Nene Energy Drink (EN)

The Nene Energy Drink deck with only cards from the EN pool: fill the stage with Debut Nene, draw with Husbands, then bloom 2nd Nene hBP07-083 in the center so every 2nd Nene hits much harder.

DTier
62.0%Win rate vs the field
#30 of 35EN ranking
ENCard pool

How the deck wins

This is the EN-pool version of Nene Energy Drink, using only cards in the English card pool through Diva Fever (hBP07), including the hEB01 Summer set and the start decks through hSD19. The 4 2nd Nene hBP09-088 are replaced by 2 more 2nd hBP07-082 (to 4) and 2 2nd hBP04-086, and the 4 Watermelon Bubble become 2 more SorAZ Celebration and 2 more Normal PC (both to 4). The oshi is still Momosuzu Nene hBP07-007, with 30 Nene holomem (8 Debut, 12 1st, 10 2nd), 20 support cards and 20 Yellow Cheer.

With hBP09-088 gone, 2nd Nene hBP07-083 is the main attacker. Its bloom effect Everyone's Energy Drink (center position only) gives every holomem on both stages Arts+40 until the end of your opponent's next turn, and your 2nd Nene get +60 more. That turns Extreme Cheerleading (100 for yellow + 2 colorless) into 200, and 2nd hBP07-082's A-cho~~~! (50 for 1 colorless) into 150. Extreme Cheerleading also returns 1 cheer from the opponent's center or collab holomem to the bottom of their cheer deck.

Nene's SP Nene-chi Running Amok! (1 holo power, [1/Game]) places 1 to 4 Debut Nene from your deck on your stage. Her other skill, Super NePoLaBo Energy (2 holo power, [1/Turn]), sends 1 cheer from your archive to each of your 2nd holomem with #Gen 5. Husbands (4 copies, only on Nene, any number per holomem) draws 1 card once a turn when its holomem blooms up.

This run trained under JP rules on an EN-legal list (the server only accepts EN cards that have already been released in English; Diva Fever comes out in English on 2026-11-20). The trained AI started from the JP Nene Energy Drink AI and played 25,000 more games with this list. On the same deals it won 62.0% against the field, up from 53.0% for the JP AI piloting this list. The JP list scored 78.1%, so the EN pool costs this deck about 16 points: losing 2nd hBP09-088 hurts a lot.

Deck list

Tap any card to see it full size.

Oshi and holomem (30)
Support (20)
Cheer deck (20)
QtyCardTypeCard no.
1Momosuzu NeneOshihBP07-007
4Momosuzu NeneDebuthBP07-077
4Momosuzu NeneDebuthBP07-078
2Momosuzu Nene1sthBP04-084
4Momosuzu Nene1sthBP04-085
3Momosuzu Nene1sthBP07-079
1Momosuzu Nene1sthBP07-080
2Momosuzu Nene1sthBP07-081
2Momosuzu Nene2ndhBP04-086
4Momosuzu Nene2ndhBP07-082
4Momosuzu Nene2ndhBP07-083
4Bloom StageEventhBP06-090
1So, That Makes You My EnemyEventhBP01-108
4SorAZ CelebrationEventhBP05-080
1TotsumachiEventhBP03-088
4Normal PCItemhBP01-104
2Giraffe Stag BeetleToolhBP07-103
4HusbandsFanhBP07-110
18Yellow CheerCheerhY06-001
1Yellow CheerCheerhY06-002
1Yellow CheerCheerhY06-004

Key cards

2nd Nene hBP07-083 (main attacker)

Bloom Everyone's Energy Drink, center position only: until the end of your opponent's next turn, all holomem on both players' stages get Arts+40, and all 2nd Momosuzu Nene on your stage get Arts+60 more. Extreme Cheerleading, yellow + 2 colorless: 100 (+50 against red), and return 1 cheer from the opponent's center or collab holomem to the bottom of their cheer deck. 200 HP.

Bloom it in the center, then hit for 200. The trained AI blooms and attacks with it more than the JP AI does.

Momosuzu Nene (oshi)

Super NePoLaBo Energy, 2 holo power, [1/Turn]: send 1 cheer from your archive to each of your 2nd holomem with #Gen 5. SP Nene-chi Running Amok!, 1 holo power, [1/Game]: search 1 to 4 Debut Momosuzu Nene from your deck and place them on your stage, then shuffle. 5 life.

Use the SP early to fill the stage (the trained AI uses it around its 2nd or 3rd turn), then refill 2nds with the 2-power skill.

2nd Nene hBP07-082

Collab NePoLaBo is the best!!!!!!!!!!!!!: reveal 1 2nd holomem with #Gen 5 from your deck and add it to your hand, then shuffle. A-cho~~~!, 1 colorless: 50 (+50 against blue). 200 HP.

Now 4 copies. Collab it to find the next hBP07-083; with Energy Drink active its cheap Arts hits for 150.

