Sora Seaside Venus (EN)

The Sora Seaside Venus deck with only EN cards: keep Soras in the center and collab for free holo power, then let 2nd Sora hEB01-010 hit for 100 twice.

STier
92.4%Win rate vs the field
#3 of 35EN ranking
ENCard pool

How the deck wins

This is the EN version of Sora Seaside Venus, using only cards in the English card pool through Diva Fever (hBP07), including the hEB01 Summer set and the start decks through hSD19. The 4 BP08 Sora 1sts become 3 1st hEB01-008 and 1 white 1st hBP01-022, the 2 BP08 2nds become 2 more 2nd hEB01-009 (to 4), and Watermelon Bubble becomes Bloom Stage. The oshi is still Tokino Sora hEB01-001, with 31 Sora holomem, 19 support cards and 20 Red Cheer.

Sora's stage skill, Seaside Venus, puts the top card of your deck into holo power at the end of your turn if your center and collab holomem are both Sora, and also draws 1 card if you have a 2nd on stage. Every holomem here is Sora, so a collab every turn keeps it going. At 4 holo power, Sudden Romance ([1/Turn]) blooms a Sora on your stage with a Sora from your deck, and that holomem needs 1 colorless less for its Arts this turn.

2nd Sora hEB01-010 is the main attacker: 100 for red + 2 colorless (+50 against green), and you may rest 1 of your active back 2nd Sora to use the same Arts once more. With Summer Concert (Arts+30 for #Summer holomem this turn) that is 130 twice. 2nd hEB01-009's collab finds the next 2nd Sora, and it is a good back 2nd to rest.

Unlike most EN-pool decks, this one trained under EN rules. The trained AI started from the JP Sora Seaside Venus AI and played 25,000 more games with this list. On the same deals it won 92.4% against the field, up from 91.4% for the JP AI piloting this list. The EN list did better than the JP list: 92.4% vs 81.7%.

Deck list

Tap any card to see it full size.

Oshi and holomem (31)
Support (19)
Cheer deck (20)
QtyCardTypeCard no.
1Tokino SoraOshihEB01-001
3Tokino SoraDebuthBP01-021
4Tokino SoraDebuthEB01-004
4Tokino SoraDebuthEB01-005
1Tokino Sora1sthBP01-022
4Tokino Sora1sthEB01-006
4Tokino Sora1sthEB01-007
3Tokino Sora1sthEB01-008
4Tokino Sora2ndhEB01-009
4Tokino Sora2ndhEB01-010
3holoANStaffhSD14-010
1Bloom StageEventhBP06-090
4SorAZ CelebrationEventhBP05-080
2Summer ConcertEventhEB01-027
1Watermelon SplittingEventhEB01-028
4Summer PCItemhEB01-025
4AnkimoMascothBP01-118
20Red CheerCheerhY03-001

Key cards

2nd Sora hEB01-010 (main attacker)

Bloom, center only: you may roll a die once; if it is odd, swap the opponent's center with 1 of their back holomem. Arts You're Always There When I Turn Around: 100 for red + 2 colorless (+50 against green); you may rest 1 of your active back 2nd Sora to use the same Arts once more. 210 HP.

Bloom it in the center and keep another active 2nd Sora in the back so it can hit twice.

Tokino Sora (oshi)

Stage skill Seaside Venus: at the end of your turn, if your center and collab holomem are Sora, put the top card of your deck as holo power; if you have a 2nd on stage, also draw 1. Sudden Romance, 4 holo power, [1/Turn]: choose 1 Sora on your stage and bloom it using a Sora from your deck; this turn it needs 1 colorless less for its Arts.

Collab a Sora every turn for the free power and card; spend 4 power to bloom a 2nd you don't have in hand.

2nd Sora hEB01-009

Collab This Song Is for You: reveal a 2nd Sora from your deck and add it to your hand. Arts: 50 for red + colorless (+50 against purple); return 1-3 holomem from your archive to your deck, shuffle, and draw 1. 210 HP.

Now 4 copies. Collab it to find the next 2nd, then keep it in the back for hEB01-010 to rest.

Debut Sora hEB01-005

Collab: if you went second and it is your first turn, search 1-3 Debut Sora with an Extra (here Debut hBP01-021) and place them on your stage; if you placed 3, return 1 card from your hand to the bottom of your deck. Arts: 30 for 1 colorless. 120 HP.

