The Kiara-oshi Sora deck with only cards from the EN pool: 2nd Sora hEB01-010 hits for 100 twice, and Kiara's SP softens the hit when a red Sora is downed on the opponent's turn.
A+Tier
89.0%Win rate vs the field
#7 of 35EN ranking
ENCard pool
How the deck wins
This is the EN-pool version of Kiara-oshi Sora, using only cards in the English card pool through Diva Fever (hBP07), including the start decks through hSD19. Compared with the JP list it drops the four hBP08 white 1st Soras (2 hBP08-016, 2 hBP08-017) for 2 Summer 1st Sora hEB01-006, a 1st hEB01-007 and a 4th 1st hEB01-008, and the Creator PC for a Normal PC. Every holomem is still Tokino Sora, with Takanashi Kiara as the oshi and 20 Red Cheer; Ankimo counts as a white cheer when the Sora it is attached to uses Arts.
2nd Sora hEB01-010 is the main attacker: 100 for red + 2 colorless (+50 against green), and you may rest one of your active back 2nd Sora to use the same Arts once more. 2nd Sora hBP05-013's gift, from the center or collab position, gives all your #Gen 0 holomem Arts+30. 2nd Sora hEB01-009's collab searches your deck for a 2nd Sora.
Kiara's SP Rise from the ashes (2 holo power, once a game) can be used when your red holomem is downed during the opponent's turn: you take 1 less life damage, then return that downed holomem and every holomem stacked under it to your hand. With the white hBP08 1sts gone, every 1st except hBP01-022 is now a red Summer Sora that the SP can protect.
The trained AI started from the JP Kiara-oshi Sora AI and played 25,000 more games with this list. On the same deals it won 89.0% against the field, up from 87.4% for the JP AI piloting this list (the JP list scored 88.9%).
Deck list
Tap any card to see it full size.
Oshi and holomem (30)
Support (20)
Cheer deck (20)
Qty
Card
Type
Card no.
1
Takanashi Kiara
Oshi
hBP01-006
3
Tokino Sora
Debut
hBP01-021
4
Tokino Sora
Debut
hEB01-004
4
Tokino Sora
Debut
hEB01-005
4
Tokino Sora
1st
hBP01-022
2
Tokino Sora
1st
hEB01-006
1
Tokino Sora
1st
hEB01-007
4
Tokino Sora
1st
hEB01-008
2
Tokino Sora
2nd
hBP05-013
2
Tokino Sora
2nd
hEB01-009
4
Tokino Sora
2nd
hEB01-010
1
Bloom Stage
Event
hBP06-090
1
Oink!
Event
hBP07-099
2
Playing with Water
Event
hEB01-031
3
STAR STAR☆T
Event
hEB01-032
3
SorAZ Celebration
Event
hBP05-080
1
Summer Concert
Event
hEB01-027
1
Totsumachi
Event
hBP03-088
1
Normal PC
Item
hBP01-104
4
Summer PC
Item
hEB01-025
3
Ankimo
Mascot
hBP01-118
20
Red Cheer
Cheer
hY03-001
Key cards
2nd Sora hEB01-010 (main attacker)
You're Always There When I Turn Around: 100 for red + 2 colorless (+50 against green). You may rest 1 of your active back 2nd Sora to use the same Arts once more. Bloom, center only: you may roll a die; if odd, swap the opponent's center with one of their back holomem. 210 HP.
Bloom it in the center and keep another 2nd Sora active in the back so it can attack twice.
Takanashi Kiara (oshi)
Phoenix Tail, 2 holo power, [1/Turn]: return 1 holomem from your archive to your hand. SP Rise from the ashes, 2 holo power, [1/Game]: usable if your red holomem is downed during the opponent's turn; you take 1 less life damage, then choose 1 downed card and return all the stacked holomem including it to your hand.
Save 2 power for the SP; it protects a life point and gives back a whole 2nd Sora stack.
2nd Sora hEB01-009
Collab This Song Is for You: reveal 1 2nd Sora from your deck and add it to your hand. Arts You Know You're More Special Than Anyone Else, Right?: 50 for red + 1 colorless (+50 against purple); return 1–3 holomem from your archive to your deck, then draw 1. 210 HP.
