The Mio-oshi Baelz Elizabeth deck with only cards from the EN pool: keep your hand big, because every card in hand adds 20 damage.
STier
95.6%Win rate vs the field
#2 of 35EN ranking
ENCard pool
How the deck wins
This is the EN-pool version of Mio-oshi Baelz Elizabeth, using only cards in the English card pool through Diva Fever (hBP07), including the hEB01 Summer set and the start decks through hSD19. Only 5 cards change: Papa Quits His Job x2 becomes SorAZ Celebration x2, Cool Hoodie becomes a 4th Cute Stadium Jacket, and Co-op Play x2 becomes 2 more Can You Do the hololive? (to 4). The oshi is still Ookami Mio hBP07-003, with 27 holomem (18 Debuts, 8 Buzz 1sts and one 2nd), 23 support cards and 20 Red Cheer.
The deck runs on one Arts: Buzz 1st Baelz hBP07-045's It's not fun without you, 20 damage +20 for each card in your hand, for red + colorless. With 8 cards in hand that is 180. Buzz 1st Elizabeth hBP07-048 (260 HP) can use the Arts of any #EN holomem on your stage, so while a 1st Baelz is out she hits for the same 20 + 20 per card. Keep Elizabeth in the center and Baelz in the collab spot.
Mio is the oshi because both of her skills fill your hand: Divine Amulet's Guidance (1 holo power, [1/Turn]) looks at the top 2 and takes 1, and the SP Everybody's Mama (2 holo power, [1/Game]) takes 3 of the top 6 and restores 50 HP to all your holomem. With 1st Baelz in the center or collab, using the SP also puts your top card into holo power.
This run trained under JP rules on an EN-legal list (the server only accepts EN cards that have already been released in English; Diva Fever comes out in English on 2026-11-20). The trained AI started from the JP Mio-oshi Baelz Elizabeth AI and played 25,000 more games with this list. On the same deals it won 95.6% against the field, up from 94.1% for the JP AI piloting this list (the JP list scored 96.4%). The swaps cost almost nothing.
Deck list
Tap any card to see it full size.
Oshi and holomem (27)
Support (23)
Cheer deck (20)
Qty
Card
Type
Card no.
1
Ookami Mio
Oshi
hBP07-003
4
Elizabeth Rose Bloodflame
Debut
hBP07-046
5
Elizabeth Rose Bloodflame
Debut
hSD13-003
1
Hakos Baelz
Debut
hBP01-072
4
Hakos Baelz
Debut
hBP06-040
4
Hakos Baelz
Debut
hBP06-041
4
Elizabeth Rose Bloodflame
1st Buzz
hBP07-048
4
Hakos Baelz
1st Buzz
hBP07-045
1
Elizabeth Rose Bloodflame
2nd
hBP07-049
4
holoAN
Staff
hSD14-010
4
Can You Do the hololive?
Event
hBP03-090
2
So, That Makes You My Enemy
Event
hBP01-108
2
SorAZ Celebration
Event
hBP05-080
1
Totsumachi
Event
hBP03-088
4
Favorite PC
Item
hBP06-085
1
ASMR Microphone
Tool
hBP07-101
4
Cute Stadium Jacket
Tool
hBP06-097
1
Thorn
Tool
hBP07-104
20
Red Cheer
Cheer
hY03-001
Key cards
Buzz 1st Baelz hBP07-045 (damage engine)
Buzz, 230 HP; if it is downed you lose 2 life. Arts It's not fun without you: 20 for red + colorless, +20 for each card in your hand. Gift I'm getting hyped! [Center or Collab Position Only]: when you use your SP oshi skill, put the top card of your deck into holo power.
Get one on stage early, usually in the collab spot, so Elizabeth can copy its Arts.
Buzz 1st Elizabeth hBP07-048 (center attacker)
Buzz, 260 HP; if it is downed you lose 2 life. Gift Queen of Impersonation: she can use the Arts of any #EN holomem on your stage (she still needs the cheers). Her own Arts Because I Love People's Voices: 60 for red + colorless, return 1 #EN holomem from your archive to your hand.
Use Baelz's Arts through her almost every turn; use her own Arts only when you need a holomem back.
