The Moona Full Moon deck with only cards from the EN pool: deal special damage, then let Moona's oshi add 20 more to their center and collab.
BTier
77.6%Win rate vs the field
#20 of 35EN ranking
ENCard pool
How the deck wins
This is the EN-pool version of Moona Full Moon, using only cards in the English card pool through Diva Fever (hBP07), including the hEB01 Summer set and the start decks through hSD19. All 19 hBP08/hBP09 Moonas are replaced by EN Moonas: 4 Debut hBP06-048, 4 Buzz 1st hBP06-052, 3 1st hBP06-051, 2 Buzz 1st hBP01-091, 3 more 2nd hBP06-053 (to 4) and 3 2nd hBP04-049. Watermelon Bubble x4 becomes SorAZ Celebration x2 and Harusaki Nodoka x2. The oshi is still Moona Hoshinova hBP06-006, with 32 Moona holomem, 18 support cards and 20 Blue Cheer.
With 2nd hBP08-054 gone, 2nd hBP06-053 is the main attacker. Its Arts Tidal Eclipse does 90 for blue + colorless, and with 4 or more cheers attached it also deals 90 special damage to their center or collab. Its collab Starry Fate deals special damage equal to the damage a center or collab holomem has already taken. Buzz 1st hBP06-052 hits for 20, or 80 with 4+ cheers, and its New Moon gift then deals special damage equal to the damage that holomem has taken.
Moona's oshi skill Bright as the Full Moon (1 holo power, [1/Turn]) deals 20 special damage to their center and collab after you deal special damage, so every turn you deal special damage you can add 20 to both. The SP Chorus of the Twin Moons (2 holo power, [1/Game]) needs 6+ cheers in total on both stages and sends 1-3 cheers to your #ID Gen 1 holomem. Every holomem is a Moona, so IDENTIFY -AREA 15- always works.
This run trained under JP rules on an EN-legal list (the server only accepts EN cards that have already been released in English; Diva Fever comes out in English on 2026-11-20). The trained AI started from the JP Moona Full Moon AI and played 25,000 more games with this list. On the same deals it won 77.6% against the field, up from 64.8% for the JP AI piloting this list (the JP list scored 83.5%).
Deck list
Tap any card to see it full size.
Oshi and holomem (32)
Support (18)
Cheer deck (20)
Qty
Card
Type
Card no.
1
Moona Hoshinova
Oshi
hBP06-006
4
Moona Hoshinova
Debut
hBP01-088
4
Moona Hoshinova
Debut
hBP06-048
4
Moona Hoshinova
Debut
hBP06-049
4
Moona Hoshinova
1st
hBP01-090
2
Moona Hoshinova
1st Buzz
hBP01-091
3
Moona Hoshinova
1st
hBP06-051
4
Moona Hoshinova
1st Buzz
hBP06-052
3
Moona Hoshinova
2nd
hBP04-049
4
Moona Hoshinova
2nd
hBP06-053
2
Harusaki Nodoka
Staff
hSD01-016
2
Manager-chan
Staff
hSD01-017
1
Bloom Stage
Event
hBP06-090
1
Borderline Evil Robot
Event
hBP07-094
4
IDENTIFY -AREA 15-
Event
hBP06-095
2
SorAZ Celebration
Event
hBP05-080
2
Friendly PC
Item
hBP05-074
4
Normal PC
Item
hBP01-104
20
Blue Cheer
Cheer
hY04-001
Key cards
2nd Moona hBP06-053 (main attacker)
Arts Tidal Eclipse: 90 for blue + colorless (+50 against white); if 4 or more cheers are attached to this holomem, deal 90 special damage to your opponent's center or collab holomem. Collab Starry Fate: choose their center or collab; deal special damage equal to the damage it has taken. 200 HP.
With 4 cheers and both hits on the center, Tidal Eclipse plus the oshi skill is 90 + 90 + 20 = 200.
Moona Hoshinova (oshi)
Bright as the Full Moon, 1 holo power, [1/Turn]: when special damage is dealt to your opponent's holomem, deal 20 special damage to their center and collab. SP Chorus of the Twin Moons, 2 holo power, [1/Game]: if there are 6 or more cheers in total on both stages, send 1-3 cheers from your cheer deck to your #ID Gen 1 holomem.
Use the 1-power skill once each turn after special damage. The trained AI fires the SP around its 4th turn in almost every game.
