The Raden-oshi Moona deck with only EN-pool cards: find Moonas with IDENTIFY, then hit with 2nd Moona hBP06-053's Starry Fate and Tidal Eclipse.
DTier
53.5%Win rate vs the field
#31 of 35EN ranking
ENCard pool
How the deck wins
This is the EN-pool version of Raden-oshi Moona, using only cards in the English card pool through Diva Fever (hBP07), including the hEB01 Summer set and the start decks through hSD19. The 15 BP08/BP09 Moonas are replaced by EN Moonas: 4 Debut hBP06-048, 4 1st hBP06-050, 3 Buzz 1st hBP01-091 and 4 2nd hBP04-049. The oshi is still Juufuutei Raden hBP04-002, with 31 Moona holomem, 19 support cards and 20 Blue Cheer.
Every holomem is Moona Hoshinova (#ID Gen 1), so IDENTIFY -AREA 15- can always be used: it adds 2 #ID Gen 1 holomem from your deck to your hand, and if your cheer deck is empty that turn, a center down by your #ID Gen 1 holomem costs the opponent 1 more life. With 2nd hBP08-054 gone, the attackers are 2nd hBP06-053 (its collab, Starry Fate, deals special damage equal to the damage the opponent's center or collab has already taken; Tidal Eclipse does 90 for blue + colorless, plus 90 special damage with 4 or more cheers on it) and 2nd hBP04-049 (Shining Moon: 80 for blue + 2 colorless and 20 special damage to a back holomem, +50 if your stage has a holomem of a different color).
Raden is the oshi for her #Mushroom cards, but most of that does little here. Her 2-power skill only sends cheer to a #ReGLOSS holomem, and there are none. Shimeji Dance only archives the top card of your cheer deck, because there is no Raden holomem to return. Her SP only returns #Mushroom events, and Shimeji Dance is the only one.
This run trained under JP rules on an EN-legal list (the server only accepts EN cards that have already been released in English; Diva Fever comes out in English on 2026-11-20). The trained AI started from the JP Raden-oshi Moona AI and played 25,000 more games with this list; the 15k checkpoint was kept. On the same deals it won 53.5% against the field, up from 43.1% for the JP AI piloting this list. The JP list scored 78.7%, so this EN version is about 25 points weaker.
Deck list
Tap any card to see it full size.
Oshi and holomem (31)
Support (19)
Cheer deck (20)
Qty
Card
Type
Card no.
1
Juufuutei Raden
Oshi
hBP04-002
4
Moona Hoshinova
Debut
hBP01-088
4
Moona Hoshinova
Debut
hBP06-048
4
Moona Hoshinova
Debut
hBP06-049
4
Moona Hoshinova
1st
hBP01-090
3
Moona Hoshinova
1st Buzz
hBP01-091
4
Moona Hoshinova
1st
hBP06-050
4
Moona Hoshinova
2nd
hBP04-049
4
Moona Hoshinova
2nd
hBP06-053
2
Harusaki Nodoka
Staff
hSD01-016
2
holoAN
Staff
hSD14-010
1
Borderline Evil Robot
Event
hBP07-094
4
IDENTIFY -AREA 15-
Event
hBP06-095
4
Shimeji Dance
Event
hBP06-087
1
So, That Makes You My Enemy
Event
hBP01-108
1
Friendly PC
Item
hBP05-074
3
Normal PC
Item
hBP01-104
1
Sub PC
Item
hSD01-018
20
Blue Cheer
Cheer
hY04-001
Key cards
2nd Moona hBP06-053 (main attacker)
Collab Starry Fate: choose the opponent's center or collab holomem and deal special damage equal to the damage it has already taken. Arts Tidal Eclipse: 90 for blue + colorless (+50 against white); if 4 or more cheers are attached to this holomem, also deal 90 special damage to the opponent's center or collab holomem. 200 HP.
Your best card. Collab it after the opponent's center or collab has taken damage, and load it to 4 cheers so Tidal Eclipse deals 90 plus 90. The trained AI blooms, collabs and attacks with it far more than the JP AI.
2nd Moona hBP04-049
Arts Stage of Moon and Stars: 50 for 1 colorless (+50 against white). Arts Shining Moon: 80 for blue + 2 colorless (+50 against white); deal 20 special damage to 1 of the opponent's back holomem, and this Arts gets +50 if your stage has a holomem of a different color from this one. 190 HP.
New in the EN list as the second 2nd. The trained AI uses Shining Moon about half as often as the JP AI (1.6 vs 3.5 a game) and leans on hBP06-053 instead.
IDENTIFY -AREA 15-
LIMITED event. Usable only if all holomem on your stage have #ID Gen 1. Reveal 2 holomem with #ID Gen 1 from your deck and add them to your hand. If your cheer deck has no cards, this turn, if your #ID Gen 1 holomem downs the opponent's center holomem, the opponent gets life -1.
Your best search card: pick the 2nds you need. Late in the game, with the cheer deck empty, play it before a center knockout for an extra life point.