Your first-turn collab when going second; later it is a cheap collab body that keeps the stage skill on.

1st Sora hEB01-006

Gift: during your opponent's turn, if this holomem is downed, you may return 1 support card attached to it to your hand. Arts: 50 for red + colorless, +30 if the target is a 1st or higher holomem. 150 HP.

Hits 1sts and 2nds for 80 and saves its Ankimo. The trained AI blooms it more (1.55 vs 0.95 a game).

Ankimo

Mascot: +10 HP. If attached to Tokino Sora, it also counts as a white cheer when that holomem uses Arts. Only 1 mascot per holomem.

Attach it early; it is the only way to pay the white cheer of Debut hBP01-021.

Summer Concert

LIMITED event: this turn all your #Summer holomem get Arts+30. Send 1 cheer from your archive to your holomem.

Play it on the turn hEB01-010 hits twice: 130 per hit. The trained AI plays it in 52% of games vs 35%.

1st hEB01-008's bloom searches STAR STAR☆T, which is not in this list, so it is only a 150-HP 1st with 70 for 2 red. Debut hBP01-021 needs a white cheer for its Arts and the cheer deck is all red, so only Ankimo pays it. The second hit of hEB01-010 needs an active back 2nd Sora and rests it. Sudden Romance is [1/Turn] and costs 4 holo power. At life 1, Summer PC only adds a #Summer holomem to your hand. Bloom Stage's extra bloom needs life 4 or less. SorAZ Celebration, Summer Concert, Watermelon Splitting, holoAN and Bloom Stage are LIMITED, so only one of them a turn.

Game plan

Turns 1–2

Early game

Fill the stage with Debut Soras and start the stage skill.

  1. Use Summer PC (life 2 or more) to put Debut hEB01-004 or hEB01-005 on your stage.
  2. Going second on your first turn, collab Debut hEB01-005 to place Debut hBP01-021 from your deck.
  3. Attach Ankimo and draw with holoAN and SorAZ Celebration (it can also find a 1st in the top 5).
Turns 3–4

Mid game

Bloom 1sts, then 2nd hEB01-010 in the center.

  1. On your 2nd turn bloom 1sts: hEB01-007 draws 1 and returns 1 to the bottom, hEB01-006 hits 1sts and 2nds for 80.
  2. Bloom 2nd hEB01-010 in the center around your 3rd turn; collab a debut or hEB01-009 each turn so the center and collab are both Sora.
  3. At 4 holo power, use Sudden Romance to bloom a Sora from the deck.
Turn 5 on

Late game

Two hits a turn close it out.

  1. hEB01-010 hits 100, then 100 again by resting an active back 2nd Sora.
  2. Summer Concert gives every #Summer Sora Arts+30; Watermelon Splitting gives a 2nd Arts+30 and draws 2 if it downs a holomem.
  3. The trained AI's games last about 7 of its own turns.

What the trained AI does

In 60 test games the trained AI won 97%, against 92% for the JP Sora Seaside Venus AI playing the same deck. It finished games in about 7 of its own turns.

Habit (per game)Trained AIGeneral AIWhat it means for you
2nd hEB01-010 damage per game863771Uses its Arts 8.5 times a game vs 7.8.
1st hEB01-006 blooms per game1.550.95Blooms the 80-damage 1st more.
Debut hEB01-004 Arts per game0.871.80Attacks less with the 20-damage debut and collabs it less (0.57 vs 0.80).
Summer Concert played52% of games35% of gamesPlays the +30 event more (0.58 vs 0.42 a game).
Holomem downed per game1.201.52Loses fewer holomem (life lost 1.18 vs 1.53).
Own turns per game6.97.5Games end a bit faster.

Practice it

  1. In Match Lab's Player vs Bot, play against the Sora Seaside Venus (EN) Specialist AI first and watch how it sets up.
  2. Then pilot the deck yourself: collab a debut every turn to keep Seaside Venus on, bloom 2nd hEB01-010 in the center, and keep an active 2nd Sora in the back for the second hit.
  3. Aim to win in about 7 of your own turns, like the trained AI does.

Last updated 2026-11-14.