Buzz 1st Moona hBP06-052
Buzz, 240 HP; if it is downed you lose 2 life. Arts Waning Moon: 20 for blue + colorless, +60 with Moona as oshi and 4+ cheers attached. Gift New Moon: when it deals Arts damage, deal special damage to that holomem equal to the damage it has taken.
With 4 cheers it hits for 80 and then at least 80 special, which also triggers the oshi skill.
1st Moona hBP01-090
Bloom Lapis Lazuli: search a green or blue cheer from your cheer deck and send it to your holomem. Arts Look Forward to It!!: 20 for 1 colorless. 110 HP.
Your cheer engine to reach 4 cheers on a 2nd. The trained AI blooms it more than the JP AI.
IDENTIFY -AREA 15-
LIMITED event. Only if every holomem on your stage has #ID Gen 1. Reveal 2 #ID Gen 1 holomem from your deck and add them to your hand. If your cheer deck is empty, this turn if your #ID Gen 1 holomem downs their center, they get life-1.
Your main search; take the 2nd or 1st you need.
2nd Moona hBP04-049
Arts Stage of Moon and Stars: 50 for 1 colorless. Arts Shining Moon: 80 for blue + 2 colorless, deal 20 special damage to 1 back holomem; +50 if your stage has a holomem of a different color (both Arts +50 against white). 190 HP.
New in the EN list. This deck is all blue, so the +50 never applies, but the 20 special damage still triggers the oshi skill.
The EN list is about 6 points weaker than the JP list (77.6% vs 83.5%) because it loses the hBP08/hBP09 Moonas, including 2nd hBP08-054. Buzz 1sts hBP06-052 and hBP01-091 cost 2 life if they are downed. The oshi skill is [1/Turn] and the SP is [1/Game] and needs 6+ cheers on both stages. IDENTIFY -AREA 15-, SorAZ Celebration, Harusaki Nodoka, Manager-chan, Bloom Stage and Borderline Evil Robot are LIMITED, so only one of them a turn.
Game plan
Turns 1–2
Early game
Bloom 1sts on your 2nd turn.
Use Normal PC and Friendly PC to fill the stage with Debut Moonas; going second, collab Debut hBP06-049 to send a Blue Cheer to a Moona.
Bloom 1st hBP01-090 for a cheer, and 1st hBP06-052 or hBP06-051.
Play IDENTIFY -AREA 15- or SorAZ Celebration to find your 2nds.
Turns 3–4
Mid game
Get 2nds out and fire the SP early.
Bloom 2nd hBP06-053 around your 3rd turn.
Use Chorus of the Twin Moons around your 4th turn to reach 4 cheers.
Collab 2nd hBP06-053 for Starry Fate on a damaged holomem.
Turn 5 on
Late game
Add special damage every turn.
Attack with Tidal Eclipse once 4 cheers are attached: 90 plus 90 special.
After your first special damage each turn, use the oshi skill for 20 more on their center and collab.
Keep Buzz 1sts out of easy reach; each one downed is 2 life.
What the trained AI does
In 60 test games the trained AI won 87%, against 85% for the JP Moona Full Moon AI playing the same deck. It finished games in about 7 of its own turns.
Habit (per game)
Trained AI
General AI
What it means for you
SP Chorus of the Twin Moons used
97% of games, turn 3.9
62% of games, turn 5.5
Fires the SP far more often and 1.5 turns earlier.
Life lost per game
1.95
2.52
Loses fewer holomem (1.75 vs 2.32 downed).
1st hBP01-090 blooms per game
2.42
1.85
Blooms the cheer 1st more.
Buzz 1st hBP06-052 blooms per game
1.67
2.35
Uses the 2-life Buzz 1st less.
Debut hBP06-049 collabs per game
0.45
0.07
Collabs more Debuts to fill the stage.
2nd hBP06-053 damage per game
412
476
Spreads damage more; total special damage 466 vs 447, and it wins in 7.0 vs 7.7 own turns.
Practice it
In Match Lab's Player vs Bot, play against the Moona Full Moon (EN pool) Specialist AI first and watch how it sets up.
Then pilot the deck yourself: fire Chorus of the Twin Moons around your 4th turn, and every turn deal special damage first so you can use Bright as the Full Moon.
Aim to win in about 7 of your own turns, like the trained AI does.