1st Moona hBP01-090
Bloom Lapis Lazuli: search 1 green or blue cheer from your cheer deck and send it to your holomem. Arts Look Forward to It!!: 20 for 1 colorless. 110 HP.
The trained AI's most common early bloom (2.9 a game): each bloom adds a Blue Cheer, which helps reach 4 cheers on hBP06-053.
Buzz 1st Moona hBP01-091
Buzz, 240 HP; if it is downed you lose 2 life. Arts The Moon is for the Night.: 50 for 2 colorless. Arts Moon Night Diva: 80 for blue + 2 colorless; you may archive 1 green or blue cheer from this holomem to deal 30 special damage to 1 of the opponent's back holomem.
New in the EN list: a tough early attacker. The trained AI attacks with it more than the JP AI (57 vs 31 damage a game). Keep it out of the center when it could be downed.
Juufuutei Raden (oshi)
Green oshi, 6 life. ReGLOSS's Elegant Girl, 2 holo power, [1/Turn]: send 1 cheer from your archive to your holomem with #ReGLOSS. SP With the Extra Time, Round and Round, 2 holo power, [1/Game]: return 1-4 events with #Mushroom from your archive to your hand, then draw 1 card for every 2 cards returned.
The oshi skill has no target here (no #ReGLOSS holomem), and the SP can only get back Shimeji Dance. The trained AI used the SP in only 8% of games.
The EN list is about 25 points weaker than the JP list (53.5% vs 78.7%) because it loses 2nd hBP08-054 and the other BP08/BP09 Moonas. Raden's oshi skill only targets #ReGLOSS holomem, and Shimeji Dance only returns a Raden holomem, and this list has neither, so Shimeji Dance only archives a cheer. Debut hBP06-048's MoonPhase only deals its 10 special damage with a non-blue cheer on it, and the cheer deck is all blue. The die-roll special damage of Debut hBP01-088 cannot lower the opponent's life. The Buzz 1st hBP01-091 costs 2 life if it is downed. IDENTIFY, So, That Makes You My Enemy, Borderline Evil Robot, Harusaki Nodoka and holoAN are LIMITED, so only one of them a turn.
Game plan
Turns 1–2
Early game
Fill the stage with Moona debuts and bloom 1sts.
Normal PC puts a Debut Moona from your deck on stage; Friendly PC puts 1-2 Debut hBP01-088 (the only debut with the 'any number' extra) on stage, and if you place 2, put 1 card from your hand on the bottom of the deck.
Going second on your first turn, collab Debut hBP06-049 to send a Blue Cheer from your cheer deck to a Moona.
Bloom 1st hBP01-090 on your 2nd turn to add a Blue Cheer; 1st hBP06-050 and Buzz 1st hBP01-091 are tougher bodies.
Turns 3–4
Mid game
Bloom 2nd hBP06-053 around your 3rd turn.
Use IDENTIFY to add 2 Moonas, usually the 2nds you need; only 1 LIMITED card a turn.
Bloom 2nd hBP06-053 and collab it when the opponent's center or collab is already damaged, so Starry Fate deals that much again.
Draw with holoAN and Harusaki Nodoka (3 cards each); don't spend holo power on Raden's oshi skill.
Turn 5 on
Late game
Close with Tidal Eclipse.
With 4 cheers on hBP06-053, Tidal Eclipse deals 90 plus 90 special damage.
Use 2nd hBP04-049's Shining Moon (80 and 20 special to a back holomem) as a backup attacker.
If your cheer deck is empty, play IDENTIFY before a center knockout for 1 extra life. The trained AI's games last about 8 to 9 of its own turns.
What the trained AI does
In 60 test games the trained AI won 77%, against 67% for the JP Raden-oshi Moona AI playing the same deck. It finished games in about 9 of its own turns.
Habit (per game)
Trained AI
General AI
What it means for you
2nd hBP06-053 damage per game
422
249
Uses Tidal Eclipse 4.3 vs 2.6 times a game: the biggest change.
2nd hBP06-053 collabs per game
2.30
1.48
Collabs it more for Starry Fate.
2nd hBP04-049 damage per game
168
368
Blooms it less (1.67 vs 2.42) and uses Shining Moon less (1.6 vs 3.5).
1st hBP01-090 blooms per game
2.88
2.35
Blooms the cheer-search 1st more.
Buzz 1st hBP01-091 damage per game
57
31
Attacks with the Buzz 1st more.
Holomem downed per game
3.03
3.67
Loses fewer holomem (life lost 3.13 vs 3.75).
Practice it
In Match Lab's Player vs Bot, play against the Raden-oshi Moona (EN pool) Specialist AI first and watch how it sets up.
Then pilot the deck yourself: bloom 2nd hBP06-053 around your 3rd turn, collab it onto a damaged target for Starry Fate, and build it to 4 cheers for Tidal Eclipse.
Aim to win in about 9 of your own turns, like the trained AI does.