works with a Raden oshi) archives the top card of your cheer deck, which feeds that bloom and empties the cheer deck for IDENTIFY. Raden's SP (2 holo power, once per game) returns 1–4 #Mushroom events from the archive to your hand and draws 1 for every 2 returned.

Raden's 2-power oshi skill only sends cheer to a #ReGLOSS holomem, and this list has none, so it does nothing here. The trained AI learned to stop using it, and it also plays Shimeji Dance and the SP far less than the general AI; it wins by blooming 2nd hBP08-054 and attacking with it.

Deck list

Tap any card to see it full size.

Oshi and holomem (31)
Support (19)
Cheer deck (20)
QtyCardTypeCard no.
1Juufuutei RadenOshihBP04-002
4Moona HoshinovaDebuthBP01-088
4Moona HoshinovaDebuthBP06-049
4Moona HoshinovaDebuthBP09-059
4Moona Hoshinova1sthBP01-090
4Moona Hoshinova1sthBP09-060
3Moona Hoshinova1sthBP09-061
4Moona Hoshinova2ndhBP06-053
4Moona Hoshinova2ndhBP08-054
2Harusaki NodokaStaffhSD01-016
2holoANStaffhSD14-010
1Borderline Evil RobotEventhBP07-094
4IDENTIFY -AREA 15-EventhBP06-095
4Shimeji DanceEventhBP06-087
1So, That Makes You My EnemyEventhBP01-108
1Friendly PCItemhBP05-074
3Normal PCItemhBP01-104
1Sub PCItemhSD01-018
20Blue CheerCheerhY04-001

Matchups (round robin)

In the JP round robin, each of the 49 JP specialist AIs played every other one 400 times, half going first. This deck won 50.1% of those games: tier C, #25 of 49. It won 21 of its 48 matchups (15 below 40%). These are AI-vs-AI results, not tournament data.

Toughest matchups

  1. Mio-oshi Baelz Elizabeth15.8%In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 5.7 times a game, and downs 5.4 holomems a game. When Raden-oshi Moona wins, it downs 2.9 holomems a game (vs 1.2 in its losses) and attacks with "You're Not Alone, We're Together Now" from 2nd Moona Hoshinova (hBP08-054) more often (2.8 vs 1.7 times a game).
  2. Gigi Homing Riot17.8%In its wins, Gigi Homing Riot attacks with "Homing Riot" from 2nd Gigi Murin (hBP07-086) 4.3 times a game, and attacks with "Shatter Riot" from 2nd Gigi Murin (hSD13-013) 1.7 times a game, and downs 5.9 holomems a game. When Raden-oshi Moona wins, it downs 4.9 holomems a game (vs 2.5 in its losses) and attacks with "Tidal Eclipse" from 2nd Moona Hoshinova (hBP06-053) more often (4.4 vs 2.0 times a game).
  3. Matsuri Limited Rush23.2%
  4. Lamy Selection26.0%
  5. AZKi Frontier27.3%

15% going first, 16% going second. Games last 12.3 turns on average (400 games).

Most wins come from taking the opponent's last life card (95% of wins). In a loss, the opponent usually takes its last life card (80% of losses).

In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 5.7 times a game, and downs 5.4 holomems a game. When Raden-oshi Moona wins, it downs 2.9 holomems a game (vs 1.2 in its losses) and attacks with "You're Not Alone, We're Together Now" from 2nd Moona Hoshinova (hBP08-054) more often (2.8 vs 1.7 times a game).

Key cards

Juufuutei Raden (oshi)

Green oshi, 6 life. ReGLOSS's Elegant Girl, 2 holo power, [1/Turn]: send 1 cheer from your archive to your holomem with #ReGLOSS. SP With the Extra Time, Round and Round, 2 holo power, [1/Game]: return 1–4 events with #Mushroom from your archive to your hand, then draw 1 card for every 2 cards returned.

The oshi skill has no target in this list (no #ReGLOSS holomem), so don't spend power on it. Her green colour turns on 2nd hBP08-054's bloom.

2nd Moona hBP08-054 (main attacker)

Bloom That's Our Bond!: if your oshi is green, blue or yellow, send 1 blue cheer each from your archive to 1–3 of your holomem with #ID Gen 1. You're Not Alone, We're Together Now: 130 for 3 colorless (+50 against red); you may archive 3 cheers from this holomem to draw 3. 200 HP.

Bloom it once blue cheers are in your archive; it powers itself and your back Moonas. The trained AI uses its Arts more than twice as often as the general AI.

