NePoLaBo Teamwork (EN)

The NePoLaBo Teamwork deck with only cards from the EN pool: a Gen 5 team led by Nene, where 2nd Nene do the hitting and Polka and Botan add chip damage. Very weak in the EN pool.

DTier
18.0%Win rate vs the field
#35 of 35EN ranking
ENCard pool

How the deck wins

This is the EN-pool version of NePoLaBo Teamwork, using only cards in the English card pool through Diva Fever (hBP07), including the hEB01 Summer set and the start decks through hSD19. The hBP09 Lamy line becomes EN Lamys (Debut hBP04-043 x3, 1st hBP04-045 x2 and hBP04-046 x1, 2nd hBP06-054 x3), the 3 2nd Nene hBP09-088 become 2 2nd hBP04-086 and 1 more 2nd hBP07-083, and Yuki-Yo-Zuki becomes 2 more SorAZ Celebration (to 3). The oshi is still Momosuzu Nene hBP07-007, with 37 holomem (18 Nene, 9 Lamy, 5 Polka, 5 Botan), 13 support cards and 20 Yellow Cheer.

The cheer deck is all yellow, and the EN Lamys need blue cheers: 2nd Lamy hBP06-054's Arts needs 2 blue + colorless and 1st hBP04-045's Arts both need blue, so they cannot attack. 2nd hBP06-054's bloom effect also needs Yukimin, which is not in the list. In practice the Lamys are bodies on the stage, and 2nd Lamy is a 200 HP #Gen 5 2nd that can take cheers from the oshi skill.

The damage comes from 2nd Nene. 2nd hBP07-083 bloomed in the center gives every holomem on both stages Arts+40 and your 2nd Nene +60 more until the end of the opponent's next turn, so Extreme Cheerleading hits 200. 1st Polka hBP05-032's bloom does 20 special damage to the opponent's collab holomem, and 1st Botan hBP03-019's bloom can archive a cheer from a back holomem for 30 special damage (once a turn). NePoLaBo (top 4, take any #Gen 5 holomem) is the main search card.

This run trained under JP rules on an EN-legal list (the server only accepts EN cards that have already been released in English; Diva Fever comes out in English on 2026-11-20). The trained AI started from the JP NePoLaBo Teamwork AI and played 25,000 more games with this list; the 15k checkpoint was saved. On the same deals it won 18.0% against the field, up from 13.4% for the JP AI piloting this list. The JP list scored 48.6%, so the EN pool costs this deck about 31 points. It is the lowest deck in the rankings (84 of 84) and should be treated as a starting point, not a finished deck.

Deck list

Tap any card to see it full size.

Oshi and holomem (37)
Support (13)
Cheer deck (20)
QtyCardTypeCard no.
1Momosuzu NeneOshihBP07-007
5Momosuzu NeneDebuthBP04-083
2Momosuzu NeneDebuthBP07-077
2Omaru PolkaDebuthBP01-068
2Shishiro BotanDebuthBP03-016
3Yukihana LamyDebuthBP04-043
2Momosuzu Nene1sthBP04-084
1Momosuzu Nene1sthBP04-085
2Momosuzu Nene1sthBP07-079
3Omaru Polka1sthBP05-032
3Shishiro Botan1sthBP03-019
2Yukihana Lamy1sthBP04-045
1Yukihana Lamy1sthBP04-046
2Momosuzu Nene2ndhBP04-086
2Momosuzu Nene2ndhBP07-082
2Momosuzu Nene2ndhBP07-083
3Yukihana Lamy2ndhBP06-054
3Harusaki NodokaStaffhSD01-016
1For You with Lots of Love♪EventhBP06-086
4NePoLaBoEventhBP04-092
3SorAZ CelebrationEventhBP05-080
2YamenaMascothBP04-102
20Yellow CheerCheerhY06-001

Key cards

2nd Nene hBP07-083 (main attacker)

Bloom Everyone's Energy Drink, center position only: until the end of your opponent's next turn, all holomem on both players' stages get Arts+40, and all 2nd Momosuzu Nene on your stage get Arts+60 more. Extreme Cheerleading, yellow + 2 colorless: 100 (+50 against red), and return 1 cheer from the opponent's center or collab holomem to the bottom of their cheer deck. 200 HP.

Your best attacker: bloom it in the center and hit for 200. The trained AI does more than twice the JP AI's damage with it.

Momosuzu Nene (oshi)

Super NePoLaBo Energy, 2 holo power, [1/Turn]: send 1 cheer from your archive to each of your 2nd holomem with #Gen 5. SP Nene-chi Running Amok!, 1 holo power, [1/Game]: search 1 to 4 Debut Momosuzu Nene from your deck and place them on your stage, then shuffle. 5 life.

Use the SP early to fill the stage; the 2-power skill feeds every #Gen 5 2nd, Lamy included.

2nd Nene hBP04-086

Lots of Husbands, 1 colorless: 50 (+50 against white). Dazzling Power, blue + yellow: 50, +20 for each cheer in your archive (up to 5 cheers). 200 HP.

