Mono-Sakura Miko on red cheers: stack 35P fans on 2nd hBP03-030 for Elite Shrine Maiden, and snipe with 2nd hBP05-035's Aenbien.
STier
91.6%Win rate vs the field
#4 of 35EN ranking
ENCard pool
How the deck wins
The list is 29 holomem (25 Sakura Miko plus 4 miComet, which also counts as Sakura Miko) with Sakura Miko as the oshi and 20 Red Cheer. Eleven debut hBP03-025 can be put on stage by Friendly PC, and Harusaki Nodoka, Manager-chan and DIYMiko draw.
The engine is the 35P fan. It can only go on a Sakura Miko, any number can go on one holomem, and when that holomem uses Arts each 35P also counts as a red cheer. 1st hBP03-029's bloom Nye searches a 35P, and the oshi skill Are 35P Making a Comeback?! (2 holo power, [1/Turn]) rolls a die to return 1 35P from the archive (on 1, 2, 4 or 6) or 2 (on 3 or 5).
2nd hBP03-030 (200 HP) is the big hitter: Elite Shrine Maiden does 120 +20 for each 35P on it (+50 against green). From the center with a 35P attached, Elite Gamble ([1/Turn]) rolls a die and gives Arts+50 on a 3 or 5.
2nd hBP05-035 (200 HP) is the second attacker: Aenbien does 90 for 2 red (+50 against yellow), and you may archive 2 cards from hand to deal 50 special damage to the opponent's center or collab holomem, drawing 1 if a 35P is on your stage. The SP skill The Strength to not Give Up (2 holo power, [1/Game], red center) puts any cards from hand on the bottom of the deck and draws up to 5.
Deck list
Tap any card to see it full size.
Oshi and holomem (29)
Support (21)
Cheer deck (20)
Qty
Card
Type
Card no.
1
Sakura Miko
Oshi
hBP03-003
11
Sakura Miko
Debut
hBP03-025
3
Sakura Miko
1st
hBP03-027
4
Sakura Miko
1st
hBP03-029
4
miComet
1st
hBP05-040
3
Sakura Miko
2nd
hBP03-030
4
Sakura Miko
2nd
hBP05-035
4
Harusaki Nodoka
Staff
hSD01-016
4
Manager-chan
Staff
hSD01-017
2
DIYMiko
Event
hBP05-079
4
Friendly PC
Item
hBP05-074
3
Stone Axe
Tool
hBP01-114
4
35P
Fan
hBP03-107
19
Red Cheer
Cheer
hY03-001
1
Red Cheer
Cheer
hY03-003
Key cards
2nd Miko hBP03-030 (main attacker)
Elite Shrine Maiden, red + 2 colorless: 120, +20 for each 35P attached to this holomem (+50 against green). Gift Elite Gamble [Center Position Only][1/Turn]: during your main phase, if 35P is attached to this holomem, you may roll a die once; on 3 or 5 it gets Arts+50 this turn. 200 HP.
Bloom it in the center and stack 35P on it; each 35P adds 20 and also pays as a red cheer.
2nd Miko hBP05-035
Aenbien, 2 red: 90 (+50 against yellow); you may archive 2 cards from your hand to deal 50 special damage to the opponent's center or collab holomem, and if 35P is on your stage, draw 1. Gift That Was Just Practice... [Center or Collab Position Only]: when your Sakura Miko is downed during the opponent's turn, reveal 1 DIYMiko from your deck and add it to hand. 200 HP.
The trained AI's favorite Arts: 90 plus 50 special damage to finish a center or collab holomem.
35P (fan)
Only on your Sakura Miko; any number per holomem. When that holomem would use Arts, each 35P is also regarded as a red cheer. When that holomem is downed, your opponent may draw 1 card.
Stack them on the 2nd hBP03-030; they pay Arts costs and add +20 each to Elite Shrine Maiden.
Sakura Miko (oshi)
Are 35P Making a Comeback?!, 2 holo power, [1/Turn]: roll a die once; on 1, 2, 4 or 6 return 1 35P from your archive to hand, on 3 or 5 return 2. SP The Strength to not Give Up, 2 holo power, [1/Game], usable if your center holomem is red: return any number of cards from hand to the bottom of the deck in any order, then draw until you have 5. 5 life.
Bring 35P back after a holomem with fans is downed; use the SP to refill the hand.
1st Miko hBP03-029
Bloom Nye: reveal 1 35P from your deck and add it to your hand, then shuffle. Commemorative Photo with 35P, red + colorless: 30, +30 if 35P is attached to this holomem. 130 HP.