Ookami Mio (oshi)
Divine Amulet's Guidance, 1 holo power, [1/Turn]: look at the top 2 cards of your deck, add 1 to your hand and return the other to the top. SP Everybody's Mama, 2 holo power, [1/Game]: look at the top 6, add 3 to your hand, return the rest to the top in any order, and restore 50 HP to all your holomem.
Both skills add damage. Both AIs fire the SP around their 2nd turn.
Favorite PC
LIMITED item. Reveal 1 Debut holomem and/or Buzz holomem with the same card name, and/or 1 #Buzz Merch support card, from your deck and add them to your hand. Then shuffle.
One card can find a Debut Baelz, a Buzz 1st Baelz and a Cute Stadium Jacket. It is LIMITED, so it uses up your one LIMITED card for the turn.
holoAN
LIMITED staff. Draw 3 cards.
It draws 3 but leaves your hand itself, so your hand grows by 2: +40 damage this turn. Play it before you attack.
Debut Baelz hBP06-041
Collab GYMRAT: if you went second and it is your first turn, draw 3 cards and archive 2 from your hand. Arts Brat Wellness: 30 for 1 colorless. 110 HP.
Your best first-turn collab when you go second.
Cute Stadium Jacket
Tool with #Buzz Merch. On a Buzz holomem: +30 HP, and during your opponent's main phase its HP cannot be reduced or changed by your opponent's abilities. Only 1 tool per holomem.
Now 4 copies, but every card you play is 20 less damage. The trained AI plays it much less than the JP AI.
Both Buzz 1sts cost you 2 life when they are downed. Papa Quits His Job is not in the EN list, so you have no -300 shield; Cute Stadium Jacket only stops your opponent's abilities during their main phase, not Arts damage. Favorite PC, holoAN, SorAZ Celebration, So, That Makes You My Enemy and Totsumachi are LIMITED, so only one of them a turn. The SP is [1/Game]. The trained AI is only slightly better than the JP AI on this list (95.6% vs 94.1%); in the 60-game test the JP AI even won a bit more (98% vs 97%).
Game plan
Turns 1–2
Early game
Set up Debuts and find your Buzz 1sts.
Put out Debuts; with 18 in the deck this is easy. Can You Do the hololive? takes every Debut in the top 4.
Going second, collab Debut Baelz hBP06-041 (draw 3, archive 2) or Debut Elizabeth hBP07-046 (search 1st Elizabeth and/or Thorn).
Use Favorite PC or SorAZ Celebration to find the missing 1st.
Turns 3–4
Mid game
Build the Baelz + Elizabeth pair and fire the SP.
Bloom 1st Baelz, ideally in the collab spot, and 1st Elizabeth in the center; give both a red cheer and 1 more.
Use Everybody's Mama early (both AIs do it around their 2nd turn) for 3 cards and 50 HP on every holomem.
Draw first (oshi skill, holoAN), then attack with both: Elizabeth copying Baelz from the center, Baelz from the collab spot.
Turn 5 on
Late game
Keep cards and close it out.
Before each attack count your damage: 20 + 20 for each card in hand.
Only play a card if it does more than the 20 damage it adds in hand; play few tools.
Keep 2-3 Debuts in the back so you never lose to an empty stage, and use Elizabeth's own Arts to get a lost holomem back.
What the trained AI does
In 60 test games the trained AI won 97%, against 98% for the JP Mio-oshi Baelz Elizabeth AI playing the same deck. It finished games in about 5 of its own turns.
Habit (per game)
Trained AI
General AI
What it means for you
Cute Stadium Jacket played per game
0.43
1.22
Keeps the card in hand for damage instead.
ASMR Microphone played per game
0.20
0.50
Same idea: fewer tools.
1st Elizabeth blooms per game
1.92
1.65
Gets more 260-HP centers out.
Debut Elizabeth hBP07-046 collabs per game
0.97
0.72
Collabs it more to search 1st Elizabeth.
Elizabeth's own Arts per game
0.25
0.10
Sometimes uses it to return an #EN holomem.
Life lost per game
0.82
1.03
Loses a little less life; both win in about 5.5 own turns.
Practice it
In Match Lab's Player vs Bot, play against the Mio-oshi Baelz Elizabeth (EN pool) Specialist AI first and watch how it sets up.
Then pilot the deck yourself: before each attack count your damage (20 + 20 per card in hand), and play a card only when it is worth more than those 20 damage.
Aim to win in about 5 of your own turns, like the trained AI does.