Kanade Selection

All-Kanade on yellow cheers: keep more cheers on your stage than the opponent, and 2nd Kanade hBP08-083 hits for 120 plus 20 for every cheer you lead by.

BTier
75.3%Win rate vs the field
#37 of 49JP ranking
JPCard pool
DRound robin tier: 43.6% head-to-head, #32 of 49

How the deck wins

Every holomem in the list is Otonose Kanade, with Kanade as the oshi and 20 Yellow Cheer. Kanade's 1sts and 2nds (hBP08-080 to hBP08-083) check one thing: whether the number of cheers on your stage is more than the opponent's.

2nd Kanade hBP08-083 is the finisher. Kanade On Stage costs 2 yellow + 1 colorless and does 120, +20 for each cheer you have more than the opponent (+50 against blue). If you are not ahead when it blooms, its bloom sends 1–2 cheers from your archive to it.

2nd Kanade hBP08-082 is the second hitter: I Can't Stop Crying does 100 for yellow + colorless (+50 against white), and when it collabs while you lead on cheers it gets Arts+40 that turn.

Kanade's SP Thank You for the Applause! (1 holo power, once a game) sends the top 3 cards of your cheer deck to your center Kanade; at the end of that turn you archive 3 cheers from your stage. The trained AI uses it on its first or second turn to jump ahead on cheers early.

Deck list

Tap any card to see it full size.

Oshi and holomem (31)
Support (19)
Cheer deck (20)
QtyCardTypeCard no.
1Otonose KanadeOshihBP08-007
2Otonose KanadeDebuthBP08-077
4Otonose KanadeDebuthBP08-078
6Otonose KanadeDebuthBP03-080
4Otonose Kanade1sthBP08-079
4Otonose Kanade1sthBP08-080
4Otonose Kanade1sthBP08-081
3Otonose Kanade2ndhBP08-082
4Otonose Kanade2ndhBP08-083
4holoANStaffhSD14-010
1Borderline Evil RobotEventhBP07-094
2Cross ImpactEventhBP07-095
2Oink!EventhBP07-099
1StellarEventhSD17-010
4We are ReGLOSSEventhBP08-101
2Creator PCItemhBP08-091
3Normal PCItemhBP01-104
20Yellow CheerCheerhY06-004

Matchups (round robin)

In the JP round robin, each of the 49 JP specialist AIs played every other one 400 times, half going first. This deck won 43.6% of those games: tier D, #32 of 49. It won 17 of its 48 matchups (18 below 40%). These are AI-vs-AI results, not tournament data.

Toughest matchups

  1. Mio-oshi Baelz Elizabeth2.8%In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 5.0 times a game, and downs 4.7 holomems a game. When Kanade Selection wins, it downs 2.8 holomems a game (vs 0.6 in its losses) and attacks with "I Can't Stop Crying" from 2nd Otonose Kanade (hBP08-082) more often (3.2 vs 0.9 times a game).
  2. Subaru Oozora Police14.8%In its wins, Subaru Oozora Police attacks with "The Sun that Never Sets" from 2nd Oozora Subaru (hBP09-014) 4.7 times a game, and attacks with "Neither Rain nor Wind Will Stop Me" from 1st Oozora Subaru (hBP09-011) 1.6 times a game, and downs 4.9 holomems a game. When Kanade Selection wins, it downs 4.6 holomems a game (vs 2.7 in its losses) and attacks with "Kanade On Stage" from 2nd Otonose Kanade (hBP08-083) more often (3.4 vs 2.1 times a game).
  3. Kaela Master Forge15.3%
  4. Lamy Selection15.4%
  5. AZKi Frontier17.0%

2% going first, 3% going second. Games last 10.4 turns on average (399 games).

Most wins come from taking the opponent's last life card (82% of wins). In a loss, the opponent usually takes its last life card (83% of losses).

In its wins, Mio-oshi Baelz Elizabeth attacks with "It's not fun without you" from 1st Hakos Baelz (hBP07-045) 5.0 times a game, and downs 4.7 holomems a game. When Kanade Selection wins, it downs 2.8 holomems a game (vs 0.6 in its losses) and attacks with "I Can't Stop Crying" from 2nd Otonose Kanade (hBP08-082) more often (3.2 vs 0.9 times a game).

Key cards

2nd Kanade hBP08-083 (finisher)

Bloom: if the number of cheers on your stage is less than or equal to the opponent's, send 1–2 cheers from your archive to this holomem. Kanade On Stage, 2 yellow + 1 colorless: 120, +20 for each cheer more than the opponent's (+50 against blue). 190 HP.

Your main attacker in the center; every cheer of lead is 20 more damage.

2nd Kanade hBP08-082

Collab: if the number of cheers on your stage is more than the opponent's, this holomem gets Arts+40 this turn. I Can't Stop Crying, yellow + 1 colorless: 100 (+50 against white). 190 HP.