2nd Moona hBP06-053

Collab Starry Fate: choose the opponent's center or collab holomem and deal special damage equal to the damage it has already taken. Tidal Eclipse: 90 for blue + colorless (+50 against white); with 4 or more cheers on this holomem, also deal 90 special damage to the opponent's center or collab holomem. 200 HP.

Collab it when the opponent's center or collab is already damaged: Starry Fate deals special damage equal to that damage, doubling it. With 4 cheers its Arts deals 90 plus 90 special.

IDENTIFY -AREA 15-

LIMITED event. Usable only if every holomem on your stage has #ID Gen 1. Reveal 2 holomem with #ID Gen 1 from your deck and add them to your hand. If your cheer deck has no cards, during this turn, if your #ID Gen 1 holomem downs the opponent's center holomem, the opponent gets life -1.

Your best search card in an all-Moona deck: find the 2nd you need. Late in the game, with the cheer deck empty, play it before a knockout for an extra life point.

1st Moona hBP09-060

Bloom Mature College Student: look at the top 3 cards of your deck, reveal 1 holomem with #ID Gen 1 and add it to your hand, then put the rest on the bottom. Today I'm in Big Sis Mode: 50 for blue + blue, and 10 special damage to the opponent's center and collab holomem. 140 HP.

The trained AI's most common early bloom: it finds the next Moona.

Shimeji Dance

#Mushroom event. Usable only if your oshi is Juufuutei Raden. Archive the top card of your cheer deck. Then return 1 Juufuutei Raden from your archive to your hand.

There is no Raden holomem in this list, so it only archives a cheer (fuel for hBP08-054 and IDENTIFY). The trained AI almost never plays it.

Raden's oshi skill only targets #ReGLOSS holomem, and this list has none. Shimeji Dance returns a Raden from the archive, which this list also has none of, so it only mills a cheer. Debut hBP01-088's die-roll special damage cannot reduce the opponent's life even if it downs a holomem. 1st hBP09-061's collab only works with a Moona oshi, so it does nothing here.

Game plan

Turns 1–2

Early game

Fill the stage with Moona debuts and bloom a 1st.

  1. Normal PC puts a Debut holomem from your deck on stage; Friendly PC puts 1–2 debut hBP01-088 (the only debut here with the 'any number' extra) on stage, and if you place 2, put 1 card from your hand on the bottom of the deck.
  2. Going second on your first turn, collab debut hBP06-049 to send a blue cheer from your cheer deck to a Moona.
  3. Bloom 1st hBP09-060 to add a Moona from the top 3, or 1st hBP01-090 to send a green or blue cheer from your cheer deck to a holomem.
  4. Draw with holoAN and Harusaki Nodoka (draw 3 each); only 1 LIMITED card per turn.
Turns 3–4

Mid game

Bloom 2nds around turn 3 and start hitting.

  1. Use IDENTIFY to add the 2nd Moona you need; every holomem in the deck is #ID Gen 1, so it is always usable.
  2. Bloom 2nd hBP08-054 once blue cheers are in the archive (from baton passes, downs or its own Arts) to send 1 each to up to 3 Moonas.
  3. Collab 2nd hBP06-053 when the opponent's center or collab is damaged, to deal special damage equal to the damage already on it.
  4. Don't spend holo power on Raden's oshi skill: there is no #ReGLOSS holomem to target.
Turn 5 on

Late game

Close with the two 2nds.

  1. Attack with hBP08-054 for 130; when you need cards, archive 3 of its cheers to draw 3.
  2. With 4 cheers, hBP06-053's Tidal Eclipse deals 90 plus 90 special damage.
  3. If your cheer deck is empty, play IDENTIFY before a center knockout for 1 extra life. The trained AI wins in about 8 of its own turns.

What the trained AI does

In 60 test games the trained AI won 85%, against 75% for the general AI playing the same deck. It finished games in about 8 of its own turns.

Habit (per game)Trained AIGeneral AIWhat it means for you
Raden oshi skill uses per game01.25It has no #ReGLOSS target; save the power.
Shimeji Dance played per game0.031.9The trained AI almost stops playing it.
Raden SP uses per game0.080.95Rarely worth it without Shimeji Dances in the archive.
2nd hBP08-054 blooms per game1.90.9Bloom it twice as often.
2nd hBP08-054 damage per game318147The biggest change from the general AI.
Holomem lost per game2.83.7Fewer knockouts taken.

Practice it

  1. In Match Lab's Player vs Bot, play against the Raden-oshi Moona (JP) Specialist AI first and watch how it sets up.
  2. Then pilot the deck yourself against the Generalist AI.
  3. Aim to win in about 8 of your own turns, like the trained AI does.

Last updated 2026-11-12.