The Kobo-oshi Moona deck with only cards from the EN pool: 2nd Moona hBP06-053 is the attacker, and its collab copies the damage already on the opponent's center or collab holomem.
CTier
68.5%Win rate vs the field
#25 of 35EN ranking
ENCard pool
How the deck wins
This is the EN-pool version of Kobo-oshi Moona, using only cards in the English card pool through Diva Fever (hBP07), including the start decks through hSD19. All 17 hBP08/hBP09 Moonas from the JP Hiroshima list are gone: in come debut hBP06-048 x4, 1sts hBP06-050 x4, hBP01-091 x3 and hBP06-051 x2, a 4th 2nd hBP06-053 and 3 2nd hBP04-049. Without the hBP08/hBP09 cards both JP Kobo-oshi Moona lists end up the same deck, so this one list stands for both. Every holomem is still Moona, with 20 Blue Cheer.
2nd Moona hBP06-053 is the main attacker. Its collab Starry Fate deals special damage to the opponent's center or collab holomem equal to the damage that holomem has already taken. Tidal Eclipse does 90 for blue + 1 colorless (+50 against white), and with 4 or more cheers attached it also deals 90 special damage to the opponent's center or collab holomem.
Kobo's Rain Shamanism (1 holo power, [1/Turn]) deals 20 special damage when your blue holomem's ability archives a cheer. In this list only 1st hBP01-091's Moon Night Diva archives a cheer (hBP06-051's Friendship needs a Moona oshi), so the oshi skill fires far less than in the JP list, which had 2nd hBP08-054, able to archive 3 cheers with each attack. That is the main reason the EN list scores 20 points lower.
The trained AI started from the JP Kobo-oshi Moona Hiroshima AI and played 25,000 more games with this list. On the same deals it won 68.5% against the field, up from 62.0% for the JP AI piloting this list (the JP list scored 88.2%).
Deck list
Tap any card to see it full size.
Oshi and holomem (32)
Support (18)
Cheer deck (20)
Qty
Card
Type
Card no.
1
Kobo Kanaeru
Oshi
hBP01-008
4
Moona Hoshinova
Debut
hBP01-088
4
Moona Hoshinova
Debut
hBP06-048
4
Moona Hoshinova
Debut
hBP06-049
4
Moona Hoshinova
1st
hBP01-090
3
Moona Hoshinova
1st Buzz
hBP01-091
4
Moona Hoshinova
1st
hBP06-050
2
Moona Hoshinova
1st
hBP06-051
3
Moona Hoshinova
2nd
hBP04-049
4
Moona Hoshinova
2nd
hBP06-053
4
Harusaki Nodoka
Staff
hSD01-016
2
Borderline Evil Robot
Event
hBP07-094
4
IDENTIFY -AREA 15-
Event
hBP06-095
2
So, That Makes You My Enemy
Event
hBP01-108
2
Friendly PC
Item
hBP05-074
4
Normal PC
Item
hBP01-104
20
Blue Cheer
Cheer
hY04-001
Key cards
2nd Moona hBP06-053 (main attacker)
Collab Starry Fate: choose the opponent's center or collab holomem; deal special damage to it equal to the damage it has taken. Tidal Eclipse: 90 for blue + 1 colorless (+50 against white); if 4 or more cheers are attached to this holomem, deal 90 special damage to the opponent's center or collab holomem. 200 HP.
Load it with 4 cheers; collab a second copy to double the damage already on a target.
2nd Moona hBP04-049
Stage of Moon and Stars: 50 for 1 colorless. Shining Moon: 80 for blue + 2 colorless, deal 20 special damage to 1 of the opponent's back holomem, +50 if your stage has a holomem of a different color than this one. Both +50 against white. 190 HP.
Every holomem here is blue, so Shining Moon never gets its +50; the trained AI uses it far less than the JP AI.
Kobo Kanaeru (oshi)
Rain Shamanism, 1 holo power, [1/Turn]: usable when your blue holomem's ability archives a cheer; deal 20 special damage to 1 of the opponent's holomem. SP Rainmaking, 3 holo power, [1/Game]: send 1–5 cheers from your archive, divided as you choose, to your holomem with #ID.
Rainmaking reloads hBP06-053 to 4 cheers; Rain Shamanism needs Moon Night Diva's archive.