The second hitter; collab it when you are ahead on cheers.

1st Kanade hBP08-081

Bloom: send 1 cheer from your archive to your center Kanade. Still Growing this Year, yellow + 1 colorless: 40, and from the center +20 with 1 more cheer than the opponent or +40 with 2 or more. 150 HP.

The best 1st: its bloom adds a cheer to the center, and it can attack while you build up.

Otonose Kanade (oshi)

Kanade Melody, 2 holo power, [1/Turn]: at the end of your turn, if your center Kanade used Arts this turn, swap your center with 1 of your back #ReGLOSS holomem. SP Thank You for the Applause!, 1 holo power, [1/Game]: send the top 3 cards of your cheer deck to your center Kanade; at the end of this turn, archive 3 cheers on your stage.

Use the SP early for a cheer lead; Kanade Melody pulls a hurt attacker out of the center after it hits.

1st Kanade hBP08-080

Bloom: if the number of cheers on your stage is more than the opponent's, you may place 1 #ReGLOSS Debut from your deck on stage. Kanad-extraction, 1 colorless: 20. 170 HP.

Bloom it for the free Debut, not for its 20-damage Arts.

We are ReGLOSS

LIMITED event, only if all holomem on your stage have #ReGLOSS: add 2 #ReGLOSS holomem from your deck to your hand. If you have fewer holomem on stage than the opponent, also draw 1 and archive 1 card from your hand.

Every Kanade is #ReGLOSS, so it always works here; use it to find your 2nds.

Most Kanade bonuses only work while you have MORE cheers on your stage than the opponent; against cheer-heavy decks the 2nds hit for their base 100–120. The SP's 3 extra cheers go away at the end of that turn (you archive 3 cheers), so attack with them the same turn. Cross Impact is dead until both centers are 2nds.

Game plan

Turns 1–2

Early game

Fill the stage with Debut Kanade.

  1. Normal PC places any Debut from the deck; Creator PC places debut hBP03-080 (the Extra card) from the deck and a Debut from your archive.
  2. Going second on your first turn, collab debut hBP08-077 to add a 1st Kanade from your deck to your hand.
  3. Draw with holoAN (draw 3) and dig with We are ReGLOSS for 1sts and 2nds.
  4. Fire Thank You for the Applause! early (the trained AI uses it on turn 1–2) to take the cheer lead.
Turns 3–4

Mid game

Bloom 1sts on turn 2, 2nds on turn 3.

  1. Bloom 1st hBP08-081 first: its bloom sends an archived cheer to the center Kanade.
  2. Bloom 1st hBP08-080 while you lead on cheers to place another #ReGLOSS Debut from the deck.
  3. 1st hBP08-079 gets +50 HP once a 2nd #ReGLOSS is on stage; its Arts can send an archived cheer to the center.
  4. Bloom 2nd hBP08-083 in the center around your 3rd turn; put 2nd hBP08-082 in collab when you are ahead for its Arts+40.
Turn 5 on

Late game

Win the cheer race and hit hard.

  1. Kanade On Stage gets +20 per cheer you lead by: 2 cheers ahead is 160, 4 ahead is 200.
  2. Cross Impact needs both centers to be 2nds: on an equal or higher die roll your center gets Arts+100 this turn; on a lower roll you send the top cheer of your cheer deck to a holomem.
  3. Stellar deals 20 special damage to an opposing back holomem other than Debut; Oink! draws 2 (and gives Arts+20 if your holomem was downed on the opponent's last turn).
  4. Use Kanade Melody after the center attacks to swap a damaged attacker to the back.
  5. The trained AI wins in about 8 of its own turns.

What the trained AI does

In 60 test games the trained AI won 88%, against 70% for the general AI playing the same deck. It finished games in about 8 of its own turns.

Habit (per game)Trained AIGeneral AIWhat it means for you
Kanade On Stage (2nd hBP08-083) per game3.052.30Leans on the 120+ finisher.
2nd hBP08-083 damage per game579421Its biggest single gain.
Blooms into 1st hBP08-081 per game2.772.25The bloom sends an archived cheer to the center.
Collabs with debut hBP08-077 per game0.930.52Uses its going-second search for a 1st.
Arts with 1st hBP08-080 per game0.601.35Stops wasting attacks on its 20-damage Arts.
Kanade Melody per game1.702.32Spends less holo power on swaps.
Life lost per game2.232.87Fewer holomem downed (2.2 vs 2.9).

Practice it

  1. In Match Lab's Player vs Bot, play against the Kanade Selection (JP) Specialist AI first and watch how it sets up.
  2. Then pilot the deck yourself against the Generalist AI.
  3. Aim to win in about 8 of your own turns, like the trained AI does.

Last updated 2026-11-12.