Kobo-oshi Moona Screenshot

A Moona deck under Kobo's 6 life, leaning on 2nd Moona hBP08-054's 130-damage hits.

BTier
79.7%Win rate vs the field
#27 of 49JP ranking
JPCard pool
CRound robin tier: 45.9% head-to-head, #30 of 49

How the deck wins

Like the Hiroshima list, every holomem is Moona, so the #ID Gen 1 searches always hit and Kobo's 6 life buys time.

2nd Moona hBP08-054 does 130 and can archive 3 cheers to draw 3, which triggers Kobo's Rain Shamanism for 20 special damage.

2nd Moona hBP06-053 adds 90 special damage with 4+ cheers. Kobo's SP refills up to 5 cheers from the archive late in the game.

Deck list

Tap any card to see it full size.

Oshi and holomem (30)
Support (20)
Cheer deck (20)
QtyCardTypeCard no.
1Kobo KanaeruOshihBP01-008
4Moona HoshinovaDebuthBP01-088
3Moona HoshinovaDebuthBP06-049
4Moona HoshinovaDebuthBP09-059
4Moona Hoshinova1sthBP01-090
4Moona Hoshinova1sthBP09-060
3Moona Hoshinova1sthBP09-061
2Moona Hoshinova2ndhBP06-053
4Moona Hoshinova2ndhBP08-054
2Moona Hoshinova2ndhBP09-062
4Harusaki NodokaStaffhSD01-016
4IDENTIFY -AREA 15-EventhBP06-095
4So, That Makes You My EnemyEventhBP01-108
2Friendly PCItemhBP05-074
4Normal PCItemhBP01-104
2Sub PCItemhSD01-018
20Blue CheerCheerhY04-001

Matchups (round robin)

In the JP round robin, each of the 49 JP specialist AIs played every other one 400 times, half going first. This deck won 45.9% of those games: tier C, #30 of 49. It won 18 of its 48 matchups (21 below 40%). These are AI-vs-AI results, not tournament data.

Toughest matchups

  1. Mio-oshi Baelz Elizabeth8.8%In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 5.8 times a game, and downs 5.7 holomems a game. When Kobo-oshi Moona Screenshot wins, it downs 3.1 holomems a game (vs 1.2 in its losses) and attacks with "Tidal Eclipse" from 2nd Moona Hoshinova (hBP06-053) more often (2.3 vs 0.9 times a game).
  2. Gigi Homing Riot18.0%In its wins, Gigi Homing Riot attacks with "Homing Riot" from 2nd Gigi Murin (hBP07-086) 3.8 times a game, and attacks with "Shatter Riot" from 2nd Gigi Murin (hSD13-013) 1.8 times a game, and downs 5.6 holomems a game. When Kobo-oshi Moona Screenshot wins, it downs 4.9 holomems a game (vs 2.2 in its losses) and attacks with "You're Not Alone, We're Together Now" from 2nd Moona Hoshinova (hBP08-054) more often (5.0 vs 2.6 times a game).
  3. Lamy Selection18.5%
  4. Matsuri Limited Rush20.8%
  5. Vivi Overflow Stall20.8%

12% going first, 6% going second. Games last 12.0 turns on average (400 games).

Most wins come from taking the opponent's last life card (100% of wins). In a loss, the opponent usually takes its last life card (59% of losses).

In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 5.8 times a game, and downs 5.7 holomems a game. When Kobo-oshi Moona Screenshot wins, it downs 3.1 holomems a game (vs 1.2 in its losses) and attacks with "Tidal Eclipse" from 2nd Moona Hoshinova (hBP06-053) more often (2.3 vs 0.9 times a game).

Key cards

2nd Moona hBP08-054 (main attacker)

You're Not Alone, We're Together Now: 130; may archive 3 cheers to draw 3. Bloom: send blue cheers from the archive to 1-3 Gen 1 holomem.

Your main attacker.

2nd Moona hBP06-053

Tidal Eclipse: 90 plus 90 special with 4+ cheers. Collab: special damage equal to damage taken.

Second finisher.

Kobo Kanaeru (oshi)

1 power: when your blue holomem archives a cheer, 20 special damage. SP: send 1-5 archived cheers to #ID holomem.

Use the SP late, after cheers have piled up in the archive.

1st Moona hBP09-060

Bloom: take a Gen 1 holomem from the top 3.

Bloom it early to find 2nds.

1st Moona hBP01-090

Bloom: search a green or blue cheer.

Bloom it for extra cheers.

Debut Moona hBP09-059

Soul-Shaking Shout: 30. Gift: when a Moona is downed, send a cheer to a back Gen 1 holomem.

A sturdy Debut that's fine to attack with.

Game plan

Turns 1–2

Early game

Bloom 1sts on turn 2.

  1. Play Harusaki Nodoka and Normal PC.
  2. Bloom 1st hBP01-090 and 1st hBP09-060.
  3. Don't attack with debut hBP06-049; bloom it.
Turns 3–4

Mid game

Get 2nd hBP08-054 out.

  1. Bloom the 2nd around turn 3.
  2. Set up 2nd hBP06-053 behind with cheers.
  3. Use IDENTIFY -AREA 15- for missing Moonas.
Turn 5 on

Late game

Grind them down.

  1. Attack with hBP08-054 for 130 each turn.
  2. Archive cheers to draw and fire Rain Shamanism.
  3. Use Rainmaking late to refill cheers.

What the trained AI does

In 60 test games the trained AI won 82%, against 67% for the general AI playing the same deck. It finished games in about 8 of its own turns.

Habit (per game)Trained AIGeneral AIWhat it means for you
2nd hBP08-054 damage498313Make hBP08-054 your attacker.
Debut hBP06-049 Arts used0.11.4Bloom debuts instead of attacking.
1st hBP09-061 damage2153Don't stall on 1sts.
SP first used (your turn)7.16.0Wait until the archive has cheers.
2nd first bloom (your turn)3.33.5Get the 2nd out by turn 3.

Practice it

  1. In Match Lab's Player vs Bot, play against the Kobo-oshi Moona Screenshot (JP) Specialist AI first and watch how it sets up.
  2. Then pilot the deck yourself against the Generalist AI.
  3. Aim to win in about 8 of your own turns, like the trained AI does.

Last updated 2026-11-11.