New in the EN list. With no blue cheer only Lots of Husbands works; it hits 150 while Energy Drink is up.

NePoLaBo

LIMITED event. Only if you have 6 or fewer other cards in hand. Look at the top 4 cards of your deck, take any number of #Gen 5 holomem, and put the rest on the bottom in any order.

Your main search; the trained AI plays it early in most games.

1st Polka hBP05-032

Bloom A Peaceful Day-Off with Polka: 20 special damage to your opponent's collab holomem. Morning Dose of Polka (With a Pinch of Salt), 2 colorless: 50; you may archive 1 card from your hand to deal 10 special damage to the opponent's center or collab holomem. 130 HP.

Chip damage on bloom; the trained AI attacks and collabs with Polka about twice as often.

1st Botan hBP03-019

Bloom Singing is Fun (once a turn): you may archive 1 cheer from your back holomem to deal 30 special damage to your opponent's center or collab holomem. Slurp, 1 colorless: 30 (the heal part needs Tsunomaki Watame, who is not in this list). 130 HP.

Use the bloom to finish a holomem; the archived cheer can come back with the oshi skill.

2nd Lamy hBP06-054

Bloom Taking Action!!: if Yukimin is attached, 20 special damage to the opponent's center and draw 1 (2 with 3 or more Yukimin). A wholesome birthday and the future beyond, 2 blue + colorless: 140, +10 per Yukimin. 200 HP.

This list has no blue cheer and no Yukimin, so it cannot attack and its bloom does nothing. The trained AI blooms it about half as often as the JP AI.

This is the weakest deck in the rankings (18.0%, 84 of 84). The EN pool costs it about 31 points (JP list 48.6%) because the EN Lamys need blue cheers and Yukimin, and this list has only Yellow Cheer and no Yukimin. Everyone's Energy Drink works only if hBP07-083 blooms in the center, and it also gives the opponent's holomem Arts+40. Super NePoLaBo Energy is once a turn and Nene-chi Running Amok! is once a game. NePoLaBo needs 6 or fewer other cards in hand. 1st Lamy hBP04-046's special damage needs a fan, and this list has none. NePoLaBo, SorAZ Celebration, Harusaki Nodoka and For You with Lots of Love♪ are LIMITED, so only one of them a turn.

Game plan

Turns 1–2

Early game

Fill the stage.

  1. Use the 1-power SP to place up to 4 Debut Nene; Debut hBP04-083's Arts can place one more #Gen 5 Debut while you have 5 or fewer holomem.
  2. Play NePoLaBo (6 or fewer other cards in hand) and SorAZ Celebration to find 1sts and 2nds; Harusaki Nodoka draws 3.
  3. Bloom 1st Nene hBP04-084 or hBP07-079; hBP07-079's bloom can send an archived cheer to it, and its Arts searches a Yamena.
Turns 3–4

Mid game

Get 2nd Nene out and add chip damage.

  1. Bloom 2nd Nene around turn 3 and 4; collab 2nd hBP07-082 to search hBP07-083.
  2. Bloom 1st Polka for 20 to the opponent's collab holomem and 1st Botan for 30 special damage.
  3. Put Yamena on a 1st or 2nd #Gen 5 holomem in the back so it takes no damage there.
Turn 5 on

Late game

Attack with 2nd hBP07-083.

  1. Bloom 2nd hBP07-083 in the center: Extreme Cheerleading hits 200, and the other 2nd Nene hit 150 with their 1-cheer Arts.
  2. Use Super NePoLaBo Energy (2 power, once a turn) to send an archived cheer to each #Gen 5 2nd.
  3. Do not plan on Lamy attacks; they need blue cheers.

What the trained AI does

In 60 test games the trained AI won 38%, against 18% for the JP NePoLaBo Teamwork AI playing the same deck. It finished games in about 9 of its own turns.

Habit (per game)Trained AIGeneral AIWhat it means for you
Extreme Cheerleading (hBP07-083) per game2.171.00Attacks with hBP07-083 twice as often (255 vs 115 damage).
Polka hBP05-032 Arts per game0.830.40Uses Polka's chip damage more (42 vs 20 damage).
2nd Lamy hBP06-054 blooms per game0.551.03Spends fewer blooms on Lamy, who cannot attack here.
1st Lamy hBP04-045 blooms per game0.280.87Same: skips the Lamy that needs blue cheers.
Opponent holomem downed per game2.671.98Takes more knockouts (651 vs 483 total Arts damage).
Life lost per game3.974.45Still loses most games: 38% vs 18% in this test.

Practice it

  1. In Match Lab's Player vs Bot, play against the NePoLaBo Teamwork (EN pool) Specialist AI first and watch how it sets up.
  2. Then pilot the deck yourself, but expect to lose a lot: try swapping the Lamys for more Nene or adding blue cheers, and focus on blooming 2nd hBP07-083 in the center by your fourth turn.
  3. Aim to win in about 9 of your own turns, like the trained AI does.

Last updated 2026-11-14.