Mori Calliope on blue and purple cheers: fill the archive with Yes, Chef., bloom 2nd hBP06-060 and hit with Memento Mori., then save Reaper's Rap to use it twice in one turn.
ATier
82.3%Win rate vs the field
#13 of 35EN ranking
ENCard pool
How the deck wins
The list is 25 Mori Calliope and 9 Sakamata Chloe, with Calliope as the oshi and 12 Blue Cheer plus 8 Purple Cheer. Friendly PC puts debut hBP02-054 or hBP02-035 on stage, and Harusaki Nodoka, SorAZ Celebration and Sub PC dig for cards.
Calliope's oshi skill Sampling (2 holo power, [1/Turn]) archives 2 cards from your hand to return 2 holomem with #EN from your archive to your hand. Her SP skill Reaper's Rap (2 holo power, [1/Game]) works only if your center holomem is a Mori Calliope: that turn, after one of your Mori Calliope uses Arts, it uses the same Arts once more.
2nd hBP06-060 (210 HP) is the attacker. Memento Mori. costs 4 colorless and does 200+ (+50 against red): this turn 1 #Myth holomem on your stage gets Arts+20, and with a Calliope oshi and 8 or more holomem in your archive you draw 1. Its cheaper Arts Bull's-Eye!!!! does 60 for 1 colorless and can archive your top 2 cards to send the top cheer of your cheer deck to your holomem.
The 1sts build the board. hBP06-058's collab Yes, Chef. draws 3 and archives 2, which fills the archive for Sampling and the Memento Mori. draw. hBP06-059's bloom sends a blue or purple cheer from your cheer deck when you have 3 or more #EN holomem on stage. The Chloe line is a backup: 2nd hBP02-040's holoX-lot needs 2 blue cheers.
Deck list
Tap any card to see it full size.
Oshi and holomem (34)
Support (16)
Cheer deck (20)
Qty
Card
Type
Card no.
1
Mori Calliope
Oshi
hBP02-007
8
Mori Calliope
Debut
hBP02-054
4
Mori Calliope
Debut
hBP06-057
3
Sakamata Chloe
Debut
hBP02-035
1
Mori Calliope
1st
hBP02-058
4
Mori Calliope
1st
hBP06-058
4
Mori Calliope
1st
hBP06-059
4
Sakamata Chloe
1st
hBP02-038
4
Mori Calliope
2nd
hBP06-060
2
Sakamata Chloe
2nd
hBP02-040
4
Harusaki Nodoka
Staff
hSD01-016
1
DIYMiko
Event
hBP05-079
4
SorAZ Celebration
Event
hBP05-080
1
Totsumachi
Event
hBP03-088
2
Friendly PC
Item
hBP05-074
3
Sub PC
Item
hSD01-018
1
Death-sensei
Mascot
hBP02-098
12
Blue Cheer
Cheer
hY04-001
8
Purple Cheer
Cheer
hY05-001
Key cards
2nd Calliope hBP06-060 (main attacker)
Memento Mori., 4 colorless: 200+ (+50 against red); during this turn 1 holomem with #Myth on your stage gets Arts+20, then draw 1 if your oshi is Mori Calliope and your archive has 8 or more holomem. Bull's-Eye!!!!, 1 colorless: 60 (+50 against red); with a Calliope oshi you may archive the top 2 cards of your deck, and if you do, send the top card of your cheer deck to your holomem. 210 HP. Baton pass 2 colorless.
Your attacker from the center; use Bull's-Eye!!!! only while it still lacks the 4 cheers.
Mori Calliope (oshi)
Sampling, 2 holo power, [1/Turn]: archive 2 cards from your hand to return 2 holomem with #EN from your archive to your hand. Reaper's Rap (SP), 2 holo power, [1/Game]: usable only if your center holomem is Mori Calliope; this turn, after 1 of your Mori Calliope uses Arts, use the same Arts once more. 5 life.
Save Reaper's Rap for a turn when a second Memento Mori. downs a holomem.
1st Calliope hBP06-058
Collab Yes, Chef.: draw 3, then archive 2 cards from your hand. A Chef's Journey's End., 1 colorless: 30; if a purple cheer is attached, draw 1, then archive the top 2 cards of your deck. 160 HP.
Bloom it early and collab it to draw and fill the archive with holomem.
1st Calliope hBP06-059
Bloom Sleepover Parties!: if your stage has 3 or more holomem with #EN, reveal 1 blue or purple cheer from your cheer deck, send it to your holomem, then shuffle the cheer deck. Half Asleep, 3 colorless: 80. 160 HP.
Bloom it with 3 #EN holomem out to get an extra cheer toward Memento Mori.
