Raora First Aid

All-Raora on white cheers: fire BIG TROUBLE!! on turn 1, then a 2nd Raora hBP06-014 in the center powers up a #Painting partner in the collab spot every turn.

STier
97.6%Win rate vs the field
#1 of 35EN ranking
ENCard pool

How the deck wins

Every holomem in the list is Raora Panthera (#Painting, #Justice), so every support and every buff in the deck lands on a valid target. The cheer deck is 20 White Cheer.

2nd Raora hBP06-014's Colorful Rinascimento hits for 100 for white + colorless and, from the center, gives your #Painting collab holomem Arts+50 and makes that holomem's Arts cost 1 colorless less this turn. Her gift lets her swap a card from your holo power into your hand each time she attacks.

The oshi SP BIG TROUBLE!! (1 holo power, once per game) stops all your Raoras from resting in the reset phase for the rest of the game. The trained AI fires it on its first turn in every test game; the general AI waits until turn 2.

Deck list

Tap any card to see it full size.

Oshi and holomem (29)
Support (21)
Cheer deck (20)
QtyCardTypeCard no.
1Raora PantheraOshihBP06-001
4Raora PantheraDebuthBP04-016
4Raora PantheraDebuthBP06-009
4Raora PantheraDebuthBP06-010
4Raora Panthera1sthBP04-018
4Raora Panthera1sthBP06-011
3Raora Panthera1st BuzzhBP06-013
2Raora Panthera2ndhBP04-019
4Raora Panthera2ndhBP06-014
4Harusaki NodokaStaffhSD01-016
2Bloom StageEventhBP06-090
1DIYMikoEventhBP05-079
3Drawing StreamEventhBP06-089
2SorAZ CelebrationEventhBP05-080
1TotsumachiEventhBP03-088
1Friendly PCItemhBP05-074
4Normal PCItemhBP01-104
3ChattinoMascothBP06-100
20White CheerCheerhY01-010

Key cards

2nd Raora hBP06-014 (main attacker)

Colorful Rinascimento: 100 for white + colorless (+50 against purple); [Center Position Only] during this turn your collab holomem with #Painting gets Arts+50 and its Arts need 1 less colorless. Gift: when she uses Arts, look at your holo power, add 1 card from it to your hand, and if you did, put 1 card from your hand into holo power. 210 HP.

Your engine and finisher: about 80% of the deck's damage in the test games. Keep one in the center and attack every turn.

Raora Panthera (oshi)

White oshi, 5 life. BIG CAT Means..., 2 holo power, [1/Turn]: if your center holomem is Raora Panthera, reveal 1 holomem from your deck with the same card name as your collab holomem and add it to hand. SP BIG TROUBLE!!, 1 holo power, [1/Game]: for the rest of the game your Raora Panthera do not rest during the reset phase.

Fire the SP as soon as you have 1 holo power. With every card named Raora Panthera, once per turn the oshi skill (2 holo power) searches any Raora, as long as Raora is in the center and you have a collab holomem.

2nd Raora hBP04-019

Art Streamer: 70 for 3 colorless (+50 against red); [Collab Position Only] +80 if your center holomem has #Painting. Collab effect: look at the top 3 cards, add 1 #Painting holomem to hand, put the rest on the bottom. 190 HP.

The collab partner: 150 from the collab spot, more with hBP06-014's +50 in the center.

1st Raora hBP06-011

Collab RAORAO: reveal 1 Debut or 1st holomem with #Justice from your deck and add it to hand. Mamma Mia: 30 for 1 colorless. 160 HP.

Collab her to find the next bloom. The trained AI collabs her almost three times as often as the general AI.

1st Buzz Raora hBP06-013

Buzz, 250 HP; if she is downed you lose 2 life. Bloom: reveal 1 Chattino from your deck and add it to hand. Together We Will Conquer the World!: 30 for white; [Center Position Only] during this turn your #Painting collab holomem gets Arts+20.

Bloom her for the Chattino search, but keep her out of the collab spot where she is easier to knock out for 2 life.

Chattino

Mascot: +10 HP. If attached to a 1st or higher Raora Panthera and your oshi is Raora Panthera, she also gets +20 HP. Only 1 mascot per holomem.

Attach one to each bloomed Raora; the trained AI plays about 2.8 a game.

Bloom Stage's extra bloom only works with 4 or less life and only on a 1st that bloomed from a Debut this turn, Totsumachi only when you have less life than the opponent, and DIYMiko's cheer only after your holomem was downed on the opponent's turn and you are behind on life.

Game plan

Turns 1–2

Early game

Fire the SP and fill the stage.

  1. Use BIG TROUBLE!! on your first turn (1 holo power).
  2. Normal PC places a Debut from your deck; Friendly PC places 1–2 Debut Raora hBP04-016 (the 'any number' Raora). If 2 are placed, put 1 card from your hand on the bottom of the deck.
  3. Going second on your first turn, collab debut hBP06-010 to place a Debut or Spot holomem from your deck on stage.
  4. Draw with Harusaki Nodoka (draw 3), SorAZ Celebration (draw 2, then take a 1st from the top 5) and Bloom Stage (draw 2); only 1 LIMITED card per turn.
Turns 3–4

Mid game

Bloom into 2nds by turn 3.

  1. Bloom 1st hBP06-011 and collab her to search a Debut or 1st #Justice holomem; bloom 1st Buzz hBP06-013 for a Chattino.
  2. Bloom a 2nd hBP06-014 into the center around turn 3 (the trained AI averages turn 3.1).
  3. Drawing Stream sends a cheer from your cheer deck to a #Painting holomem and returns a #Painting holomem from the archive to your hand.
  4. Once per turn, use BIG CAT Means... (2 holo power, Raora in the center, a holomem in the collab spot) to add another Raora from your deck to your hand.
Turn 5 on

Late game

Hit from both spots.

  1. Attack with the center 2nd hBP06-014 first: Colorful Rinascimento for 100 and Arts+50 on your #Painting collab holomem.
  2. Then attack with the collab holomem: 2nd hBP04-019 does 150, or 200 after the center's +50, and her Art Streamer then costs 2 colorless instead of 3.
  3. Keep 1st Buzz hBP06-013 out of the collab spot. The trained AI wins in about 6 of its own turns.

What the trained AI does

In 60 test games the trained AI won 98%, against 95% for the general AI playing the same deck. It finished games in about 6 of its own turns.

Habit (per game)Trained AIGeneral AIWhat it means for you
SP first used (your turn)1.0 (100%)2.0 (100%)Fire BIG TROUBLE!! on turn 1.
Collabs with 1st hBP06-011 per game1.60.6Collab RAORAO to search.
Collabs with 1st Buzz hBP06-013 per game0.371.13Keep the Buzz out of the collab spot.
2nd hBP06-014 damage per game826776The center 2nd does the hitting.
Life lost per game1.01.7Fewer cheap knockouts taken.
Own turns per game6.47.4Faster wins.

Practice it

  1. In Match Lab's Player vs Bot, play against the Raora First Aid (EN) Specialist AI first and watch how it sets up.
  2. Then pilot the deck yourself against the Generalist AI.
  3. Aim to win in about 6 of your own turns, like the trained AI does.

Last updated 2026-11-12.