Buzz 1st Moona hBP01-091
The Moon is for the Night.: 50 for 2 colorless. Moon Night Diva: 80 for blue + 2 colorless; you may archive 1 green or blue cheer from this holomem to deal 30 special damage to 1 of the opponent's back holomem. 240 HP. Buzz: if it is downed you lose 2 life.
The only card that archives a cheer for Rain Shamanism; 240 HP, but it is Buzz, so do not leave it exposed when you are low on life.
1st Moona hBP06-050
2 Sides of The Moon: 20 for 1 colorless, and deal 10 special damage to 1 of the opponent's back holomem. Lunar Duality: 80 for 3 colorless. 150 HP.
A cheap ping on the back row; the trained AI uses it about 3 times as often as the JP AI.
IDENTIFY -AREA 15-
Only if every holomem on your stage has #ID Gen 1: reveal 2 holomem with #ID Gen 1 from your deck and add them to your hand. If your cheer deck has no cards, this turn your opponent loses 1 more life when your #ID Gen 1 holomem downs their center.
Your main search; every holomem here is Moona, so it always works.
Rain Shamanism only triggers when a blue holomem's ability archives a cheer, and in this list only hBP01-091's Moon Night Diva does that (hBP06-051's Friendship needs a Moona oshi). Shining Moon's +50 needs a holomem of another color, which this all-blue list never has. Buzz 1st hBP01-091 costs 2 life when downed. IDENTIFY -AREA 15-, So, That Makes You My Enemy, Borderline Evil Robot and Harusaki Nodoka are LIMITED, so only one of them a turn.
Game plan
Turns 1–2
Early game
Fill the stage and bloom 1sts on turn 2.
Play Normal PC (any Debut) and Friendly PC (1–2 debut hBP01-088, the Moona you may run any number of; if it places 2, return 1 card from your hand to the bottom of your deck) to fill your stage; draw with Harusaki Nodoka (draw 3).
Going second on your first turn, collab debut hBP06-049 to send a blue cheer from your cheer deck to a Moona.
Bloom 1st hBP01-090 (its bloom sends a green or blue cheer from your cheer deck to your holomem) and 1st hBP06-050 on your 2nd turn; use IDENTIFY -AREA 15- to grab missing Moonas.
Turns 3–4
Mid game
Get 2nd hBP06-053 out by turn 3.
Bloom 2nd hBP06-053 in the center and put a second copy in the back; collab it later with Starry Fate.
Ping the back row with 2 Sides of The Moon or Moon Night Diva to set up later knock-outs; Starry Fate copies the damage already on the opponent's center or collab holomem (So, That Makes You My Enemy can swap a damaged back holomem into the center).
When Moon Night Diva archives a cheer, use Rain Shamanism (once a turn) for 20 more special damage.
Turn 5 on
Late game
Hit with 4-cheer Tidal Eclipse.
With 4 cheers on hBP06-053, Tidal Eclipse does 90 plus 90 special damage to the opponent's center or collab.
Use Rainmaking to send archived cheers back to your Moonas when hBP06-053 needs reloading.
The trained AI wins in about 8 of its own turns.
What the trained AI does
In 60 test games the trained AI won 80%, against 80% for the JP Kobo-oshi Moona Hiroshima AI playing the same deck. It finished games in about 8 of its own turns.
Habit (per game)
Trained AI
JP Kobo AI
What it means for you
Collabs with 2nd hBP06-053 per game
2.82
2.23
Collab it for Starry Fate.
2nd hBP06-053 damage per game
451
412
Make hBP06-053 the main attacker.
Shining Moon (2nd hBP04-049) per game
0.80
1.85
It never gets its +50 in an all-blue deck.
2 Sides of The Moon (1st hBP06-050) per game
0.80
0.28
Ping the back row early.
Special damage per game
373
309
More pings and Tidal Eclipse.
Rainmaking (SP) used
57% of games
47% of games
Reloads hBP06-053's cheers.
Holomem lost per game
2.82
3.45
Fewer Moonas downed.
Practice it
In Match Lab's Player vs Bot, play against the Kobo-oshi Moona Hiroshima (EN pool) Specialist AI first and watch how it sets up.
Then pilot the deck yourself: get 4 cheers on 2nd hBP06-053 before attacking, and collab hBP06-053 when the opponent's center or collab already carries damage for Starry Fate to copy.
Aim to win in about 8 of your own turns, like the trained AI does.