Debut Calliope hBP02-054
First Disciple of the Grim Reaper, 1 colorless: 30, +10 if your archive has holomem. 90 HP. You may include any number of this holomem in the deck (8 in this list).
Your main debut; Friendly PC can place it straight from the deck.
Friendly PC (item)
Reveal 1 or 2 debut holomem with the Extra "You may include any number of this holomem in the deck" from your deck, place them on stage, then shuffle. If you placed 2, return 1 card from your hand to the bottom of your deck.
Turn 1 stage filler; in this list it finds only debut hBP02-054 and debut Chloe hBP02-035.
Reaper's Rap is once a game and needs a Mori Calliope in the center. Sampling is once a turn, costs 2 cards from your hand and returns only #EN holomem, so it cannot get Chloe back. Memento Mori. draws only with 8 or more holomem in your archive. Sleepover Parties! needs 3 or more #EN holomem on your stage. Friendly PC cannot place debut hBP06-057. 1st hBP02-058's bloom can only find Death-sensei here, since the list has no Mori Calliope's Scythe. Death-sensei makes cheers colorless only on a Mori Calliope, and each holomem can hold only 1 mascot. Chloe 2nd hBP02-040's holoX-lot needs 2 blue cheers; its gift Top-Tier Hell Yeah! is once a turn and only works if all 3 revealed cards are holomem of the same bloom level, and the revealed cards are archived. Totsumachi is LIMITED and only works if your life is less than your opponent's; DIYMiko sends a cheer only if your holomem was downed during the opponent's previous turn and your life is less than theirs. Bull's-Eye!!!!, A Chef's Journey's End. and holoX-lot all archive cards from your deck, so watch your deck size.
Game plan
Turns 1–2
Early game
Fill the stage and find 1st Calliope.
Friendly PC places 1 or 2 debut hBP02-054 or hBP02-035 from your deck (place 2 and you return 1 card from your hand to the bottom).
Draw with Harusaki Nodoka (draw 3) or SorAZ Celebration (draw 2, then take a 1st holomem you choose from the top 5). Both are LIMITED, so only one LIMITED card a turn; Sub PC takes a LIMITED card you choose from the top 5.
Attack early with debut hBP02-054; First Disciple of the Grim Reaper gets +10 once your archive has a holomem.
Turns 3–4
Mid game
Build the archive and bloom 2nd hBP06-060 by turn 3.
Bloom 1st hBP06-058 on your second turn and collab it for Yes, Chef. (draw 3, archive 2). Archive holomem so Sampling and the Memento Mori. draw have targets.
Bloom 1st hBP06-059 when 3 or more #EN holomem are on your stage to send a blue or purple cheer to your holomem.
Bloom 2nd hBP06-060 in the center. Use Sampling (2 power, once a turn, archive 2 hand cards) to get back 2 #EN holomem when you run short.
Turn 5 on
Late game
Hit with Memento Mori. and save Reaper's Rap.
Attack with Memento Mori. once 2nd hBP06-060 has 4 cheers; give the Arts+20 to the holomem that needs it, and draw 1 once 8 holomem are in your archive.
Keep 2 holo power for Reaper's Rap (once a game, Calliope in the center) and use it late, when a second Memento Mori. downs another holomem.
Debut hBP02-054 can collab to keep the stage full; Death-sensei on a Calliope adds 20 HP and makes her Arts cheers colorless.
The trained AI wins in about 8 of its own turns.
What the trained AI does
In 60 test games the trained AI won 87%, against 68% for the general AI playing the same deck. It finished games in about 8 of its own turns.
Habit (per game)
Trained AI
General AI
What it means for you
Win rate (60 games)
86.7%
68.3%
Wins far more often with the same deck.
Memento Mori. per game
4.15
2.95
Attacks with the big Arts more often.
Damage from 2nd hBP06-060 per game
1023
766
Almost all of its damage comes from this card.
2nd hBP06-060 blooms per game
2.93
2.32
Gets more 2nd Calliope onto the stage.
1st hBP06-058 blooms per game
2.32
1.67
Blooms the drawing 1st more.
Bull's-Eye!!!! / Half Asleep per game
0.70 / 0.42
1.07 / 0.83
Spends less time on the small Arts.
Reaper's Rap: average turn used
5.7
4.6
Holds the once-a-game SP for later in the game.
Opponent holomem downed per game
4.65
3.85
Takes almost one more knockout a game.
Practice it
In Match Lab's Player vs Bot, play against the Calliope Reaper (EN) Specialist AI first and watch how it sets up.
Then pilot the deck yourself: collab hBP06-058 early to fill the archive, keep 2nd hBP06-060 swinging Memento Mori., and save Reaper's Rap for the turn it downs a second holomem.
Aim to win in about 8 of your own turns, like the trained AI does.