Husbands

Fan. [1/Turn]: when the bloom level of the holomem this fan is attached to goes up, draw 1 card. Only attaches to your Momosuzu Nene, any number per holomem.

Attach to Debut Nene before they bloom; each one draws once a turn on a bloom.

2nd Nene hBP04-086

Lots of Husbands, 1 colorless: 50 (+50 against white). Dazzling Power, blue + yellow: 50, +20 for each cheer in your archive (up to 5 cheers). 200 HP.

New in the EN list. This list has no blue cheer, so only Lots of Husbands works. The trained AI uses it much less than the JP AI and blooms hBP07-083 instead.

1st Nene hBP04-085

Bloom The Best Feeling Ever!!!!!!!!!!!!!!: search 1 cheer from your cheer deck with the same color as 1 #Gen 5 holomem on your stage and send it to your #Gen 5 holomem, then shuffle the cheer deck. I'm Gonna Do My Best!!!!!, 1 colorless: 20. 130 HP.

Your main 1st: every bloom sends a Yellow Cheer from the cheer deck to a Nene.

Debut Nene hBP07-077

Collab Apapa: if you went second and it is your first turn, reveal 1 2nd holomem with #Gen 5 from your deck and add it to your hand. Nene Is a Lil Tipsy~, 1 colorless: 10. 130 HP.

Going second, collab it on your first turn to grab hBP07-083. The trained AI collabs it more than the JP AI.

The EN list is about 16 points weaker than the JP list (62.0% vs 78.1%) because 2nd hBP09-088 is not in the EN pool. Everyone's Energy Drink works only if hBP07-083 blooms in the center, and it also gives the opponent's holomem Arts+40 until the end of their next turn. Super NePoLaBo Energy and every Husbands draw are once a turn, and Nene-chi Running Amok! is once a game. hBP04-086's Dazzling Power needs a blue cheer, which this list does not have, and 1st hBP07-079's Arts searches for a Yamena, which this list also does not have. Bloom Stage's second bloom needs 4 life or less, and Totsumachi needs less life than your opponent. SorAZ Celebration, Bloom Stage, Totsumachi and So, That Makes You My Enemy are LIMITED, so only one of them a turn.

Game plan

Turns 1–2

Early game

Fill the stage with Debut Nene.

  1. Use Nene-chi Running Amok! (1 power, once a game) to place up to 4 Debut Nene; Normal PC places any Debut from your deck.
  2. Going second, collab Debut hBP07-077 on your first turn for a 2nd; collab Debut hBP07-078 to look at the top 5 for a Husbands.
  3. Attach Husbands to Nene that will bloom soon, and play SorAZ Celebration (draw 2, then take a 1st from the top 5).
Turns 3–4

Mid game

Bloom 1sts on turn 2 and 2nds on turn 3.

  1. Bloom 1st hBP04-085 for a Yellow Cheer from the cheer deck, or 1st hBP07-079 to send a cheer from your archive to it.
  2. Each Nene with a Husbands draws 1 when it blooms (once a turn per Husbands); Bloom Stage draws 2, and at 4 life or less lets a 1st that bloomed from a Debut this turn bloom again from your hand.
  3. Collab 2nd hBP07-082 to search hBP07-083.
Turn 5 on

Late game

Power up and attack with 2nd hBP07-083.

  1. Bloom 2nd hBP07-083 in the center: Extreme Cheerleading then hits for 200 and A-cho~~~! for 150 until the end of the opponent's next turn.
  2. Use Super NePoLaBo Energy (2 power, once a turn) to send an archived cheer to each 2nd Nene.
  3. Giraffe Stag Beetle gives a Nene Arts+20, and on a 1st or 2nd Nene its Arts damage cannot be reduced.

What the trained AI does

In 60 test games the trained AI won 72%, against 65% for the JP Nene Energy Drink AI playing the same deck. It finished games in about 8 of its own turns.

Habit (per game)Trained AIGeneral AIWhat it means for you
Extreme Cheerleading (hBP07-083) per game4.733.75Makes hBP07-083 the attacker (650 vs 456 damage a game).
2nd hBP07-083 blooms per game2.982.47Re-blooms it to keep Energy Drink up.
2nd hBP04-086 Lots of Husbands per game0.722.97Barely attacks with hBP04-086 (48 vs 186 damage).
Debut hBP07-077 collabs per game1.000.63Uses the going-second 2nd search more.
SP Nene-chi Running Amok! used100% of games, turn 2.5100% of games, turn 1.9Waits a little longer before firing the SP.
Life lost per game2.903.28Loses fewer holomem; wins in about 8.6 own turns.

Practice it

  1. In Match Lab's Player vs Bot, play against the Nene Energy Drink (EN pool) Specialist AI first and watch how it sets up.
  2. Then pilot the deck yourself: fill the stage with the SP, and aim to bloom 2nd hBP07-083 in the center by your third turn, then attack with it every turn.
  3. Aim to win in about 8 of your own turns, like the trained AI does.

Last updated 2026-11-14.