Haato Chama Journey (EN)

The Haato Chama Journey engine with only cards from the EN pool: keep returning Haato from your stage to the deck to draw and power up, then hit with 2nd Haato hBP07-042.

A+Tier
86.7%Win rate vs the field
#11 of 35EN ranking
ENCard pool

How the deck wins

This is the EN-pool version of Haato Chama Journey, using only cards in the English card pool through Diva Fever (hBP07), including the start decks through hSD19. Compared with the JP list it drops the 2 Creator PC for a 3rd and 4th Normal PC, the 2 hBP09 2nd Haato hBP09-045 for a 2nd and 3rd 2nd Haato hBP07-041, and Watermelon Bubble for a 2nd SorAZ Celebration. Every holomem is still Akai Haato, with 20 Red Cheer.

The engine is unchanged. Haato's stage skill Haachama Now ([1/Turn]) draws 2 when, during your turn, one of your abilities returns your Haato from your stage to your deck. Her 2-power oshi skill Strongest Idol Worldwide! ([1/Turn]) returns 1 back Debut Haato to the bottom of your deck and gives a Haato on your stage Arts+50 this turn. Chama Journey returns a back Haato and every holomem stacked under it to the bottom of your deck, and this turn every Haato needs 1 less colorless cheer for its Arts.

2nd Haato hBP07-042 is the attacker: Pure Heart Tarantula (2 red) does 80 plus 40 special damage to the opponent's center and collab holomem; Journey to Happiness (red + 2 colorless) does 140, +50 if one of your holomem returned from your stage to your deck this turn. The new 2nd Haato hBP07-041 adds 50 special damage to the opponent's collab when it collabs, and its Arts does 100 while every cheer on your stage is red, which is always true with this cheer deck.

The trained AI started from the JP Haato Chama Journey AI and played 25,000 more games with this list. On the same deals it won 86.7% against the field, up from 83.5% for the JP AI piloting this list.

Deck list

Tap any card to see it full size.

Oshi and holomem (28)
Support (22)
Cheer deck (20)
QtyCardTypeCard no.
1Akai HaatoOshihBP07-004
4Akai HaatoDebuthBP07-036
4Akai HaatoDebuthBP07-037
4Akai HaatoDebuthBP03-031
4Akai Haato1sthBP07-039
4Akai Haato1sthBP07-040
1Akai Haato1st BuzzhBP03-034
3Akai Haato2ndhBP07-041
4Akai Haato2ndhBP07-042
2Harusaki NodokaStaffhSD01-016
1holoANStaffhSD14-010
2Bloom StageEventhBP06-090
1Borderline Evil RobotEventhBP07-094
4Chama JourneyEventhBP07-096
1Explosion MagicEventhBP02-079
1Oink!EventhBP07-099
1So, That Makes You My EnemyEventhBP01-108
2SorAZ CelebrationEventhBP05-080
1TotsumachiEventhBP03-088
2Friendly PCItemhBP05-074
4Normal PCItemhBP01-104
20Red CheerCheerhY03-001

Key cards

2nd Haato hBP07-042 (main attacker)

Pure Heart Tarantula, 2 red: 80, and deal 40 special damage to the opponent's center and collab holomem. Journey to Happiness, red + 2 colorless: 140, +50 if your holomem returned from your stage to your deck this turn. Both +50 against purple. 200 HP.

Bloom it in the center; Tarantula chips two targets each turn, Journey to Happiness finishes after a return.

Akai Haato (oshi)

Stage skill Haachama Now, [1/Turn]: during your turn, when your Akai Haato is returned from your stage to your deck by your ability, draw 2 cards. Strongest Idol Worldwide!, 2 holo power, [1/Turn]: return 1 of your back Debut Akai Haato to the bottom of your deck; choose 1 Akai Haato on your stage, it gets Arts+50 this turn.

One oshi skill a turn both draws 2 (through Haachama Now) and adds 50 damage.

Chama Journey

Event: choose 1 Akai Haato in your back position and return it and all its stacked holomem to the bottom of your deck in any order. This turn all your Akai Haato need 1 less colorless for their Arts.

A return that turns on the +50 for Journey to Happiness and makes that Arts cost red + 1 colorless.

2nd Haato hBP07-041

Collab EVERYBODY SAY HENTAI: deal 50 special damage to your opponent's collab holomem. Chama's Plan to Be Loved by All, red + 1 colorless: 80, +20 if all cheers on your stage are red (+50 against green). 200 HP.

