Gigi Shatter Riot

Gigi on yellow cheers (plus 2 Elizabeth Debuts): get 2nd Gigis out with nothing stacked under them, so Shatter Riot hits for 180, or 200 with Popo.

A+Tier
89.5%Win rate vs the field
#6 of 35EN ranking
ENCard pool

How the deck wins

2nd Gigi hSD13-013's Shatter Riot does 90, +90 if no holomem are stacked under her. With Popo attached (Arts+20 on a Gigi with nothing stacked) she hits for 200 for yellow + 3 colorless cheers.

Gigi's SP (3 holo power, once per game) places 2 2nd Gigis straight from the deck, so nothing is stacked under them, then sends 1 cheer from your archive to each of your holomem. The trained AI fires it in 95% of games, around turn 4; the general AI uses it in 65% of games, around turn 6.

Bloomed 2nds can be cleared too: 1st hSD13-011's bloom effect can archive the Debut under her (and deal 20 special damage to the opponent's collab), the 2nd's gift archives a stacked holomem once a turn, and JUSTICE, JUST LIKE THAT!!!! returns 1–2 stacked holomem to your hand.

Deck list

Tap any card to see it full size.

Oshi and holomem (24)
Support (26)
Cheer deck (20)
QtyCardTypeCard no.
1Gigi MurinOshihSD13-002
2Elizabeth Rose BloodflameDebuthSD13-003
6Gigi MurinDebuthSD13-008
2Gigi MurinDebuthSD13-009
4Gigi Murin1sthSD13-010
4Gigi Murin1sthSD13-011
2Gigi Murin1sthSD13-012
4Gigi Murin2ndhSD13-013
4Harusaki NodokaStaffhSD01-016
4Circle of hololive ListenersEventhSD01-020
2JUSTICE, JUST LIKE THAT!!!!EventhSD13-017
2JusticeEventhSD13-016
1So, That Makes You My EnemyEventhBP01-108
3SorAZ CelebrationEventhBP05-080
2Amazing PCItemhSD01-019
4Friendly PCItemhBP05-074
4PopoMascothSD13-018
20Yellow CheerCheerhY06-001

Key cards

2nd Gigi hSD13-013 (main attacker)

Shatter Riot: 90 for yellow + 3 colorless, +90 if no holomem are stacked under her (+50 against white). Gift, [1/Turn] in your main phase: archive 1 holomem stacked under one of your Gigis to send the top card of your cheer deck to this 2nd Gigi. 210 HP.

Your finisher. Placed by the SP she starts with nothing stacked and hits for 180, or 200 with Popo.

Gigi Murin (oshi)

Yellow oshi, 5 life. Boat Goes Binted, 1 holo power, [1/Turn]: swap the opponent's center and collab holomem. SP Free-Spirited Chaser, 3 holo power, [1/Game]: reveal 2 2nd Gigis from your deck and place them on stage, then send 1 cheer from your archive to each of your holomem.

Keep 3 holo power for the SP and fire it around turn 4. Use the swap only when it sets up a knockout.

1st Gigi hSD13-011

Bloom I am Gonathan G.: you may archive 1 Debut stacked under her to deal 20 special damage to the opponent's collab holomem. In Search of What It All Means: 40 for yellow + colorless, +20 if nothing is stacked under her. 140 HP.

Bloom her to clear the Debut under her, so a 2nd bloomed on top has only one card to clear.

1st Gigi hSD13-010

Source of Headaches for Those Around Her: 40 for yellow. Mischievous Gremlin: 60 for yellow + colorless. 180 HP.

Your sturdy early 1st; the trained AI blooms it first on turn 2.

Debut Gigi hSD13-008

Collab For Justice! -GG-: send 1 cheer from your archive to your holomem with #Justice. Any number may be in the deck. 100 HP.

Collab it every turn you can for a free cheer. The trained AI does this five times as often as the general AI.

Popo

Mascot: +20 HP. Attached to a Gigi with no holomem stacked under her, she gets Arts+20.

Put Popo on the Gigi that will attack: it turns a 180 Shatter Riot into 200.

Justice only works with 6 or fewer other cards in your hand, and the SP can only be used once per game. This deck does a little worse going second (80% vs 93% going first in the test games).

Game plan

Turns 1–2

Early game

Fill the stage and bloom a 1st.

  1. Friendly PC places 1–2 Debuts with the 'any number' extra (debut Gigi hSD13-008 or Elizabeth hSD13-003) from your deck; if you place 2, put 1 card from your hand on the bottom of the deck.
  2. Going second on your first turn, collab debut hSD13-009 to place a 1st #Justice holomem from your deck on stage.
  3. Collab debut hSD13-008 for an archived cheer, bloom a 1st on turn 2 and attach Popo.
  4. Draw with Harusaki Nodoka (draw 3) and SorAZ Celebration (draw 2, then take a 1st from the top 5); only 1 LIMITED card per turn.
Turns 3–4

Mid game

Fire the SP around turn 4.

  1. Keep 3 holo power and use Free-Spirited Chaser: 2 2nd Gigis with nothing stacked, and an archived cheer on every holomem.
  2. If you bloom a 2nd instead, bloom 1st hSD13-011 first and archive the Debut under her, then use the 2nd's gift to archive the stacked 1st.
  3. Don't spend holo power on the swap skill before the SP; the trained AI uses it half as often.
Turn 5 on

Late game

Swing for 200 every turn.

  1. Attack with an unstacked 2nd hSD13-013 holding Popo: Shatter Riot for 200.
  2. JUSTICE, JUST LIKE THAT!!!! (every holomem in this list has #Justice) returns 1–2 stacked holomem to your hand and gives Arts+20 for each one returned.
  3. Swap the opponent's center and collab to pull a damaged collab holomem into the center for the knockout. The trained AI wins in about 8 of its own turns.

What the trained AI does

In 60 test games the trained AI won 87%, against 77% for the general AI playing the same deck. It finished games in about 8 of its own turns.

Habit (per game)Trained AIGeneral AIWhat it means for you
SP first used (your turn)3.9 (95%)6.3 (65%)Fire the SP by turn 4.
Shatter Riot uses per game4.33.4Unstacked 2nds do the hitting.
2nd hSD13-013 damage per game827626The biggest change from the general AI.
Oshi swap skill uses per game1.93.8Save holo power for the SP.
Collabs with debut hSD13-008 per game2.50.5Collab it for archived cheers.
Holomem lost per game2.32.8Fewer knockouts taken.

Practice it

  1. In Match Lab's Player vs Bot, play against the Gigi Shatter Riot (EN) Specialist AI first and watch how it sets up.
  2. Then pilot the deck yourself against the Generalist AI.
  3. Aim to win in about 8 of your own turns, like the trained AI does.

Last updated 2026-11-12.