The 35P searcher: bloom it early to get the first fan.
Friendly PC
Item: reveal 1-2 Debut holomem with "You may include any number of this holomem in the deck" from your deck and place them on stage, then shuffle. If 2 were placed, return 1 card from your hand to the bottom of your deck.
Puts debut hBP03-025 (100 HP, Nya-hello~ 30 for 1 colorless) on stage on turn 1.
35P can only go on a Sakura Miko (miComet counts as one) and counts as a red cheer only when that holomem uses Arts. When a holomem with 35P is downed, your opponent may draw 1 card for each 35P attached. Elite Gamble works only from the center, only once a turn, only with a 35P attached, and only on a 3 or 5. Are 35P Making a Comeback?! returns 35P from the archive only, once a turn. The SP skill is once a game and needs a red center holomem. Aenbien's 50 special damage costs 2 cards from your hand, and its draw needs a 35P on your stage. That Was Just Practice... works only from the center or collab position and only when your Sakura Miko is downed on the opponent's turn. Business Friends needs life 3 or less and a center Miko that bloomed this turn. Stone Axe deals 10 special damage to its own holomem every Arts. Harusaki Nodoka, Manager-chan and DIYMiko are LIMITED; Manager-chan needs another card in hand, and DIYMiko's cheer from the archive needs a holomem downed on the opponent's last turn and less life than the opponent.
Game plan
Turns 1–2
Early game
Fill the stage and find 35P.
Friendly PC places 1-2 debut hBP03-025; if it places 2, put 1 card from hand on the bottom of the deck.
Bloom 1st hBP03-029 to search a 35P (it is a chosen search, not random); 1st hBP03-027 (150 HP) and miComet hBP05-040 (150 HP) are the sturdier 1sts.
Harusaki Nodoka (draw 3) and Manager-chan (shuffle your hand in, draw 5; needs another card in hand) are both LIMITED, so only one a turn.
Turns 3–4
Mid game
Bloom the 2nds by turn 3 and load 35P.
Bloom 2nd hBP03-030 in the center and attach every 35P you can; each one counts as a red cheer for Arts and adds +20 to Elite Shrine Maiden.
Use Are 35P Making a Comeback?! (2 power, once a turn) to get 35P back from the archive after a holomem with fans is downed.
Keep 2nd hBP05-035 in the collab spot; the trained AI collabs it about twice as often as the general AI. The SP skill (around its 4th turn) resets a bad hand to 5 cards.
Turn 5 on
Late game
Attack with Elite Shrine Maiden and Aenbien.
Roll Elite Gamble from the center with a 35P attached for a chance at Arts+50, then attack with Elite Shrine Maiden.
Attack with Aenbien and archive 2 cards from hand for 50 special damage on the opponent's center or collab holomem, drawing 1 with a 35P on your stage.
Stone Axe gives Arts+20 but deals 10 special damage to its own holomem each Arts; at life 3 or less, miComet's Business Friends collab lets you bloom a center Miko that bloomed this turn once more, using a holomem from your hand.
The trained AI wins in about 7 of its own turns.
What the trained AI does
In 60 test games the trained AI won 87%, against 73% for the general AI playing the same deck. It finished games in about 7 of its own turns.
Habit (per game)
Trained AI
General AI
What it means for you
Aenbien (2nd hBP05-035) per game
2.67
1.93
Uses the 50 special damage Arts more often.
Damage from 2nd hBP05-035 per game
276
208
Gets more damage out of the sniper 2nd.
2nd hBP05-035 collabs per game
1.20
0.62
Keeps the Aenbien 2nd in the collab spot.
Elite Shrine Maiden (2nd hBP03-030) per game
2.32
3.05
Leans less on the big center hitter.
Total special damage per game
130
96
Finishes more holomem with Aenbien's 50.
Oshi skill per game
1.17
0.85
Recovers 35P from the archive more often.
SP skill used (average own turn)
3.9
4.5
Resets its hand a little earlier.
Friendly PC played per game
1.00
1.55
Plays fewer debut-fetch items.
Practice it
In Match Lab's Player vs Bot, play against the Miko Elite 35P (EN) Specialist AI first and watch how it sets up.
Then pilot the deck yourself: stack 35P on a center 2nd hBP03-030, keep 2nd hBP05-035 in the collab spot, and spend 2 cards on Aenbien's 50 to finish weakened holomem.
Aim to win in about 7 of your own turns, like the trained AI does.