Your second 2nd in this list: collab it for 50 special damage, and attack for 100 when the center 2nd is not ready.

1st Haato hBP07-040

Collab: you may return 1 of your back Debut Akai Haato to the bottom of your deck to search your deck for a [1st or 2nd holomem] other than Buzz and add it to your hand. Our Restaurant's Famous Haaton Burger!, 1 red: 40. 170 HP.

Your search card; its return also triggers Haachama Now.

1st Haato hBP07-039

Gift, [1/Turn]: during your turn, when your Akai Haato is returned from your stage to your deck, you may send 1 cheer from your archive to this holomem. My Name Is "Chamao" a Real Man's Man!, red + 1 colorless: 50, and 20 special damage to the opponent's center. 160 HP.

Gets back one of the cheers you lose when a Haato stack leaves the stage (once a turn).

Haachama Now is once a turn, so a second return in the same turn does not draw again, and each 1st hBP07-039 takes only one archived cheer a turn. Journey to Happiness only gets +50 after a return THIS turn, and Chama Journey's cost cut does not help Pure Heart Tarantula (2 red, no colorless). 1st hBP03-034 is Buzz: if it is downed you lose 2 life. SorAZ Celebration, Bloom Stage, Harusaki Nodoka, holoAN, Borderline Evil Robot, Oink!, Totsumachi and So, That Makes You My Enemy are LIMITED, so only one of them a turn.

Game plan

Turns 1–2

Early game

Fill the stage with Debut Haato.

  1. Normal PC (4 copies) places any Debut from the deck; Friendly PC places 1–2 debut hBP03-031 (the card you may run any number of; if it places 2, put 1 card from your hand on the bottom of your deck).
  2. Going second on your first turn, collab debut hBP07-036 to place 2 Debut Haato from your deck on stage; otherwise collab debut hBP07-037 to draw 1 while your center is Haato.
  3. Draw with Harusaki Nodoka and holoAN (draw 3 each); SorAZ Celebration (2 copies) draws 2 and finds a 1st in the top 5.
Turns 3–4

Mid game

Bloom 1sts on turn 2, 2nds on turn 3, and start returning.

  1. Bloom 1st hBP07-040 and collab it to return a back Debut and search for a 2nd; that return also draws 2 with Haachama Now.
  2. Bloom 1st hBP07-039 so each later return can send it an archived cheer (once a turn).
  3. Bloom Stage draws 2 and, at 4 life or less, lets a 1st that bloomed from a Debut this turn bloom again into a 2nd.
  4. Bloom 2nd hBP07-042 in the center around your 3rd turn; collab 2nd hBP07-041 for 50 special damage to the opponent's collab.
Turn 5 on

Late game

Return a Haato every turn and attack.

  1. Use Strongest Idol Worldwide! each turn you have a back Debut Haato: it returns that Debut (drawing 2 with Haachama Now if it has not drawn yet this turn) and gives your attacker Arts+50.
  2. Pure Heart Tarantula does 80 to its target and 40 special damage to both the opponent's center and collab; with Strongest Idol Worldwide! the Arts part is 130.
  3. When you need one big hit, play Chama Journey first: Journey to Happiness then costs red + 1 colorless and does 140 + 50, or 240 with Strongest Idol Worldwide!.
  4. The trained AI wins in about 7 of its own turns.

What the trained AI does

In 60 test games the trained AI won 98%, against 93% for the JP Haato Chama Journey AI playing the same deck. It finished games in about 7 of its own turns.

Habit (per game)Trained AIJP Haato AIWhat it means for you
2nd hBP07-042 damage per game608560Make hBP07-042 the main attacker.
2nd hBP07-041 attacks per game0.901.37Use hBP07-041 more for its collab than as an attacker.
Collabs with 1st hBP07-0401.000.67Collab it to return a Debut and search a 2nd.
Collabs with debut hBP07-0371.371.03Draw a card with the collab while Haato is center.
Friendly PC played per game0.980.72Fill the stage with debut hBP03-031 early.
Haato returned from stage to deck per game4.303.75Return a Haato every turn.
Life lost per game1.822.07Slightly fewer holomem downed.

Practice it

  1. In Match Lab's Player vs Bot, play against the Haato Chama Journey (EN pool) Specialist AI first and watch how it sets up.
  2. Then pilot the deck yourself and count your returns: aim for one Haato returned to the deck every turn, and collab 2nd hBP07-041 for its 50 special damage.
  3. Aim to win in about 7 of your own turns, like the trained AI does.

Last updated 2026-11-13.