Collab it to find the next 2nd Sora; the trained AI collabs and attacks with it more than the JP AI.
2nd Sora hBP05-013
Gift Ray of Jewelry, center or collab position only: all your holomem with #Gen 0 on stage get Arts+30. Arts: 90 for 2 colorless (+50 against red). 210 HP.
Bloom it on your collab (or center) Sora so hEB01-010's two hits are 130 each.
Summer PC
If your life is 2 or more, search 1 Debut holomem with #Summer from your deck and place it on your stage; if your life is 1, add 1 holomem with #Summer from your deck to your hand.
4 copies plus a Normal PC fill the stage; the trained AI plays more of them than the JP AI.
1st Sora hEB01-008
Bloom: reveal 1 STAR STAR☆T from your deck and add it to your hand. Arts I'm Blaming It on the Summer Heat: 70 for 2 red. 150 HP.
Now 4 copies; each bloom turns into a STAR STAR☆T (draw 3, return 1).
The cheer deck is all red, but debut hBP01-021 needs a white cheer; only Ankimo (counts as a white cheer for Sora's Arts) pays it. Rise from the ashes only works for red holomem: the hEB01 Soras, not the white hBP01 and hBP05 ones. STAR STAR☆T's first-turn clause needs a Sora oshi, so it does not apply here. STAR STAR☆T, SorAZ Celebration, Summer Concert, Bloom Stage, Oink! and Totsumachi are LIMITED, so only one of them a turn.
Game plan
Turns 1–2
Early game
Fill the stage with Debut Sora.
Use Summer PC (life 2 or more) to put Debut Sora hEB01-004 or hEB01-005 on your stage; Normal PC places any Debut from the deck.
Going second on your first turn, collab debut hEB01-005 to place 1–3 debut hBP01-021 from the deck (if it places 3, return 1 card from your hand to the bottom of the deck).
Draw with STAR STAR☆T and SorAZ Celebration (it can also find a 1st from the top 5), and attach Ankimo early.
Turns 3–4
Mid game
Bloom 1sts, then 2nds.
Bloom 1sts on your 2nd turn: hBP01-022 draws 1, hEB01-008 finds STAR STAR☆T, hEB01-007 draws 1 and returns 1 card to the bottom of your deck.
Bloom 2nd hEB01-010 in the center around your 3rd turn; bloom 2nd hBP05-013 on your collab Sora for Arts+30, or collab 2nd hEB01-009 to search the next 2nd.
Get a second 2nd Sora into the back so hEB01-010 can rest it for a second Arts.
Keep 2 holo power for Rise from the ashes rather than using Phoenix Tail every turn.
Turn 5 on
Late game
Two hits a turn close it out.
hEB01-010 hits 100 (130 with hBP05-013's gift), then again by resting an active back 2nd Sora.
Summer Concert gives every #Summer holomem Arts+30 this turn and sends 1 archived cheer to a holomem; Playing with Water sends 1 archived cheer to a #Summer holomem.
When a red Sora is downed on the opponent's turn, use Rise from the ashes to save a life point and get the stack back.
The trained AI wins in about 8 of its own turns.
What the trained AI does
In 60 test games the trained AI won 90%, against 95% for the JP Kiara-oshi Sora AI playing the same deck. It finished games in about 8 of its own turns.
Habit (per game)
Trained AI
JP Kiara AI
What it means for you
2nd hEB01-009 Arts per game
0.65
0.38
Uses the 2nd that refills the deck and draws.
Collabs with 2nd hEB01-009 per game
0.58
0.30
Collab it to search the next 2nd Sora.
Collabs with 2nd hEB01-010 per game
1.17
0.80
Puts the main attacker in collab when the center is busy.
Summer PC played per game
1.82
1.45
Fills the stage with Summer Debuts.
Debut hEB01-004 Arts per game
1.68
1.32
Its Arts draws 1 card.
2nd hEB01-010 damage per game
709
694
Still the main attacker.
Practice it
In Match Lab's Player vs Bot, play against the Kiara-oshi Sora (EN pool) Specialist AI first and watch how it sets up.
Then pilot the deck yourself: keep a second 2nd Sora active in the back for hEB01-010's double hit, and save 2 holo power for Rise from the ashes.
Aim to win in about 8 of your own turns, like the trained AI does.